Squelch: Difference between revisions

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===[[Dragon Quest V]]===
===[[Dragon Quest V]]===
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Level
|-
|[[Hero (Dragon Quest V)|Hero]]||6
|-
|[[Epipany/recruit|Epipany]]||8
|-
|[[Slime knight/recruit|Slime knight]]||9
|-
|[[Healslime/recruit|Healslime]]||10
|}


===[[Dragon Quest VI]]===
===[[Dragon Quest VI]]===

Revision as of 16:38, 11 December 2010

Squelch, originally known as Antidote, is a recurring spell in the Dragon Quest Series. When used, it removes poison and envenomed status from a party member.

Appearances

Dragon Quest II

Dragon Quest III

Dragon Quest IV

Squelch is learned by Meena at level 5 and Kiryl at level 8.

Dragon Quest V

Name Level
Hero 6
Epipany 8
Slime knight 9
Healslime 10

Dragon Quest VI

Dragon Quest VII

Dragon Quest VIII

Squelch is learned by the Hero at level 4. By investing 3 points into the Charisma skill, Angelo can also learn this spell.

Dragon Quest IX

Squelch is learned by priests at level 3, thieves and rangers at level 4, and sages at level 5. It costs 2 MP to cast.


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