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|kanji = じごくのきし
|kanji = じごくのきし
|romanji= {{tt|Jigoku no kishi|Hell knight}}
|romanji= {{tt|Jigoku no kishi|Hell knight}}
|old=Marauder ({{III}} {{NES}})<br>HellNite III {{GBC}})
|old=Marauder ({{III}} {{NES}})<br>HellNite ({{III}} {{GBC}})
|firstappear={{Dragon Quest III}}
|firstappear={{Dragon Quest III}}
}}
}}


The '''Armful''' is a recurring monster in the {{DQSeries}} first introduced in {{DQ3}}. Having multiple extremities, it attacks several times per turn in each appearance.
The '''armful''' is a recurring monster in the {{DQSeries}} first introduced in {{DQ3}}. Having multiple extremities, it attacks several times per turn in each appearance.


==Characteristics==
==Characteristics==
Armfuls are [[Undead family|skeletal]] warriors that have gained two extra pairs of arms to attack with, wielding wicked sabers in each of their hands. They are more armored than the typical skeleton, wearing a small breastplate over their sternum, a spiked helmet on their skulls, a pair of boots, and gloves on each of their hands. In their original coloration, they had grey armor, dark orange bones, and swords made of both red and grey metal, shifting to yellowing bones and grey-green armor starting with the Super Famicom version of ''III''. The hellish knights often have the ability to act twice per turn and can paralyze opponents by exhaling '''burning breath''' from their maws. The armfuls returned to the main series after 30 years like many classic monsters with their original Famicom coloration.
Armfuls are [[Undead family|skeletal]] warriors that have gained two extra pairs of arms to attack with, wielding wicked sabers in each of their hands. They are more armoured than the typical skeleton, wearing a small breastplate over their sternum, a spiked helmet on their skulls, a pair of boots, and gloves on each of their hands. In their original colouration, they had grey armour, dark orange bones, and swords made of both red and grey metal, shifting to yellowing bones and grey-green armor starting with the Super Famicom version of ''III''. The hellish knights often have the ability to act twice per turn and can paralyze opponents by exhaling '''burning breath''' from their mandibles. The armfuls returned to the main series after 30 years like many classic monsters with their original Famicom coloration.


==Appearances==
==Appearances==
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|gbc-sprites=[[File:Armful III gbc.png]]
|gbc-sprites=[[File:Armful III gbc.png]]
|switch-sprites=[[File:Armful III switch.png|55px]]
|switch-sprites=[[File:Armful III switch.png|55px]]
}}
==={{DQ3HD}}===
{{DQ3HD2DEnemy
|name=Armful
|kanji=じごくのきし
|romanji=Jigoku no kishi
|bestiaryNumber=#099
|family={{Undead}}
|description=With six swords at their disposal, these skeletal psychopaths are hell incarnate, striking fear into the hearts of adventurers the second they start swinging
|sprite=[[File:Armful DQ III HD sprite.png]]
|hp=206
|mp=22
|exp=1,196
|gold=31
|attack=202
|defense=272
|agility=140
|spells=None
|skills=Acts twice per turn<br>[[Burning Breath]]
|item=[[Blizzard blade]]{{fraction|1|256}}
|locations=[[Maw of the Necrogond]]<br>[[Baramos's Lair]]
|evasion=0/64
|fire-resist=-125%
|explosion-resist=-125%
|ice-resist=0%
|wind-resist=0%
|strike-resist=0%
|lightning-resist=-125%
|drain-magic-resist=0%
|whack-resist=100%
|kamikazee-resist=0%
|poof-resist=0%
|dazzle-resist=0%
|fizzle-resist=100%
|fuddle-resist=0%
|paralysis-resist=100%
|snooze-resist=100%
|stumble-resist=0%
|stun-resist=100%
|deceleratle-resist=%
|sap-resist=%
}}
}}


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|skills=Occasionally acts twice per turn<br>Makes a violent slashing attack (125% damage)<br>[[Desperate attack]]<br>Becomes [[Pep]]ped up<br>[[Burning Breath]]<br>[[Robochop]]
|skills=Occasionally acts twice per turn<br>Makes a violent slashing attack (125% damage)<br>[[Desperate attack]]<br>Becomes [[Pep]]ped up<br>[[Burning Breath]]<br>[[Robochop]]
|items=[[Big bone]]{{fraction|1|8}}<br>[[Bandit mail]]{{fraction|1|128}}
|items=[[Big bone]]{{fraction|1|8}}<br>[[Bandit mail]]{{fraction|1|128}}
|locations=[[The Manglegrove - Whale Way Station]] (second act)<br>[[The Battleground]] (second act)<br>[[Baramos' Lair]] (3DS and ''Definitive Edition'' only)
|locations=[[The Manglegrove - Whale Way Station]] (second act)<br>[[The Battleground]] (second act)<br>[[Baramos' Lair|Baramos's Castle]] (2D mode of [[3DS]] and ''Definitive Edition'' only)
|evasion=N/a
|evasion=N/a
|fire-resist=-110%
|fire-resist=-10%
|ice-resist=25%
|ice-resist=25%
|wind-resist=0%
|wind-resist=0%
|rock-resist=0%
|rock-resist=0%
|light-resist=-150%
|light-resist=-50%
|dark-resist=25%
|dark-resist=25%
|zap-resist=0%
|zap-resist=0%
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|elemental-resist=0%
|elemental-resist=0%
}}
}}
 
====Malicious====
{{DQ11Enemy
{{DQ11Enemy
|name=Malicious armful
|name=Malicious armful
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|gold=159
|gold=159
|spells=None
|spells=None
|skills=Occasionally acts twice per turn<br>Makes a violent slashing attack (125% damage)<br>[[Desperate attack]]<br>Becomes [[Pep]]ped up<br>[[Burning Breath]]<br>[[Robochop]]<br>[[Robochop 2]] (Pep power)
|skills=Occasionally acts twice per turn<br>Makes a violent slashing attack (125% damage)<br>[[Desperate attack]]<br>Becomes [[Pep]]ped up<br>[[Burning Breath]]<br>[[Robochop]]<br>[[Robochop 2]] (Pep power, with Malicious armful)
|items=[[Big bone]]{{fraction|1|8}}<br>[[Bandit mail]]{{fraction|1|128}}
|items=[[Big bone]]{{fraction|1|8}}<br>[[Bandit mail]]{{fraction|1|128}}
|locations=[[The Battleground]] (third act)<br>[[The Manglegrove - Whale Way Station]] (third act)
|locations=[[The Battleground]] (third act)<br>[[The Manglegrove - Whale Way Station]] (third act)
|evasion=N/a
|evasion=N/a
|fire-resist=-110%
|fire-resist=-10%
|ice-resist=25%
|ice-resist=25%
|wind-resist=0%
|wind-resist=0%
|rock-resist=0%
|rock-resist=0%
|light-resist=-150%
|light-resist=-50%
|dark-resist=25%
|dark-resist=25%
|zap-resist=0%
|zap-resist=0%
Line 207: Line 249:
|charm-resist=Normal
|charm-resist=Normal
}}
}}


==Trivia==
==Trivia==
* Their names reference their multiple arms and are also a play on "Harmful", which they also are given their warlike purpose.
* Their names reference their multiple arms and are also a play on "Harmful", which they also are given their warlike purpose.


==Similar species==
==Similar species==
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<center><gallery>
<center><gallery>
OMA Infanticore LMS and Troll.png|Along with a [[Troll]], [[Liquid metal slime]], & [[Infanticore]].
OMA Infanticore LMS and Troll.png|Along with a [[Troll]], [[Liquid metal slime]], & [[Infanticore]].
Armful DQ III HD sprite sheet.png|HD sprites
DQXI Armful.jpg|''XI'' polygon model.
DQXI Armful.jpg|''XI'' polygon model.
DQXI Malicious armful.jpg|A malicious armful
DQXI Malicious armful.jpg|A malicious armful
Line 228: Line 268:
DQT DQIII Monsters.jpg|The armful appearing as part of the {{III}} collaboration in {{Tact}}.
DQT DQIII Monsters.jpg|The armful appearing as part of the {{III}} collaboration in {{Tact}}.
DQT Jigoku no Kishi.jpg|
DQT Jigoku no Kishi.jpg|
DQW DQIII Jipang Monsters.jpg|The armful and other monsters from ''III'' in {{Walk}}.
DQTCG Armful.jpg|''DQ'' Trading Card
DQTCG Armful.jpg|''DQ'' Trading Card
</gallery></center>
</gallery></center>


[[Category:Zombie family]]
[[Category:Skeleton]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III HD-2D Remake enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest Walk enemies]]
[[Category:Dragon Quest Walk enemies]]
[[Category:Dragon Quest Walk bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshi Keshi enemies]]


[[fr:Squelettueur]]
[[fr:Squelettueur]]

Latest revision as of 21:31, 20 January 2025

The armful is a recurring monster in the Dragon Quest series first introduced in Dragon Quest III: The Seeds of Salvation. Having multiple extremities, it attacks several times per turn in each appearance.

Characteristics[edit]

Armfuls are skeletal warriors that have gained two extra pairs of arms to attack with, wielding wicked sabers in each of their hands. They are more armoured than the typical skeleton, wearing a small breastplate over their sternum, a spiked helmet on their skulls, a pair of boots, and gloves on each of their hands. In their original colouration, they had grey armour, dark orange bones, and swords made of both red and grey metal, shifting to yellowing bones and grey-green armor starting with the Super Famicom version of III. The hellish knights often have the ability to act twice per turn and can paralyze opponents by exhaling burning breath from their mandibles. The armfuls returned to the main series after 30 years like many classic monsters with their original Famicom coloration.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

Armful (じごくのきし Jigoku no kishi)DQ3-SNES-LOGO-ICON.png
Original (NES)
Sprite Level HP MP
Marauder DQIII NES.gif 34 130 0
Attack Defense Agility Experience Gold
115 63 58 1190 73
Bestiary No. #100
Spell(s) None
Skill(s) Acts twice per turn
Burning Breath
Location(s) Baramos' Lair
Maw of the Necrogond
Tantegel area
Craggy Cave
Item Dropped Seed of agility1256
Evasion Fire Resistance * Crack Resistance * Woosh Resistance *
064 25% 25% 25%
Zap Resistance * Drain Magic Resistance Whack Resistance * Kamikazee Resistance
25% 100% 70% 0%
Poof Resistance Dazzle Resistance Fizzle Resistance Fuddle Resistance
25% 25% 100% 70%
Snooze Resistance Deceleratle Resistance * Sap Resistance *
70% 25% 0%
Remakes sprites



Dragon Quest III HD-2D Remake[edit]

Armful (じごくのきし Jigoku no kishi)DRAGONQUEST III HD2D Logo 800px.png
Sprite HP MP Attack
Armful DQ III HD sprite.png 206 22 202
Defense Agility Experience Gold
272 140 1,196 31
Bestiary No. #099
Family Undead
In-game description With six swords at their disposal, these skeletal psychopaths are hell incarnate, striking fear into the hearts of adventurers the second they start swinging
Spell(s) None
Skill(s) Acts twice per turn
Burning Breath
Location(s) Maw of the Necrogond
Baramos's Lair
Item Dropped Blizzard blade1256
Evasion Fire Resistance * Explosion Resistance * Ice Resistance *
0/64 -125% -125% 0%
Wind Resistance * Strike Resistance * Lightning Resistance * Drain Magic Resistance
0% 0% -125% 0%
Whack Resistance * Kamikazee Resistance Poof Resistance * Dazzle Resistance
100% 0% 0% 0%
Fizzle Resistance Fuddle Resistance * Paralysis Resistance * Snooze Resistance *
100% 0% 100% 100%
Stumble Resistance * Stun Resistance * Deceleratle Resistance Sap Resistance *
0% 100% % %



Dragon Quest XI: Echoes of an Elusive Age[edit]

Armful (じごくのきし Jigoku no kishi)DQXI Logo EN.png
Sprite HP MP Attack
Armful XI sprite.png 554 11 196
Defense Agility Experience Gold
183 146 1,299 235
Bestiary no. #330
Family Undead
In-game description With their six arms each able to swing a sword, these terrors attack from all angles at once, making them fearsome foes to defend against.
Spell(s) None
Skill(s) Occasionally acts twice per turn
Makes a violent slashing attack (125% damage)
Desperate attack
Becomes Pepped up
Burning Breath
Robochop
Location(s) The Manglegrove - Whale Way Station (second act)
The Battleground (second act)
Baramos's Castle (2D mode of 3DS and Definitive Edition only)
Item(s) dropped Big bone18
Bandit mail1128
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/a -10% 25% 0%
Earth Resistance * Light Resistance * Dark Resistance * Zap Resistance *
0% -50% 25% 0%
Drain Magic Resistance Whack Resistance * Poof Resistance Dazzle Resistance *
0% 100% 50% 100%
Fizzle Resistance * Fuddle Resistance * Paralysis Resistance * Poison Resistance *
100% 25% 100% 100%
Snooze Resistance * Blunt Resistance Deceleratle Resistance Sap Resistance *
0% 0% 0% 0%
Spooky Aura
Anathematise Resistance
Stumble Resistance * Stun Resistance * Charm Resistance *
0% 0% 99% 100%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
100% 0% 0%


Malicious[edit]

Malicious armful (じごくのきし・邪 Jigoku no kishi・ja)DQXI Logo EN.png
Sprite HP MP Attack
Armful XI sprite.png 676 22 248
Defense Agility Experience Gold
338 186 1,897 159
Bestiary no. #405
Family Undead
In-game description Armfuls who have morphed into a truly malevolent form under the malign influence of infinite evil.
Spell(s) None
Skill(s) Occasionally acts twice per turn
Makes a violent slashing attack (125% damage)
Desperate attack
Becomes Pepped up
Burning Breath
Robochop
Robochop 2 (Pep power, with Malicious armful)
Location(s) The Battleground (third act)
The Manglegrove - Whale Way Station (third act)
Item(s) dropped Big bone18
Bandit mail1128
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/a -10% 25% 0%
Earth Resistance * Light Resistance * Dark Resistance * Zap Resistance *
0% -50% 25% 0%
Drain Magic Resistance Whack Resistance * Poof Resistance Dazzle Resistance *
0% 100% 75% 100%
Fizzle Resistance * Fuddle Resistance * Paralysis Resistance * Poison Resistance *
100% 25% 100% 100%
Snooze Resistance * Blunt Resistance Deceleratle Resistance Sap Resistance *
0% 0% 0% 0%
Spooky Aura
Anathematise Resistance
Stumble Resistance * Stun Resistance * Charm Resistance *
0% 0% 99% 100%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
100% 0% 0%


Dragon Quest Monsters: Super Light[edit]

Dragon Quest Tact[edit]

Armful appears as an A-rank member of the Undead family as part of the limited Dragon Quest III event and it stars in its own Battle Road. It can be recruited from Chapter 4, Episode 1: To Baramos Castle of the event quests at any difficulty and it can also participate in the Skelegon's Battle Road as a party member.

Armful (じごくのきし Jigoku no kishi)Tactlogo.png
Stats


DQT Armful.png
Family Rank Role
Tact Icon Zombie.png
Undead
DQTact Rank Icon A.png DQTact AttackType.png
Attack
Max Level HP MP Move
120 900 297 2
Attack Defense Agility Wisdom Weight
421 405 323 207 35
Basic Skills
First Second Third
Burning Breath Aeolian Slash* Wild Slash*
Awakening Skills
First Second Third
Rare HP Regen / Stats Up Zam Res +25 / Stats Up Wild Slash Potency +5% / Stats Up
Fourth Fifth
Woosh Res +25 / Stats Up Wild Slash Potency +5%
Leader Perks
First
Raises physical potency of undead allies, including itself, by 10% in a 5x5 square around it.
Basic Perks
First Second Third
ATK +10 DEF +15 Wild Slash Potency +2%
Perk Details
First
Rare HP Regen: Rarely heals HP at action start.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Normal Normal Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Very Weak Normal Half Res Half Res
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Normal Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Normal Super Weak
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Immune Normal Normal



Trivia[edit]

  • Their names reference their multiple arms and are also a play on "Harmful", which they also are given their warlike purpose.

Similar species[edit]

Gallery[edit]