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[[Image:DQII_Ship.png|thumb|300px|The ship from {{DQ2}}.]] | [[Image:DQII_Ship.png|thumb|300px|The ship from {{DQ2}}.]] | ||
A ''ship'' is a common mode of transportation in {{Main Series}} games. The concept of giving the Hero's party a ship first appeared in {{DQ2}} and has appeared in all the subsequent games in the main series. | A ''ship'' is a common mode of transportation in {{Main Series}} games. The concept of giving the [[Hero]]'s [[party]] a ship first appeared in {{DQ2}} and has appeared in all the subsequent games in the main series. | ||
==Usage== | ==Usage== | ||
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===Gaining Access=== | ===Gaining Access=== | ||
Access to a ship is typically the result of completing some sort of quest or objective. Normally, the point in the game when a ship is acquired is near the mid-point of the game, as having a ship allows access to areas already visited and new areas which are fundamental to the next portion of the game. In the case of both {{ | Access to a ship is typically the result of completing some sort of quest or objective. Normally, the point in the game when a ship is acquired is near the mid-point of the game, as having a ship allows access to areas already visited and new areas which are fundamental to the next portion of the game. In the case of both {{Dragon Quest II}} and {{Dragon Quest III}}, acquiring the ship is a segue to quests which requires the Hero to travel all over the world to retrieve specific items. | ||
==Appearances== | ==Appearances== | ||
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==={{DQ3}}=== | ==={{DQ3}}=== | ||
The ship is given to The {{Hero 3}} after bringing the king of [[Portoga]] some [[Black pepper]]. After obtaining the [[Boatman's Bone]], The Hero & | The ship is given to The {{Hero 3}} after bringing the king of [[Portoga]] some [[Black pepper]]. After obtaining the [[Boatman's Bone]], The {{Hero 3}} & {{Party 3}} encounter a [[Phantom Ship]] which contains the [[Locket of Love]]. | ||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
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==={{DQ5}}=== | ==={{DQ5}}=== | ||
The {{Hero 5}} borrows a ship from [[Rodrigo Briscoletti]] in order to retrieve the [[Ring of Water]]. After the Hero's wedding, the ship is effectively given to the Hero. | The {{Hero 5}} borrows a ship from [[Rodrigo Briscoletti]] in order to retrieve the [[Ring of Water]]. After the Hero's wedding, the ship is effectively given to the {{Hero 5}6. | ||
==={{DQ6}}=== | ==={{DQ6}}=== | ||
[[File:Isle of Murdaw.png|thumb|right|250px|Traveling to Murdaw's Keep by ship.]] | [[File:Isle of Murdaw.png|thumb|right|250px|Traveling to Murdaw's Keep by ship.]] | ||
After persuassion by a [[Rubiss|Spirit]], the elder of [[Ghent]] allows The {{Hero 6}} and | After persuassion by a [[Rubiss|Spirit]], the elder of [[Ghent]] allows The {{Hero 6}} and {{Party 6}} to use the Providence, but only with [[Nevan]] accompanying them. Though until [[Murdaw]]'s defeat, the Providence will only travel to [[Murdaw's Keep]]. After obtaining the [[Mermaid Harp]] to use for underwater travels, The {{Hero 6}} & {{Party 6}} eventually come across a [[Sunken Ship]] which contains many treasures, including the [[Ultimate Key]]. | ||
There is also a ferry that goes from [[Port Haven]] to the docks east of [[Somnia (Lower World)|Somnia]] and back. The tickets cost 50 [[ | There is also a ferry that goes from [[Port Haven]] to the docks east of [[Somnia (Lower World)|Somnia]] and back. The tickets cost 50 [[gold]] coins per person. | ||
==={{DQ7}}=== | ==={{DQ7}}=== | ||
==={{DQ8}}=== | ==={{DQ8}}=== | ||
The {{Hero 8}} and his | The {{Hero 8}} and his {{Party 8}} discovers a landlocked ship in the desert south of [[Trodain]]. They enlist the aid of Ishmari, a magical poet who can invoke memories (in this case, the ancient sea), but when his harp unexpectedly breaks, the {{Party 8}}must first acquire a replacement harp from the [[Mole Hole|Land of the Moles]] that was stolen from [[Ascantha]]'s treasury. | ||
There is also a ferry that goes between [[Port Prospect]] and [[Peregrin Quay]] for anyone who pays 80 [[ | There is also a ferry that goes between [[Port Prospect]] and [[Peregrin Quay]] for anyone who pays 80 [[gold]] coins, though anyone in company with a [[Jessica Albert|member]] of the Albert Family can travel for free. | ||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
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==={{DQ11}}=== | ==={{DQ11}}=== | ||
The ship is called the Salty Stallion in this game, and belongs to the party member [[Sylvando]]. (It is never specifically acknowledged how he gained it.) The {{Hero 11}} and his | The ship is called the Salty Stallion in this game, and belongs to the party member [[Sylvando]]. (It is never specifically acknowledged how he gained it.) The {{Hero 11}} and his {{Party 11}} gain the ship in [[Gondolia]] after completing a certain plot event there. The ship is also steered by someone called Dave, who must be spoken to in order to board the ship from land, though his plot role is very small. | ||
At first only the inland sea is accessible, but the | At first only the inland sea is accessible, but the {{Party 11}} gains access to the open seas after they open the sea gates leading to the Valor-Sauvage Channel--this is accomplished with the aid of Servantes in [[Puerto Valor]]. Soon after this, the party also obtains [[Lorelei's harp]] from the [[mermaid]] [[Michelle]], which allows them to access the underwater village of [[Nautica]], as well as to travel quickly between connected pillars of light on the seas. | ||
{{spoiler|start}} | {{spoiler|start}} | ||
The Hero loses access to the ship at the beginning of Act 2 due to being separated from his companions. The Salty Stallion is accessible again once Sylvando and [[Rab]] have rejoined the party. The Hero regains Lorelei's harp after reuniting with [[Jade]], who somehow acquired it in between acts. Note that the ''effects'' of the harp are still not accessible until [[Alizarin]] has been defeated. The Valor-Sauvage Channel remains accessible during all of Act 2 and the sea gates do not need to be reopened. | The {{Hero 11}} loses access to the ship at the beginning of Act 2 due to being separated from his companions. The Salty Stallion is accessible again once Sylvando and [[Rab]] have rejoined the party. The {{Hero 11}} regains Lorelei's harp after reuniting with [[Jade]], who somehow acquired it in between acts. Note that the ''effects'' of the harp are still not accessible until [[Alizarin]] has been defeated. The Valor-Sauvage Channel remains accessible during all of Act 2 and the sea gates do not need to be reopened. | ||
Additionally, [[Erik]] will reappear as a stowaway on the Salty Stallion once the player has met all of the plot prerequisites for defeating Alizarin. | Additionally, [[Erik]] will reappear as a stowaway on the Salty Stallion once the player has met all of the plot prerequisites for defeating Alizarin. | ||
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==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
DQII_Trio_Asea.png| | DQII_Trio_Asea.png|{{II}}. | ||
DQVHeroAsea.png| | DQVHeroAsea.png|{{V}}. | ||
Providence.png| | Providence.png|{{Dragon Quest VI}}. | ||
Land Ho.png| | Land Ho.png|{{VI}}. | ||
Aishe and the Nautical Chart.png| | Aishe and the Nautical Chart.png|{{VII}}. | ||
DQVII Group Asea.png| | DQVII Group Asea.png|{{VII}}. | ||
Pilchard Bay.jpg|Ship on [[Pilchard Bay]] from | Pilchard Bay.jpg|Ship on [[Pilchard Bay]] from {{VII}}. | ||
DQVIII Ancient Ship.png| | DQVIII Ancient Ship.png|{{VIII}}. | ||
DQ VIII Android Ship.jpg|Ship docked in {{VIII}}. | |||
</gallery></center> | </gallery></center> | ||
Revision as of 02:40, 4 August 2022

A ship is a common mode of transportation in Dragon Quest games. The concept of giving the Hero's party a ship first appeared in Dragon Quest II: Luminaries of the Legendary Line and has appeared in all the subsequent games in the main series.
Usage
Traveling in the ship is much like traveling on land. Typically, the ship travels at the same rate of speed as travel by land. The party also will continue to encounter monsters while on the ship, although they will be aquatic rather than land monsters. The ship also follows the Hero whenever the Zoom (or Return) spell or Chimaera wing is used. The ship relocates to the nearest body of water to the return point. This keeps the player from having to remember where the ship was last used (or worse, having it stranded on a remote island).
Gaining Access
Access to a ship is typically the result of completing some sort of quest or objective. Normally, the point in the game when a ship is acquired is near the mid-point of the game, as having a ship allows access to areas already visited and new areas which are fundamental to the next portion of the game. In the case of both Dragon Quest II and Dragon Quest III, acquiring the ship is a segue to quests which requires the Hero to travel all over the world to retrieve specific items.
Appearances
Dragon Quest II: Luminaries of the Legendary Line
The ship is given to The Hero in the city of Rippleport after saving the ship owner's daughter from a group of Gremlins.
Dragon Quest III: The Seeds of Salvation
The ship is given to The Hero after bringing the king of Portoga some Black pepper. After obtaining the Boatman's Bone, The Hero & party encounter a Phantom Ship which contains the Locket of Love.
Dragon Quest IV: Chapters of the Chosen
At the end of Chapter 4, Maya and Meena are encouraged by Oojam to flee their country after being defeated by Marquis de Léon, and do so by taking the last ship from Havre Léon to Endor.
In Chapter 5, The Hero can later use the ship after helping Torneko Taloon relight the sacred fire in the Pharos Beacon. Prior to Torneko's return to Porthtrunnel, a Mini medal can be found on the ship and is possible to miss entirely if not obtained at that point.
Dragon Quest V: Hand of the Heavenly Bride
The Hero borrows a ship from Rodrigo Briscoletti in order to retrieve the Ring of Water. After the Hero's wedding, the ship is effectively given to the {{Hero 5}6.
Dragon Quest VI: Realms of Revelation
After persuassion by a Spirit, the elder of Ghent allows The Hero and party to use the Providence, but only with Nevan accompanying them. Though until Murdaw's defeat, the Providence will only travel to Murdaw's Keep. After obtaining the Mermaid Harp to use for underwater travels, The Hero & party eventually come across a Sunken Ship which contains many treasures, including the Ultimate Key.
There is also a ferry that goes from Port Haven to the docks east of Somnia and back. The tickets cost 50 gold coins per person.
Dragon Quest VII: Fragments of the Forgotten Past
Dragon Quest VIII: Journey of the Cursed King
The Hero and his party discovers a landlocked ship in the desert south of Trodain. They enlist the aid of Ishmari, a magical poet who can invoke memories (in this case, the ancient sea), but when his harp unexpectedly breaks, the partymust first acquire a replacement harp from the Land of the Moles that was stolen from Ascantha's treasury.
There is also a ferry that goes between Port Prospect and Peregrin Quay for anyone who pays 80 gold coins, though anyone in company with a member of the Albert Family can travel for free.
Dragon Quest IX: Sentinels of the Starry Skies
The Hero is given a ship from Marionette after saving her from kidnappers.