The King Hydra is the first of three monsters the Hero and his party fight before facing the Demon Lord Zoma in Dragon Quest III: The Seeds of Salvation. It is an even stronger version of the Hydra.
Appearances[edit]
The Hero's father, Ortega, is seen fighting the monster during the player's assault on Zoma's domain, but is slain during a cutscene and dies in his child's arms.
King Hydra (キングヒドラ Kingu hidora)
- Sprite
- Bestiary No.
- Unnumbered boss
- Level
- 46
- Spell(s)
- None
Resistances
- Fire *
- 100%
King Hydra (キングヒドラ Kingu hidora)
- Sprite
- Bestiary No.
- #158
- In-game description
The pet of a megalomaniac, this multi-headed horror is said to have slaughtered a great hero who attempted in vain to vanquish it
- Spell(s)
- None
Resistances
- Fire *
- 100%
- Explosion *
- 0%
- Ice *
- 25%
- Wind *
- 0%
- Lightning *
- 0%
- Stumble *
- 25%
- Stun *
- 25%
Draconian difficulty strategy[edit]
King Hydra got a massive buff in the HD-2D Remake, with 2~3 actions a turn and both Sweet Breath and War Cry to reliably trap the party in an endless cycle of not having actions. However, he has a major weakness in having zero resistance to all status ailments.
The easiest way to handle him is just to Snooze-lock him with the duplic Hat. As long as your caster outspeeds King Hydra (which is easily achieved using the meteorite bracer), then you have a 60% chance that one of the two Snooze casts will go off successfully, and regardless on whether or not King Hydra wakes up later that turn, he will still have lost all of his actions for the turn, allowing your other characters to focus on dealing damage without worrying about being disabled or killed. If 75% reliability isn't cutting it, a second, sufficiently fast, party member can also help by using the fairy flute on the King Hydra to bring reliability to 87.5%. On the off chance that King Hydra does in fact get an action, the chances that he will then use his one turn to completely turn the tables on you are still quite low. Thus, probabilistically speaking, your party will run King Hydra out of HP before he gets the chance to do anything seriously dangerous to your party, and if he does somehow ruin your run on the few turns where he isn't asleep, you may as well take the wipe and try again.
King hydra (キングヒドラ Kingu hidora)
Fire Resistance * |
Water Resistance * |
Wind Resistance * |
Earth Resistance * |
50% |
-25% |
25% |
0% |
Explosion Resistance * |
Ice Resistance * |
Electricity Resistance * |
Light Resistance * |
50% |
0% |
25% |
25% |
Dark Resistance * |
Antimagic Resistance * |
Bedazzlement Resistance * |
Confusion Resistance * |
0% |
0% |
50% |
0% |
Debilitation Resistance* |
MP Absorption Resistance * |
Paralysis Resistance * |
Poison Resistance * |
0% |
0% |
25% |
-25% |
Sleep Resistance * |
Stun Resistance * |
25% |
50% |
Instant Death Resistance * |
25% |
King hydra (キングヒドラ Kingu hidora)
Model |
Experience |
Gold |
 |
220 |
624g |
List No. |
067 |
Field Notes |
A five-headed fiend whose blazing breath can rapidly reduce enemies to ash—along with everything else. From guarding a demon king's castle to humbling a hero of yore, this merciless beast has spawned legends galore. |
Location(s) |
Rockscotter's Rift (Showdown: Old Five-Necks) |
Item(s) Dropped |
None |
Similar species[edit]
Gallery[edit]
Characters created for DQH
Characters from previous
DQ series
Bosses from previous
DQ games
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