Living Statue (Recurring)
Dragon Quest monster | |
---|---|
Living statue | |
Art by Akira Toriyama | |
Japanese | うごくせきぞう |
Romaji | Ugoku sekizō |
First appearance | Dragon Quest III: The Seeds of Salvation |
Old localization | Stone Hulk (DQIII NES) Stone Man (DQ3 GBC) StoneMan (DQM 1 and 2 GBC) |
The Living statue is a recurring enemy in the Dragon Quest series. Introduced in Dragon Quest III: The Seeds of Salvation, it is a stone figure reminiscent of a marble sculpture that was brought to life.
Characteristics
Stony faced, red-eyed statues that love to surprise adventurers by stomping furiously on the floor, causing crushing quakes that can deal damage to an entire party. Despite being endowed with life, Living Statues rarely move and actually appear to struggle when they do so, their movements often jerky, sudden, and barely different from their idle pose. This apparent difficulty is even reflected in their speech as they tend to get caught up momentarily mid-sentence, often at an awkward point in the middle of a word.
Difficulty in movement does not hamper a Living Statue's strength, however: their heavy bodies enable them to attack hard and stand up to a fair amount of punishment before they crumble.
Appearances
Dragon Quest III: The Seeds of Salvation
Sprite | Level | HP | MP | |
37 | 195 | 0 | ||
Attack | Defense | Agility | Experience | Gold |
140 | 40 | 29 | 1780 | 82 |
Bestiary No. | 103 |
Spell(s) | None |
Skill(s) | Brutal Strike Regenerates 44~56 HP per turn |
Location(s) | Baramos' Lair |
Item Dropped | Earthenwear1⁄128 |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0⁄64 | 70% | 25% | 25% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
25% | 100% | 70% | 25% | ||
Poof Resistance | Fuddle Resistance | Snooze Resistance | Dazzle Resistance | ||
100% | 70% | 25% | 70% | ||
Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * | |||
100% | 25% | 100% |
Dragon Quest VI: Realms of Revelation
Sprite | HP * | MP | Attack | Defense |
360 | 0 | 220 | 170 | |
Agility | Experience * | Gold | Tame Rate | |
72 | 554 | 108 | NA |
Bestiary No. | 146 |
Spell(s) | None |
Skill(s) | Crushes character underfoot (125% damage) Stomp |
Location(s) | |
Item(s) Dropped | Seed of strength1⁄256 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0% | 0% | 60% | 60% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 60% | 60% | 25% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
50% | 100% | 100% | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance | Ban Dance Resistance |
100% | 100% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
50% | 0% | 0% |
Dragon Quest VIII: Journey of the Cursed King
Sprite | HP | MP | Attack |
266 | 0 | 188 | |
Defense | Agility | Experience | Gold |
162 | 80 | 306 | 90 |
Bestiary no. | 159 |
Family | Material |
In-game description | Originally created by a renowned Arcadian sculptor, these statues were so exquisite that they took on lives of their own. |
Spell(s) | None |
Skill(s) | Stomp foe under foot (125% damage) |
Location(s) | Rydon's Tower |
Item(s) dropped | Stone hardhat1⁄32 Ruby of protection1⁄256 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0⁄64 | 0% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
0% | 0% | 0% | 0% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
0% | 0% | 0% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
100% | 50% | 100% | 50% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
100% | 50% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
50% | 15% | 0% |
Dragon Quest IX: Sentinels of the Starry Skies
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Dragon Quest Monsters
Sprite | Level cap * | HP growth | MP growth |
50 | 3/5 | 4/5 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
3/5 | 3/5 | 4/5 | 1/5 |
Family | Material |
In-game description | A statue made from rock that came to life |
Abilities | Cover, SuckAll, Meditate |
Habitat | Gate of Strength |
Breeding chart | Golem, DeadNite, Hork, Mudron, Mummy]] x Golem Material family x Digster, Hornbeet |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
None | Weak | Weak | Weak |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
Immune | Immune | Weak | Weak |
Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
None | Weak | None | None |
Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
Immune | Immune | None | Strong |
Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
None | Weak | Weak | Weak |
Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
Weak | Weak | Weak | None |
Decelerate Resistance * | Curse Resistance | ||
None | Weak |
A StoneMan appears as the boss of Gate of Strength.
Dragon Quest Monsters 2
Sprite | Level cap * | HP growth | MP growth |
50 | 7/10 | 6/10 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
7/10 | 7/10 | 5/10 | 2/10 |
Family | Material |
In-game description | |
Abilities | Cover, StrongD, SuckAll |
Habitat | Sage Tower (Tara's Adventure) |
Breeding chart | Golem x Golem Material family x Digster, HornBeet |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
None | Weak | Weak | Weak |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
Immune | Immune | Weak | Weak |
Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
Strong | None | Weak | None |
Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
None | Immune | Immune | None |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
Strong | None | Weak | Weak |
Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
Weak | Weak | Weak | Weak |
Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
None | None | Weak |
Dragon Quest Monsters: Caravan Heart
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Dragon Quest Monsters: Joker
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Dragon Quest Monsters: Joker 2
The living statue is a Rank A material monster in Dragon Quest Monsters: Joker 2. One can be synthesized by mixing a gold golem and a mimic.
Dragon Quest Monsters: Joker 2 Professional
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Dragon Quest Heroes: Rocket Slime
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Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Model | Experience | Gold |
60 | 38g |
List No. | 026 |
Field Notes | Sculptures that slowly gained sentience. Their stony skin is unsusceptible to all but the strongest strikes. They hide amongst statues and wait for prey, sometimes turning back to stone after too long spent stationary. |
Location(s) | Statuary Hall (Grudge Match: Sinister Statue) |
Item(s) Dropped | Enchanted stone, Mirrorstone |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model | Experience | Gold | Marked Version? |
3152 | 38g | Yes |
List No. | 067 |
Field Notes | Sculptures that slowly gained sentience. Their stony skin is unsusceptible to all but the strongest strikes. They hide amongst statues and wait for prey, sometimes turning back to stone after too long spent stationary. |
Location(s) | Battle of the Great Divide (S) |
Item(s) Dropped | Mirrorstone, Flintstone |
Dragon Quest Builders 2
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