Squelch: Difference between revisions
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===[[Dragon Quest V]]=== | ===[[Dragon Quest V]]=== | ||
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!style="background:#77479B; color: white;"|Name | |||
!style="background:#77479B; color: white;"|Level | |||
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|[[Hero (Dragon Quest V)|Hero]]||6 | |||
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|[[Epipany/recruit|Epipany]]||8 | |||
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|[[Slime knight/recruit|Slime knight]]||9 | |||
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|[[Healslime/recruit|Healslime]]||10 | |||
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===[[Dragon Quest VI]]=== | ===[[Dragon Quest VI]]=== |
Revision as of 16:38, 11 December 2010
Squelch | |
---|---|
Japanese | キアリー |
Rōmaji | Kiarii |
Type | Restorative |
Older names | Antidote |
Squelch, originally known as Antidote, is a recurring spell in the Dragon Quest Series. When used, it removes poison and envenomed status from a party member.
Appearances
Dragon Quest II
Dragon Quest III
Dragon Quest IV
Squelch is learned by Meena at level 5 and Kiryl at level 8.
Dragon Quest V
Name | Level |
---|---|
Hero | 6 |
Epipany | 8 |
Slime knight | 9 |
Healslime | 10 |
Dragon Quest VI
Dragon Quest VII
Dragon Quest VIII
Squelch is learned by the Hero at level 4. By investing 3 points into the Charisma skill, Angelo can also learn this spell.
Dragon Quest IX
Squelch is learned by priests at level 3, thieves and rangers at level 4, and sages at level 5. It costs 2 MP to cast.
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