Strong Starter
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Revision as of 12:47, 26 July 2024 by Follower of Light (talk | contribs) (Created page with " {{Spell Infobox |title =Strong Starter |image = |japanese = {{tt|ロケットスタート|Rocket start}} |romaji = Roketto sutato |old = None |type = Trait }} '''Strong Starter''' is a monster trait that gives the possessor a serious edge in the early parts of a battle. ==Appearances== ==={{DQM3}}=== Strong Starter increases the damage output by 20% during the first three turns the possessor takes in battle, then drops to 90% after the possessor's fourth turn. The boo...")
Strong Starter | |
---|---|
Japanese | ロケットスタート |
Rōmaji | Roketto sutato |
Type | Trait |
Older names | None |
Strong Starter is a monster trait that gives the possessor a serious edge in the early parts of a battle.
Appearances[edit]
Dragon Quest Monsters: The Dark Prince[edit]
Strong Starter increases the damage output by 20% during the first three turns the possessor takes in battle, then drops to 90% after the possessor's fourth turn. The boost applies to all types of damage whether it be physical, magical, etc.
Strong Starter is learned by the following monsters of any size:
- Axesaurus
- Baleen mage
- Bantamweight
- Drag racer
- Goobonce
- Komodo
- Macho picchu
- Mandrake marshal
- Metal slime
- Mouseflap
- One-man army
- Scarfish
- Scourgette
- Serpent of the Scales
- She-slime
- Stone golem
- Suckling ocker
- Tyrannoceratops
The trait is also learned by the following giant monsters:
- Great sabrecat
- Greater platypunk
- King hydra
- Malroth
- Overkilling machine
- Rhinoceraxe
- Robber rabbit
- Spiny slime
- Trauminator