Squelch
Squelch is a recurring spell in the Dragon Quest series.
Squelch | |
---|---|
Japanese | キアリー キアリーマ (Treasures only) |
Rōmaji | Kiarī Kiarīma (Treasures only) |
Type | Restorative |
Older names | Antidote |
When used, it removes Poison and Envenomation toxins from a party member.
AppearancesEdit
Dragon Quest II: Luminaries of the Legendary LineEdit
Name | Level |
---|---|
Prince of Cannock | 6 |
Princess of Moonbrooke | 12 |
Dragon Quest III: The Seeds of SalvationEdit
Name | Level |
---|---|
Priest | 11 |
Sage | 11 |
Dragon Quest IV: Chapters of the ChosenEdit
Squelch (DS) | ||
---|---|---|
MP | 2 | |
Effect | Heals party member of the Envenomed or Poisoned status. | |
Flavor text | Cures a single ally of the effects of poison. |
Name | Level |
---|---|
Meena Mahabala | 5 |
Kiryl | 8 |
Dragon Quest V: Hand of the Heavenly BrideEdit
Name | Level |
---|---|
Hero | 6 |
Epipany | 8 |
Slime knight | 9 |
Healslime | 10 |
Dragon Quest VI: Realms of RevelationEdit
Squelch (DS) | ||
---|---|---|
MP | 2 | |
Effect | Heals a party member of the Template:Envenomed or Poisoned status. | |
Flavor text | Cures a single ally of the effects of poison. |
Name | Level |
---|---|
Milly | -- |
Nevan | -- |
Squelch is learned by characters that have reached the Pilgrim title (via rank 2 ofthe Priest vocation).
Dragon Quest VII: Fragments of the Forgotten PastEdit
Antidote (PS1) | ||
---|---|---|
MP | 2 | |
Effect | Heals a party member of the Envenomed or Poisoned status. | |
Flavor text | Cures a teammate of Poison |
Squelch is learned by characters that have reached the Novice title (via rank 2 of Shepherd), or the Shipwreck title (via rank 1 of Pirate)
Dragon Quest VIII: Journey of the Cursed KingEdit
Squelch is learned by Eight at level 4. By investing 3 points into the Charisma skill, Angelo can also learn this spell.
Dragon Quest IX: Sentinels of the Starry SkiesEdit
Squelch (DS) | ||
---|---|---|
MP | 2 | |
Effect | Heals a party member of the Envenomed or Poisoned status. | |
Flavor text | Cures a single ally of the effects of poison. |
Name | Level |
---|---|
Priests | 3 |
Thieves | 4 |
Rangers | 4 |
Sages | 5 |
Dragon Quest XEdit
Squelch can be learned by both Priests and Sages at level 3, and Thieves at level 10.
Dragon Quest XI: Echoes of an Elusive AgeEdit
Squelch is already known by both Serena and Rab when they join the party.
Dragon Quest MonstersEdit
Antidote is learned by monsters beginning at level 5 if the monster has at least 21 MP and 20 Intelligence. It is learned naturally by Dracky, FloraMan, Pixy, and Unicorn. [1]
Dragon Quest Monsters 2Edit
Antidote now requires 47 Intelligence to learn. It is no longer naturally learned by the Unicorn and WhaleMage.
Dragon Quest Monsters: Caravan HeartEdit
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: JokerEdit
Squelch can be learned from:
- Cleanser (8 points)
- Green Finger (22 points)
- Priest (17 points)
Dragon Quest Monsters: Joker 2Edit
Squelch can be learned from all the skills it could previously, though the point requirements for Cleanser and Green Finger have changed. It can now be learned from:
- Boom Boxer (34 points)
- Cleanser (4 points)
- Green Finger (4 points)
Dragon Quest Monsters: Terry's Wonderland 3DEdit
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious KeyEdit
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker 3Edit
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: The Dark PrinceEdit
Squelch costs 2 MP and cures the party of poison. It is learned through the Healer, Mad Scientist, Mystic, Nature Child, Paramedic, Spicy Slasher, and Willing Helper talents.
Dragon Quest TreasuresEdit
Game | Description |
Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.[1] |
Squelch can be known naturally by Sham hatwitches, Orc chieftains, and Elysium birds at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, paralysis, bedazzling, and silencing for 5 MP.
Dragon Quest TactEdit
Squelch cannot be learned naturally by any monster, but it can be taught to any by using an ability scroll. It costs 12 MP to cast, has a range of up to two squares away from the caster and can be self-cast, and removes poison from a single party member. The scroll is received as a reward for completing Chapter 5, Episode 8: Find the walking corpses II in the main storyline.
Squelch | |||
Role * | Type * | Element | MP cost |
Support | Spell | 12 | |
Range | Additional effects | ||
1-2 (+self) |
None | ||
Description | |||
Cures poison for 1 ally | |||
Naturally learnt by | |||
N/a |
In Other LanguagesEdit
GalleryEdit
III.
ReferencesEdit
- ↑ Nintendo Switch version.