King Hydra
Dragon Quest monster | |
---|---|
King Hydra | |
Art by Akira Toriyama | |
Japanese | キングヒドラ |
Romaji | Kingu hidora |
First appearance | Dragon Quest III |
Old localization | KingHydra (III NES and GBC) |
The King Hydra is the first of three monsters the Hero and his party fight before facing the Demon Lord Zoma in Dragon Quest III: The Seeds of Salvation. It is an even stronger version of the Hydra.
Appearances[edit]
Dragon Quest III: The Seeds of Salvation[edit]
The Hero's father, Ortega, is seen fighting the monster during the player's assault on Zoma's domain, but is slain during a cutscene and dies in his child's arms.
Sprite | Level | HP | MP | |
46 | 550 (1,600 SFC) | 0 | ||
Attack | Defense | Agility | Experience | Gold |
240 (280 SFC) | 50 (150 SFC) | 50 | 9500 | 350 |
Bestiary No. | Unnumbered boss |
Spell(s) | None |
Skill(s) | Acts twice per turn. Flame Breath Recovers 90~110 HP per turn. (NES only) |
Location(s) | Zoma's Citadel Cloudsgate Citadel |
Item Dropped | Dragon mail1⁄128 |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0/64 | 100% | 25% | 0% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
0% | 100% | 100% | 100% | ||
Poof Resistance | Fuddle Resistance | Snooze Resistance | Dazzle Resistance | ||
100% | 100% | 70% | 100% | ||
Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * | |||
100% | 25% | 100% |
Strategy (HD-2D Remake, Draconian difficulty)[edit]
King Hydra got a massive buff in the HD-RD Remake, with 2-3 actions a turn and both Sweet Breath and War Cry to reliably trap the party in an endless cycle of not having actions. However, he has a major weakness in only having 50% resistance to Snooze.
The easiest way to handle him is just to Snooze-lock him with the Duplic Hat. As long as your caster outspeeds King Hydra (which is easily achieved using the Meteorite Bracer), then you have a 75% chance that one of the two Snooze casts will go off successfully, and regardless on whether or not King Hydra wakes up later that turn, he will still have lost all of his actions for the turn, allowing your other characters to focus on dealing damage without worrying about being disabled or killed. If 75% reliability isn't cutting it, a second, sufficiently fast, party member can also help by using the Fairy Flute on the King Hydra to bring reliability to 87.5%. On the off chance that King Hydra does in fact get an action, the chances that he will then use his one turn to completely turn the tables on you are still quite low. Thus, probabilistically speaking, your party will run King Hydra out of HP before he gets the chance to do anything seriously dangerous to your party, and if he does somehow ruin your run on the few turns where he isn't asleep, you may as well take the wipe and try again.
Dragon Quest X[edit]
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Dragon Quest Monsters: Terry's Wonderland 3D[edit]
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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]
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Dragon Quest Monsters: Joker 3[edit]
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Dragon Quest Monsters: The Dark Prince[edit]
Icon | Family | Max HP* | Max MP* |
1,420 | 290 | ||
Max Attack | Max Defence | Max Agility | Max Wisdom |
520 | 530 | 500 | 360 |
Bestiary No. | #120 |
Rank | A |
In-game description | This dire dragon guarded the castle of a dreadful demon king. The myths associated with it include a tale of a certain hero it once defeated |
Talents | Bad Breather (lv. 1) |
Guaranteed traits | Beastbane (lv. 1) Ultra Crafty Frizzer (lv. 20) Major Downer (lv. 40) |
Large-size exclusive traits | Tactical Titan (lv. 1) Strong Starter (lv. 1) Late Bloomer (lv. 60) |
Habitat | This monster has no natural habitat |
Items | N/A |
Synthesis chart | X |
Notable synthesis | |
Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
50% | -25% | 25% | 0% |
Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
50% | 0% | 25% | 25% |
Dark Resistance * | Debilitation Resistance* | Bedazzlement Resistance * | Antimagic Resistance * |
0% | 0% | 50% | 0% |
MP Absorption Resistance * | Confusion Resistance * | Sleep Resistance * | Paralysis Resistance * |
0% | 0% | 25% | 25% |
Stun Resistance * | Poison Resistance * | ||
50% | -25% | ||
Instant Death Resistance * | |||
25% |
Dragon Quest Monsters: Super Light[edit]
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Dragon Quest: Monster Battle Road Victory[edit]
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Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]
Model | Experience | Gold |
220 | 624g |
List No. | 067 |
Field Notes | A five-headed fiend whose blazing breath can rapidly reduce enemies to ash—along with everything else. From guarding a demon king's castle to humbling a hero of yore, this merciless beast has spawned legends galore. |
Location(s) | Rockscotter's Rift (Showdown: Old Five-Necks) |
Item(s) Dropped | None |
Dragon Quest of the Stars[edit]
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Dragon Quest Walk[edit]
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Dragon Quest Keshi Keshi[edit]
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Similar species[edit]
Gallery[edit]
Appearance in Stars.