Raving lunatick

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Not to be confused with a similarly-named monster, the raven lunatic.

The Raving lunatick is a recurring monster in the series, introduced in the original Dragon Quest. It is a Lunatick with a significantly more garish colour scheme that has gained spellcasting abilities. Its name is a play on the term "raving lunatic".

Characteristics

Raving lunaticks are unusual nightmarish creatures whose main body consists of a purple body protected by a wine-red carapace with a pair of blue antennae on top, multiple blue tentacles, and a longer pair of green tentacles. Its most striking feature is its singular eye which is always turned to face the player. They are able to float in midair by moving their tentacles as though swimming. The "tick" in its name implies the monster is an insect or arthropod of some sort, although in some games they are classified as Demons due to their evil origins. According to their monster descriptions in IX, they were once normal Lunaticks that were raised on a diet of darkness, but were mutated into their current forms after overdosing on it, earning them the disdain of Lunatick queens.

Appearances

Dragon Quest

Raving Lunatick (メーダロード Mēda rōdo)
Original (NES)
Sprite
DQ-NES-RAVING-LUNATICK.png
Gold
85
HP
35
MP
30
Attack
47
Defence
40
Agility
28
Evasion
116
Spell(s)
Heal
Sizz
Location(s)
Grave of Galen
Fizzle resistance
016
Snooze resistance
1516
Fire resistance
016
Remakes (SFC, GBC, Mobile)
Sprites
DQ-SNES-RAVING-LUNATICK.pngDQ-GBC-RAVING-LUNATICK.pngDQ iOS Raving lunatick.pngRaving Lunatick Erdrick Trilogy Switch.png
Gold
95
HP
35
MP
30
Attack
41
Defence
18
Agility
11
Evasion
18
Spell(s)
Heal
Sizz
Location(s)
Grave of Galen
Fizzle resistance
07
Snooze resistance
77
Fire resistance
07


Dragon Quest IX: Sentinels of the Starry Skies

Raving lunatick (メーダロード Mēda rōdo)
Dragon Quest IX: Sentinels of the Starry Skies
Model
Ravinglunatick DQIX DS.png
Bestiary no.
#086
Family
Bug & Floating
Gold
98
HP
85
MP
21
Attack
86
Defence
100
Agility
90
In-game description

They banish their enemies to the underworld by zapping them with Zammle. Weak against light due to their shady origins.

Raised on a diet of darkness in a world without light, they were once regular lunaticks, but mutated after overdosing on evil.

Spell(s)
Zam
Zammle
Midheal
Skill(s)
Flees
Location(s)
Bloomingdale (lighthouse)
The Bad Cave
Grotto (Ruins, rank 2)
Item(s) dropped
Thorn whip132
Strong antidote164
Fire resistance *
0%
Ice resistance *
0%
Wind resistance *
0%
Blast/Lightning resistance *
25%
Earth resistance *
0%
Dark resistance *
25%
Light resistance *
-50%
Drain Magic resistance
0%
Whack resistance *
0%
Dazzle resistance *
25%
Fizzle resistance *
25%
Fuddle resistance *
50%
Paralysis resistance *
25%
Snooze resistance *
50%
Poison resistance *
50%
Stun resistance *
25%
Blunt resistance *
25%
Deceleratle resistance *
25%
Sap resistance *
25%
Spooky Aura resistance *
50%
Charm resistance *
75%


Dragon Quest X

Raving lunaticks appeared from the beginning of the game. They are able to cast both Zam and Heal, along with being able to put up a shocking barrier that has a chance to paralyse any attackers.

Dragon Quest Builders

Raving lunatick (メーダロード Mēda rōdo)
Dragon Quest Builders
Final Chapter
HP Attack Defense Item(s) Dropped
105 31 38 Medicinal herb (★☆☆)
Location(s)
Patchwork Island
Sprite DQB Raving Lunatick.png


Dragon Quest Rivals

Raving lunatick appeared in the second card pack, "Roar of Unleashed Power" as a super rare card common to all leader characters.

Dragon Quest Tact

Raving lunatick appears as a B-rank monster of the Demon family that can be scouted normally from any banner. It can participate in the Leery lout's Battle Road as a party member.

Raving lunatick (メーダロード Mēda rōdo)
Dragon Quest Tact
Stats


DQT Raving Lunatick.png
Family Rank Role
Tact Icon Devil.png
Demon
DQTact Rank Icon B.png DQTact MagicType.png
Magic
Max Level HP MP Move
120 583 335 2
Attack Defense Agility Wisdom Weight
292 291 313 306 25
Basic Skills
First Second Third
Zap Swoosh* Zapple*
Awakening Skills
First Second Third
Zap-type Spell Potency +5%/Stats Up Crack Res +25/Stats Up Zapple Potency +5%/Stats Up
Fourth Fifth
Bang Res +25/Stats Up Zapple Potency +5%/Stats Up
Leader Perks
First
N/a
Basic Perks
First Second Third
WIS +5 Zapple Potency +2% N/a
Perk Details
First
Zap-type Spell Potency +5%: Raises Zap-type spell potency by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Normal Heavy Res Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Heavy Res Normal Very Weak Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Super Weak Half Res Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Half Res Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Super Weak Normal Immune


In Other Languages

Language Translation Meaning
ICON-FLAG-ES.png EspañolSelenita lunáticoFrom the Spanish selenita and lunático.
ICON-FLAG-FR.png FrançaisFana-tiqueFrom the French fanatique and tique.
ICON-FLAG-DE.png DeutschWirre WanzeGerman for "chaotic/disorderly bug".
ICON-FLAG-IT.png ItalianoSolletinsetto feroxItalian for "fierce tickling insect".

Gallery

Similar species