Mermaniac

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The mermaniac is a recurring monster that was introduced in Dragon Quest III.

It resembles its more common cousin in form and behaviour, with the main difference being that the mermaniac has the coloration of a river bass instead of an ocean dweller. Oddly, the monster appears in the Japanese version of V under the name of マーマンダイン and was inaccurately localized as the Merking.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

Mermaniac (マーマンダイン Māmandain)
Dragon Quest III: The Seeds of Salvation
Original (NES)
Sprite
Merdane DQIII NES.gif
Bestiary No.
#069
Level
21
Gold
51
HP
60
MP
12
Attack
76
Defense
50
Agility
32
Evasion
0/64
Spell(s)
Crack
Midheal
Skill(s)
None
Location(s)
Ocean
Ghost Ship
Item Dropped
Leather hat1256
Fire resistance *
25%
Crack resistance *
70%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance
25%
Whack resistance *
70%
Kamikazee resistance
0%
Poof resistance
100%
Dazzle resistance
25%
Fizzle resistance
25%
Fuddle resistance
25%
Snooze resistance
70%
Deceleratle resistance *
0%
Sap resistance *
25%
Remakes sprites
SFC
Mermainiac3snes.png
GBC
Merking III GBC.png


Dragon Quest III HD-2D Remake[edit]

Mermainiac (マーマンダイン Māmandain)
Dragon Quest III HD-2D Remake
Sprite
Mermaniac DQ III HD sprite.png
Bestiary No.
#053
Family
Beast & Floating
Gold
24
HP
106
MP
42
Attack
123
Defence*
171
Agility
77
Evasion
0/65
In-game description

If other monsters get too close, these deranged denizens of the deep will lash out with their razor-sharp talons. They occupy the warrior cast in merman society

Skill(s)
None
Location(s)
The sea
Item Dropped
Magic water18
Fire resistance *
75%
Explosion resistance *
75%
Ice resistance *
75%
Wind resistance *
75%
Strike resistance *
0%
Lightning resistance *
-125%
Drain Magic resistance
0%
Whack resistance *
25%
Kamikazee resistance
0%
Poof resistance *
25%
Dazzle resistance
0%
Fizzle resistance
0%
Fuddle resistance *
0%
Paralysis resistance *
0%
Snooze resistance *
0%
Stumble resistance *
100%
Stun resistance *
0%
Deceleratle resistance
0%
Sap resistance *
25%


Dragon Quest XI: Echoes of an Elusive Age[edit]

Mermaniac (マーマンダイン Māmandain)
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Mermaniac XI sprite.png
Bestiary no.
#122
Family
Nature
Gold
62
HP
170
MP
11
Attack
132
Defence
93
Agility
78
Evasion
N/a
In-game description

These fishy fighters constitute the soldier caste of the strictly hierarchical society of the mermen, and are always on the front line in times of war.

Spell(s)
Crackle
Fizzle
Skill(s)
Sharp Claws (attacks character twice.)
Location(s)
The Open Sea - South (first act, near Lonalulu)
The Eerie Eyrie (second act)
Item(s) Dropped
Large scale18
Iron claws1128
Fire resistance *
25%
Ice resistance *
50%
Wind resistance *
0%
Earth resistance *
25%
Light resistance *
0%
Dark resistance *
0%
Zap resistance *
-125%
Drain Magic resistance
0%
Whack resistance *
0%
Poof resistance
100%
Dazzle resistance *
25%
Fizzle resistance *
50%
Fuddle resistance *
25%
Paralysis resistance *
25%
Poison resistance *
0%
Snooze resistance *
25%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
100%
Stun resistance *
25%
Charm resistance *
100%
Beguile resistance *
25%
Double Down resistance *
0%
Elemental resistance *
0%


A group of four malicious mermaniacs are fought alongside a malicious merking threatening Michelle and Kainui at the Strand during the third act. Their main difference from a regular malicious mermaniac is their ability to become pepped up.

Malicious mermaniac (マーマンダイン・邪 Māmandain・ja)
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Mermaniac XI sprite.png
Bestiary no.
#479
Family
Nature
Experience
1,703
Gold
404
HP
559
MP
23
Attack
306
Defence
282
Agility
186
Evasion
N/a
In-game description

Mermaniacs possessed by incredible evil. Even with their newfound power, their innate inclination to follow rather than lead remains unchanged.

Spell(s)
Kacrack
Fizzle
Co-Krack (Pep power, with Malicious merking.)
Skill(s)
Becomes Pepped up (boss version only)
Sharp Claws (Attacks character twice.)
Location(s)
The Open Sea - South (third act)
The Strand (third act, boss version)
Item(s) Dropped
Large scale18
Iron claws1128
Fire resistance *
25%
Ice resistance *
50%
Wind resistance *
0%
Earth resistance *
25%
Light resistance *
0%
Dark resistance *
0%
Zap resistance *
-125%
Drain Magic resistance
0%
Whack resistance *
25%
Poof resistance
100%
Dazzle resistance *
25%
Fizzle resistance *
50%
Fuddle resistance *
25%
Paralysis resistance *
25%
Poison resistance *
0%
Snooze resistance *
25%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
100%
Stun resistance *
50%
Charm resistance *
100%
Beguile resistance *
25%
Double Down resistance *
0%
Elemental resistance *
0%


Dragon Quest Builders 2[edit]


Dragon Quest Tact[edit]

Mermaniac appears as a B-rank monster of the Nature family as part of the limited Dragon Quest XI event. It can join the player in Chapter 3, Episode 4 of the event quests and it can be fully awakened by completing the quest at any difficulty. It can participate in Krystalinda's Battle Road as a party member.

Mermaniac (マーマンダイン Māmandain)
Dragon Quest Tact
Stats


DQT Mermaniac icon.jpg
Family Rank Role
Tact Icon Nature.png
Nature
DQTact Rank Icon B.png DQTact DebuffType.png
Debuff
Max Level HP MP Move
110 910 217 2
Attack Defense Agility Wisdom Weight
198 273 286 307 25
Basic Skills
First Second Third
Crack Glacier* Splash*
Awakening Skills
First Second Third
Crack-type Spell Potency +5%/Stats Up Frizz Res +25/Stats Up Splash Potency +5%/Stats Up
Fourth Fifth
Zam Res +25/Stats Up Splash Potency +5%/Stats Up
Leader Perks
First
n/a
Basic Perks
First Second Third
DEF +10 Splash Potency + 2% n/a
Perk Details
First
Crack-type Spell Potency +5%: Raises Crack-type spell potency by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Normal Normal Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Very Weak Very Weak Half Res Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Half Res Super Weak
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Super Weak Immune
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Normal Half Res


Similar species[edit]


Gallery[edit]