Sintaur: Difference between revisions
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|kanji=ずしおうまる | |kanji=ずしおうまる | ||
|romanji=Zushiōmaru | |romanji=Zushiōmaru | ||
|firstappear={{DQ6}} | |firstappear={{DQ6}} | ||
|old=Centasaur ({{DQM}} and {{DQM2}}) | |||
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Revision as of 23:09, 2 January 2024
Dragon Quest monster | |
---|---|
Sintaur | |
Art by Akira Toriyama | |
Japanese | ずしおうまる |
Romaji | Zushiōmaru |
First appearance | Dragon Quest VI: Realms of Revelation |
Old localization | Centasaur (Dragon Quest Monsters and Dragon Quest Monsters 2) |
The Sintaur is a recurring monster in the Dragon Quest series, first introduced in Dragon Quest VI.
Characteristics
Sintaurs are centaur-like monsters, however they do not have any human or horse body part in them, they are demons from their head to the end of their tails. They skin is blue and they usually have blond hair that later transforms into yellow scales at their back and tails. Sintaurs have a fish-type face without noses and with pointed ears. In the right ear they wear a golden earring. Sintaurs are usually armored, they wield an iron halberd which they use to hack and slash at foes, and a sword resting in it's scabbard that they never seem to swing in battle. They float fishily across the battle field rather than actually walking on their fat flipper feet.
Wielding their worrisome weapons fiercely, they can flick at all foes with a Flurry of blades, causing dangerous damage to an entire party of people. Sometimes they'll swing their blades above their demonic heads, causing move damage than any old average attack.
Appearances
Dragon Quest VI: Realms of Revelation
Sprite | HP * | MP | Attack | Defense |
320 | 0 | 245 | 115 | |
Agility | Experience * | Gold | Tame Rate | |
118 | 640 | 108 | NA |
Bestiary No. | #151 |
Spell(s) | None |
Skill(s) | Attack fiercely with weapon. (125% damage) Multislice |
Location(s) | Gallows Moor region Prison of Sorrow region Mortamor's Dreadlair Fungeon |
Item(s) Dropped | Ruinous shield1⁄4096 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0% | 0% | 0% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 0% | 0% | 0% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 15% | 100% | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance | Ban Dance Resistance |
50% | 100% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
50% | 15% | 0% |
Dragon Quest X
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters
Sprite | Level cap * | HP growth | MP growth |
45 | 2/5 | 1/5 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
3/5 | 2/5 | 3/5 | 5/5 |
Family | Devil |
In-game description | A hybrid devil of man & beast. |
Abilities | StopSpell, FireSlash, RainSlash |
Habitat | Gate of Temptation |
Breeding chart | ArcDemon x Dragon family GateGuard, Ogre x Beast family |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
None | None | None | None |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
Strong | Weak | None | None |
Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
None | None | None | None |
Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
Strong | Immune | Weak | Strong |
Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
Weak | None | Weak | Weak |
Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
None | None | Strong | Weak |
Decelerate Resistance * | Curse Resistance | ||
Weak | Weak |
Dragon Quest Monsters 2
Sprite | Level cap * | HP growth | MP growth |
45 | 5/10 | 2/10 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
7/10 | 6/10 | 4/10 | 7/10 |
Family | Devil |
In-game description | |
Abilities | FireSlash, RainSlash, StopSpell |
Habitat | |
Breeding chart | ArcDemon x Dragon family BossTroll, GateGuard, Ogre x Beast family |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
None | None | None | None |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
Strong | Weak | None | None |
Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
Weak | None | None | None |
Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
None | Strong | Immune | Weak |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
Strong | Weak | None | Weak |
Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
Weak | None | None | Strong |
Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
Weak | Weak | Weak |
Dragon Quest Monsters: Joker 2 Professional
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Terry's Wonderland 3D
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key
This article is a stub. You can help by expanding it. |
Dragon Quest: Monster Battle Road Victory
This article is a stub. You can help by expanding it. |
Dragon Quest Tact
Sintaur appears as an A-rank monster of the Demon family during the second part of the Mindini's Invincible in the World of Dreams!? event. It will join the party in Chapter 3, Episode 2 of the event quests entitled Meeting Dhuran and it stars in its own Battle Road. The sintaur can be fully awakened by facing it in Expedition! World of Illusions at any difficulty.
Family | Rank | Role | ||
Demon |
Attack |
|||
Max Level | HP | MP | Move | |
120 | 820 | 305 | 4 | |
Attack | Defense | Agility | Wisdom | Weight |
513 | 322 | 443 | 123 | 35 |
First | Second | Third | ||
Double Smash | Deceleratle Blade* | Black Wild Slash* | ||
First | Second | Third |
Fighting Instincts/Stats Up | Bang Res +25/Stats Up | Black Wild Slash Potency +5%/Stats Up Rare Buff: Rarely greatly raises DEF for 4 turns at action start. |
Fourth | Fifth | |
Zap Res +25/Stats Up | Black Wild Slash Potency +5%/Stats Up Physical Lock Physical: Very rarely locks physical moves when making a physical attack. |
|
First | |
Raises physical potency of demon allies, including itself, by 10% in a 5x5 square around it. | |
First | Second | Third |
Max HP +20 | ATK +10 | Black Wild Slash Potency +2% |
First | |
Fighting Instincts: Performs martial recovery of a moderate amount of HP and raises ATK for 3 turns when HP drops to 30% or less, 1 time per battle | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Very Weak | Very Weak | Normal | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Half Res | Half Res | Normal | Half Res | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Super Weak | Normal | Normal | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Immune | Super Weak | Half Res | Normal |