The Trap box is a recurring boss monster in the Dragon Quest series that was introduced in Dragon Quest VIII: Journey of the Cursed King.
Dragon Quest monster | |
---|---|
Trap box | |
Art by Akira Toriyama | |
Japanese | トラップボックス |
Romaji | Torappubokkusu |
First appearance | Dragon Quest VIII |
Old localization | None |
Originally appearing as the boss of the Swordsman's Labyrinth, it has gone on to make regular appearances in other games in the series.
It is the first Mimic in the series not to remain hidden in its treasure chest, revealing a ghastly skeleton within.
Characteristics
The Trap box is able to levitate in midair under its own power. The lid of the Trap box's treasure chest is split into two and serve as the monster's hands, being used in vicious crushing attacks. From inside of the bottom half of the treasure chest peers out a frightful skeleton with a flexible serpentine spine, horns on either side of its skull, and a sickening tongue even longer than that of a normal Mimic's. Despite its skeletal appearance, the trap box still belongs to the Material family rather than being one of the undead. Much like the other mimics, it can inflict a variety of different status effects on unfortunate adventurers including sleep and confusion.
Appearances
Dragon Quest VIII: Journey of the Cursed King
Sprite | HP | MP | Attack |
1100 | 255 | 92 | |
Defense | Agility | Experience | Gold |
60 | 50 | 1,020 | 660 |
Bestiary no. | #264 |
Family | Material |
In-game description | A monster that carries the precious Venus' tear in its mouth. Its guiding motivation appears to be its obsession with priceless jewels and treasures. |
Spell(s) | Crackle Fuddle Snooze |
Skill(s) | Desperate attack |
Location(s) | Swordsman's Labyrinth |
Item(s) dropped | Venus' Tear1⁄1 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0⁄64 | 0% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
0% | 50% | 0% | 50% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
50% | 0% | 50% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
100% | 50% | 100% | 100% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
100% | 100% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
100% | 100% | 0% |
Dragon Quest Monsters: Joker
A single Trap box can be found on Infern Mountain.
Trap box | |
---|---|
Family | Material |
Rank | S |
Description | Few who fall upon this ingenious trap ever live to tell the tale. |
Weapons | Swords, Hammers, Claws, Staves |
Traits | Critical Massacre |
Resistances | Whackproof, Paralysisproof |
Skill | Fear-monger |
Location | Infern Isle (Tartarus) |
Breeding chart | Metal kaiser slime x Cannibox x Mimic x Mimic |
Dragon Quest Monsters: Joker 2
Trap box | |
---|---|
Family | Material |
Rank | S |
Size | S |
Weapons | Swords, Hammers, Claws, Staves |
Traits | Critical Massacre, Perilous Parrier |
Resistances | Immune to Whack and Paralysis |
Skill | Fear-monger |
Location | |
Breeding chart | Cannibox x Mimic x Mimic x Metal kaiser slime |
Dragon Quest Monsters: Joker 2 Professional
This section is a stub. You can help by expanding it. |
Dragon Quest Tact
Trap box appears as an A-rank monster of the Inorganic family as part of the limited Dragon Quest VIII}} event. It will join the party in Chapter 3, Episode 1: Another World and it can be fully awakened by completing the Pickham Region stage from Journey of the Cursed King at any difficulty. The Trap box also stars in its own Battle Road.
Family | Rank | Role | ||
Inorganic |
Debuff |
|||
Max Level | HP | MP | Move | |
120 | 942 | 307 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
446 | 372 | 375 | 150 | 35 |
First | Second | Third | ||
Fuddle | Freezing Blizzard* | Chaotic Stab* | ||
First | Second | Third |
Chaos Catastrophe / Stats Up | Frizz Res +25 / Stats Up | Chaotic Stab Potency +5% / Stats Up Confusion Success Rate +5% |
Fourth | Fifth | |
Sizz Res +25 / Stats Up | Chaotic Stab Potency +5% / Stats Up Confusion Success Rate +5% |
|
First | |
Raises DEF of inorganic allies, including itself, by 15% in a 5x5 square around it. | |
First | Second | Third |
Max HP +20 | AGL +15 | Chaotic Stab Potency +2% |
First | |
Chaos Catastrophe: Greatly raises ATK and AGL for 1 turn when user's ability confuses enemy. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Half Res | Half Res | Normal | Very Weak | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Normal | Very Weak | Normal | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Immune | Half Res | Normal | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Super Weak | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Half Res | Normal | Super Weak |
Other languages
Carnivorous chests
Gallery
Joker model.