Buff is a recurring spell in the Dragon Quest series. It increases a single party member's Defence. Buff is the single-target version of Kabuff.
Buff | |
---|---|
Japanese | スカラ |
Rōmaji | Sukara |
Type | Support |
Older names | Upper |
Appearances
Dragon Quest III: The Seeds of Salvation
Buff is learned by both Mages & Sages at level 4. It increases the Defense of one ally by 100% and costs 3 MP. The cap in all versions of the game is 999.
It can be used by the enemies King crab and IronNite.
Dragon Quest IV: Chapters of the Chosen
Buff is learned by Kiryl at level 5. It increases Defence by 150% and lasts for 7~10 turns in the Playstation version onwards, with the stat cap being 999 in all versions.
The enemies Bodkin archer, Bloody blade, Dirty dogu, Rhinoceraxe, Cocoon goon, and Vis mager use this spell on themselves.
Dragon Quest V: Hand of the Heavenly Bride
Buff costs 2 MP and raises defence by 40%, capping at double the original value.
Name | Level |
---|---|
Mandrake marshal | -- |
Rebjørn | -- |
Mudraker | 5 |
Warhog | 5 |
Cureslime | 8 |
Hero | 9 |
Bad apple | 10 |
Pocus poppet | 10 |
Pip fighter | 15 |
Terracotta warrior, Sasquash, Hotbog, Mandrake major, Quadrahead, Pummel horse, and Bjørn the Behemoose use it as enemies.
Dragon Quest VI: Realms of Revelation
Buff is already known by Milly upon joining the party. Other characters can learn it by advancing to rank 3 of the Priest vocation. It costs 2 MP to cast, and will increase a character's Defence by 50% with a limit of +200 points and lasts until the end of battle.
The enemies Bloodcreeper, Malevolantern, Murdaw, and Mortamor's second form can use this spell.
Dragon Quest VII: Fragments of the Forgotten Past
The Hero learns buff at level 6, and other characters can learn it at rank 3 of the priest vocation and rank 2 of the Jawtoise. It has the same properties as the previous game.
The spell is also known to Zev.
Dragon Quest VIII: Journey of the Cursed King
Buff is already known by Angelo when he joins the party. It has the same attributes as the previous two games, but now has a turn limit of 7~10.
Dragon Quest IX: Sentinels of the Starry Skies
Buff is learned by Paladins at level 2 and Priests at level 8. It costs 3 MP to cast and increases defence by 50% for a duration of 7~10 turns. Unlike previous iterations, buff's effect can only be applied once.
Dragon Quest X
Buff is learned by Priests at level 28 and Paladins at level 22. It costs 2 MP to cast and increases the Defence of a single party member by 20%. On second cast, it can reach 40%.
Dragon Quest XI: Echoes of an Elusive Age
Serena and Hendrik learn Buff at level 12 and 36 respectively. It doubles one character's defence for 3 MP, and lasts 4~6 turns. As with IX, the effect can only be applied once.
Dragon Quest Monsters
Called Upper in this game, this ability can be learned by various monsters. It requires the monster to be at least level 2, with at least 14 MP and 12 intelligence. It grows into Increase when the monster reaches at least level 6 with at least 27 MP and 24 intelligence. It is naturally learned by the ArmorPede, ArmyCrab, Catapila, CurseLamp, Healer, Saccer and SlimeNite.
Dragon Quest Monsters 2
Upper now requires 22 intelligence to learn and 44 intelligence to upgrade. It is naturally learned by the KingSlime, PearlGel, RushFish, Scallopa and Starfish.
Dragon Quest Monsters: Joker
Buff can be learned from:
- Bolsterer (4 points)
- Cluboon (18 points)
- Defender (5 points)
- Fortifier (14 points)
- Healer (12 points)
- Hive Mind (5 points)
- Materialist (7 points)
Dragon Quest Monsters: Joker 2
Buff can no longer be learned from Materialist. It can now be learned from:
- Dorsal fiend (8 points)
- Ruin (5 points)
Dragon Quest Monsters: Terry's Wonderland 3D
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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key
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Dragon Quest Monsters: Joker 3
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Dragon Quest Monsters: The Dark Prince
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Dragon Quest Rivals
Buff appears as a playable card.
Dragon Quest Tact
Buff is known naturally by Killerpillar, King crab, Wharfhorse, Sootheslime, and Treeface at level 1, can be learned by Bodkin archer, Crabid, Healslime, and Shell slime at level 16, and costs 16 MP to cast. It has a range of 1-2 squares away from the caster, can be self-cast, and greatly raises the DEF of a single ally for 3 turns. It can also be taught to any unit by using an ability scroll.
Buff | |||
Role * | Type * | Element | MP cost |
Support | Spell | 16 | |
Range | Additional effects | ||
1-2 (+self) |
DEF Up |
||
Description | |||
Greatly raises 1 ally's DEF for 3 turns | |||
Naturally learnt by | |||
Bodkin archer, Crabid, Healslime, Killerpillar, King crab, Shell slime, Sootheslime, Treeface, Wharfhorse |
Dragon Quest Treasures
Buff costs 5 MP and will boost the defence of one ally for a limited time. It is learned byEmerald king slimes, Hades condors,Icy draglings, Jade slimes, and Orc kings. Alternatively the buff pellet can be used if no one in the party knows the spell.
Other Languages
Related spells
Gallery