Killing machine

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The Killing Machine is a recurring enemy in the Dragon Quest series. First introduced in Dragon Quest II, it is a quadrupedal robot and one of the few mechanical monsters featured in the series.

Characteristics

Killing machines are four-legged robots with suction-cup-like feet, a single red eye, and are primarily blue in color. In most games they are featured in the killing machine holds a single-edged sword in its right hand and has a crossbow for a left arm with the bolts stored in a quiver worn on its back, the strap going across its upper body, though there are rare occasions where they have a normal left arm instead of a crossbow.

Often portrayed as heavy-attackers, killing machines had little else in their arsenal beyond physical attacks before Dragon Quest VIII gave them the power to shoot a laser from their eye. They are notably one of the first regular enemies in the series that can attack twice per round and do so essentially all the time, retaining this ability in their mainstream appearances and often bearing similar attributes or references to this in spin-off games. Another recurring quality is that they often appear in cold climates or areas close to such places.

Appearances

Dragon Quest II

Killing Machine (キラーマシン kirā mashin)DQ2-SNES-LOGO-ICON.PNG
Original (NES)
Sprite HP MP Attack
DQ2-NES-KILLING-MACHINE.png 120 0 115
Defense Agility Experience Gold
230 90 523 120
Abilities None
Location(s) Cave to Rendarak
Item Dropped Steel shield (116)
Evasion Fire Resistance * Dazzle Resistance Snooze Resistance
164 77 27 77
Thwack Resistance Fizzle Resistance Kasap Resistance
77 77 07
Remakes (SFC, GBC, Mobile)
Sprites HP MP Attack
DQ2-SNES-KILLING-MACHINE.pngDQ2-GBC-KILLING-MACHINE.png 90 0 115
Defense Agility Experience Gold
150 80 554 120
Abilities None
Location(s) Cave to Rendarak
Item Dropped Steel shield (116)
Evasion Fire Resistance * Dazzle Resistance Snooze Resistance
164 77 17 77
Thwack Resistance Fizzle Resistance Kasap Resistance
77 77 07



Dragon Quest V

The killing machine reappears and is essentially in the same position it was first in: a monster not encountered until almost the very end of the game. They can be found in the latter portions of Nadiria and will also appear within Mt. Zugzwang, the dungeon players must venture through in order to confront the game's antagonist. Killing Machines are also summoned by Nimzo as reinforcements. It is possible to recruit a killing machine for the team, though the odds of one wanting to join the player are extremely low.

Killing machine DQV Logo.png
Sprite HP MP Attack Defense
179 0 185 185
Agility Experience Gold Tame Rate
98 633 74 1/256
Bestiary No. 165
Spell(s) None
Skill(s) Always acts twice
Flails weapon (125% damage)
Slashes character (125% damage)
Location(s) Nadiria
Mt. Zugzwang
Item dropped Spiked armour132
Evasion Frizz resistance * Sizz resistance * Fire Breath resistance *
0/64 20% 20% 20%
Bang resistance * Crack resistance * Ice Breath resistance * Woosh resistance *
100% 100% 100% 100%
Zap resistance * Drain Magic resistance * Whack resistance * Kamikazee resistance *
100% 100% 100% 0%
Poof resistance Poison resistance * Fuddle resistance Snooze resistance *
20% 100% 67% 100%
Dazzle resistance * Sap resistance * Fizzle resistance Stun resistance *
67% 0% 100% 100%
PS2 model DS & Mobile sprite
Killingmachine DQV PS2.png Killing machine1.png



Dragon Quest VIII

Killing machines retain their previous qualities, though they aren't fought as near to the game's end as they are in other titles. They can be found in the Dragon Graveyard and the snowy area where Orkutsk is situated, locations that may reference their habitats in the previous two mainstream games they were in.

Additionally, three killing machines are available as Monster Team recruits once the player fulfills the requirements for them to appear and also gains access to the areas they appear in.

Killing machine DQ8-LOGO-ICON.png
Original (PS2)
Sprite HP MP Attack
DQVIII PS2 Killing machine.png 165 0 158
Defense Agility Experience Gold
146 90 315 58
Bestiary no. 168
Family Machine
In-game description Invented by the infamous Dr. Dorte, these killing machines don't feel pity, remorse, or fear. Once activated, they will not stop until every living creature within range has been terminated.
Spell(s) None
Skill(s) Fire an arrow (125%)
Kacrackle Slash
Laser strike (50~60)
Slash violently (125%)
Location(s) Blizzard Peaks
Dragon Graveyard
Item(s) dropped Iron cuirass164
Steel broadsword1128
Evasion Attack Resistance Frizz Resistance * Sizz Resistance *
064 0% 50% 50%
Fire Breath
Resistance
*
Bang Resistance * Woosh Resistance * Crack Resistance *
50% 0% 50% 50%
Ice breath
Resistance
*
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance
50% 0% 0% 100%
Whack Resistance * Poison Resistance * Paralysis Resistance * Fuddle Resistance *
100% 100% 100% 100%
Snooze resistance * Dazzle Resistance Fizzle Resistance Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 100% 0%
Remake (3DS, Mobile)
Notable Changes
None



Dragon Quest IX

#087 - Killing Machine
HP MP Experience Gold
182 0 1880 168
Attack Defense Speed
155 216 164
Dropped Item Iron nails (common, 1/16)
Seed of agility (rare, 1/256)
Locations Gittish Empire
Gittingham Palace
Tower of Nod
Djust Desert (high ground)
Grotto
Family Machine
Bestiary # 087
Game Dragon Quest IX
Console DS
Description These super-fast, multi-tasking, military machines always attack twice per turn, and know an astounding amount of abilities.

Fervent fans of their flawlessly efficient forms assert that an adventure without one is a waste of everyone's time.

Dragon Quest Monsters

Killing machines (Roboster at the time) are members of the material family and one of the strongest monsters that can be fought in the wild, though the player will not confront them until they have access to the material family gate in the Bazaar or happen upon an arena where the levels of their monsters can make killing machines appear.

Interestingly, the default name of the killing machine is KB. One interpretation of this is 'Killer Bot', a likely reference to its Japanese name and present one.

Dragon Quest Monsters 2

Dragon Quest Monsters: Caravan Heart

Dragon Quest Monsters: Joker

Appearing as rank S members of the material family, killing machines can be made by synthesizing either a phantom swordsman or mechan-o'-wyrm with a hunter mech. They are one of the select few monsters with the Double Trouble trait, a trait that enables them to perform an additional attack in a single round if they are not issued a direct order or perform a move with special priority such as Mercurial Thrust.

Dragon Quest Monsters: Joker 2

Dragon Quest Monsters: Joker 2 Professional

Dragon Quest Heroes: Rocket Slime

Killing machines appear in the Flying Clawtress, the last area of the game and appear en masse in the rooms they are found, one particular room forcing the player against ten of them before being able to continue. They lack their usual crossbows but wield the eye laser attack given to them in Dragon Quest VIII. While they cannot attack twice given the genre of the game, they do have a frenzied state upon first being attacked and will occasionally drop lucky bags containing vulcan ammunition, a type of ammo that can be used to attack multiple times in tank battles.

Dragon Quest Heroes II: Twin Kings and the Prophecy's End

Killing machine (キラーマシン Kirā mashin)DQHII Logo.png
Model Experience Gold Marked Version?
2821 278g Yes
List No. 075
Field Notes Murderous mechanoids programmed for one purpose—to exterminate any and all enemies on sight.
Their internal power plant will provide energy indefinitely, but their red eye requires regular bulb changes.
Location(s) Battle of Mt. Neverest, The Frosty Foothills
Item(s) Dropped Celestial skein, Mirrorstone



Dragon Quest Builders

Killing machine DQB-LOGO-ICON.png
Chapter 3
HP Attack Defense Item(s) Dropped
250 30 32 Mechrochip (★★★)
Location(s)
Galenholm
Sprite Killing machine builders.png



Related Monsters

Gallery