Mermaniac
The Mermaniac is a recurring monster that was introduced in Dragon Quest III.
Dragon Quest monster | |
---|---|
Mermaniac | |
Art by Akira Toriyama | |
Japanese | マーマンダイン |
Romaji | Māmandain |
First appearance | Dragon Quest III: The Seeds of Salvation |
Old localization | Merzoncian (III NES) Merdane (III GBC) |
It resembles its more common cousin in form and behaviour, with the main difference being that the mermaniac has the coloration of a river bass instead of an ocean dweller. Oddly, the monster appears in the Japanese version of V under the name of マーマンダイン and was inaccurately localized as the Merking.
AppearancesEdit
Dragon Quest III: The Seeds of SalvationEdit
Sprite | Level | HP | MP | |
21 | 60 | 12 | ||
Attack | Defense | Agility | Experience | Gold |
76 | 50 | 32 | 263 | 51 |
Bestiary No. | #069 |
Spell(s) | Crack Midheal |
Skill(s) | None |
Location(s) | Ocean Phantom Ship |
Item Dropped | Leather hat1⁄256 |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0/64 | 25% | 70% | 0% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
0% | 25% | 70% | 0% | ||
Poof Resistance | Fuddle Resistance | Snooze Resistance | Dazzle Resistance | ||
100% | 25% | 70% | 25% | ||
Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * | |||
25% | 25% | 0% |
Dragon Quest XI: Echoes of an Elusive AgeEdit
Sprite | HP | MP | Attack |
170 | 11 | 132 | |
Defense | Agility | Experience | Gold |
93 | 78 | 203 | 62 |
Bestiary no. | #122 |
Family | Nature |
In-game description | These fishy fighters constitute the soldier caste of the strictly hierarchical society of the mermen, and are always on the front line in times of war. |
Spell(s) | Crackle Fizzle |
Skill(s) | Sharp Claws (attacks character twice.) |
Location(s) | The Open Sea - South (first act, near Lonalulu) The Eerie Eyrie (second act) |
Item(s) dropped | Large scale1⁄8 Iron claws1⁄128 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 25% | 50% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | 0% | 0% | -125% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 0% | 100% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 25% | 25% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
50% | 25% | 100% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 0% | 0% |
A group of four Malicious mermaniacs are fought alongside a Malicious merking threatening Michelle and Kainui at the Strand during the third act. Their main difference from a regular Malicious mermaniac is their ability to become pepped up.
Sprite | HP | MP | Attack |
559 | 23 | 306 | |
Defense | Agility | Experience | Gold |
282 | 186 | 1,703 | 404 |
Bestiary no. | #479 |
Family | Nature |
In-game description | Mermaniacs possessed by incredible evil. Even with their newfound power, their innate inclination to follow rather than lead remains unchanged. |
Spell(s) | Kacrack Fizzle Co-Krack (Pep power, with Malicious merking.) |
Skill(s) | Becomes Pepped up (boss version only) Sharp Claws (Attacks character twice.) |
Location(s) | The Open Sea - South (third act) The Strand (third act, boss version) |
Item(s) dropped | Large scale1⁄8 Iron claws1⁄128 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 25% | 50% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | 0% | 0% | -125% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 25% | 100% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 25% | 25% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
50% | 50% | 100% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 0% | 0% |
Dragon Quest Builders 2Edit
This section is a stub. You can help by expanding it. |
Dragon Quest TactEdit
Mermaniac appears as a B-rank monster of the Nature family as part of the limited Dragon Quest XI event. It can join the player in Chapter 3, Episode 4 of the event quests and it can be fully awakened by completing the quest at any difficulty. It can participate in Krystalinda's Battle Road as a party member.
Family | Rank | Role | ||
Nature |
Debuff |
|||
Max Level | HP | MP | Move | |
110 | 910 | 217 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
198 | 273 | 286 | 307 | 25 |
First | Second | Third | ||
Crack | Glacier* | Splash* | ||
First | Second | Third |
Crack-type Spell Potency +5%/Stats Up | Frizz Res +25/Stats Up | Splash Potency +5%/Stats Up |
Fourth | Fifth | |
Zam Res +25/Stats Up | Splash Potency +5%/Stats Up | |
First | |
n/a | |
First | Second | Third |
DEF +10 | Splash Potency + 2% | n/a |
First | |
Crack-type Spell Potency +5%: Raises Crack-type spell potency by 5%. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Half Res | Normal | Normal | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Very Weak | Very Weak | Half Res | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Normal | Normal | Half Res | Super Weak | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Super Weak | Immune | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Normal | Normal | Half Res |