Sagittar
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| Dragon Quest monster | |
|---|---|
| Sagittar | |
| Japanese | サージタウス |
| Romaji | Sājitausu |
| First appearance | Dragon Quest Monsters: Joker 2 |
Sagittar is a mechanical centaur-like boss encountered in the game Dragon Quest Monsters: Joker 2 in the Bemusoleum area.
Appearances[edit]
Dragon Quest Monsters: Joker 2[edit]
Sagittar attacks more than once per round (like many bosses) and usually hits all three monster slots on the Hero's team. The automatic crossbows it wields allow it to output a tremendous volume of physical attacks, making Kabuff a must. Its biggest magical threat is called Thin Air.
| Sagittar | |
|---|---|
| Family | Material |
| Rank | X |
| Size | L |
| Weapons | Staves |
| Traits | Double Trouble, Early Bird, Hit Squad, Grand Slammer |
| Resistances | Vulnerable to Abiliterator, Immune to Bang, Zap, Whack, Poison, Confusion, Inaction, Paralysis, and Sleep |
| Skill | Sagittar |
| Location | - |
| Breeding chart | Trauminator x Overkilling machine x Killing machine x Trap box |
Dragon Quest Monsters: Joker 2 Professional[edit]
Dragon Quest Monsters: Super Light[edit]
| #878 - Sagittar | |||||||||||||||||||||||||||||||||||||||||||
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| Family | Machine | ||||||||||||||||||||||||||||||||||||||||||
| Bestiary # | 878 | ||||||||||||||||||||||||||||||||||||||||||
| Game | Dragon Quest Monsters: Super Light | ||||||||||||||||||||||||||||||||||||||||||
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Dragon Quest Tact[edit]
Sagittar appears as a S-rank monster of the Inorganic family during the second part of the game's limited Terry's Wonderland event on its own banner alongside Aggrosculpture.
Stats
| Family | Rank | Role | ||
Inorganic |
Attack |
|||
| Max Level | HP | MP | Move | |
| 120 | 1,175 | 358 | 2 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 518 | 356 | 457 | 121 | 50 |
Basic Skills
| First | Second | Third | ||
| Blacken Blues | Brutal Deluge* | Thunder Bow* | ||
Awakening Skills
| First | Second | Third |
| Sub-Engine / Stats Up | Crack Res +25 / Stats Up | Thunder Bow Potency +5% / Stats Up Brain Bolt: Very rarely stuns when making a physical attack. |
| Fourth | Fifth | |
| Bang Res +25 / Stats Up | Thunder Bow Potency +5% / Stats Up Physical Critical Hit Rate +3% / Stun Success Rate +5% |
|
Leader Perks
| First | |
| Raises ATK of inorganic allies, including itself, by 20% in a 5x5 square around it. | |
Basic Perks
| First | Second | Third |
| AGL +20 ATK +15 |
Mega Warrior: Greatly raises ATK and evasion rate for 2 turns at battle start. | Thunder Bow Potency +2% |
Perk Details
| First | |
| Sub-Engine: Raises AGL and Move for 3 turns at action start on even turns until turn 10. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Very Weak | Normal | Half Res | Normal | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Half Res | Normal | Very Weak | Half Res | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Immune | Half Res | Normal | Normal | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Normal | Super Weak | Normal | Normal | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Normal | Normal | Super Weak | Normal |