Rubiss: Difference between revisions

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The player can communicate with Rubiss by sailing to a small island shrine south of [[Midenhall]]. When presented with the five collected [[5 Sigils|sigils]], She will speak to the three cousins telepathically and give them [[Eye of Rubiss|a holy talisman]] to dispel wicked illusions.
The player can communicate with Rubiss by sailing to a small island shrine south of [[Midenhall]]. When presented with the five collected [[5 Sigils|sigils]], She will speak to the three cousins telepathically and give them [[Eye of Rubiss|a holy talisman]] to dispel wicked illusions.


Being Her first appearance in the series, Rubiss is introduced to players as a protector Goddess who operates through Her chosen ones, rather than directly intervening in world affairs. The fondness and loyalty to which She speaks of [[Erdrick]] elevates the character from but a mere ancient folk hero to a savior to whom the very gods are indebted. This relationship would be further expanded upon in the third game, especially the remade versions.
Being Her first appearance in the series, Rubiss is introduced to players as a protector Goddess who operates through Her chosen ones, rather than directly intervening in world affairs. The fondness and loyalty to which She speaks of [[Erdrick]] elevates the character from but a mere ancient folk hero to a savior to whom the very gods are indebted. This relationship would be further expanded upon in {{III}}, especially the remade versions.
   
   
====Rubiss' speech====
====Rubiss' speech====
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''When illusions do assail you upon all sides, trust to that which I have given you this day...''
''When illusions do assail you upon all sides, trust to that which I have given you this day...''
''Then shall your eyes discern truth from falsity...being from seeming...''
''Then shall your eyes discern truth from falsity...being from seeming...''
''Now go forth, scions of Erdrick, with my blessing...Wheresoever you wander, know that I do watch over you always..."''
''Now go forth, scions of [[Erdrick]], with my blessing...Wheresoever you wander, know that I do watch over you always..."''


==={{DQ3}}===
==={{DQ3}}===
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Rubiss is the true identity of the nameless mountain spirit the people of [[Weaver's Peak]] worship, and lives in an underwater shrine the {{Party 6}} can visit after they acquire [[Lorelei's harp]] and can traverse the [[Undersea]]. Her [[Rubiss' Palace|palace]] is relatively close to the [[Murdaw's Keep|Isle of Murdaw]].
Rubiss is the true identity of the nameless mountain spirit the people of [[Weaver's Peak]] worship, and lives in an underwater shrine the {{Party 6}} can visit after they acquire [[Lorelei's harp]] and can traverse the [[Undersea]]. Her [[Rubiss' Palace|palace]] is relatively close to the [[Murdaw's Keep|Isle of Murdaw]].


In the beginning of the game, She possesses [[Tania (Dragon Quest VI)|Tania]] to speak directly to the {{Hero 6}} that he must reunite with his companions after the failed assault on Murdaw's Keep in the game's opening sequence.
In the beginning of the game, She possesses [[Tania]] to speak directly to the {{Hero 6}} that he must reunite with his companions after the failed assault on [[Murdaw's Keep]] in the game's opening sequence.


==={{DQ10}}===
==={{DQ10}}===
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Prior to the game's opening, Her influence upon the world is weakened by the [[Dragonlord]] sheathing the sky in darkness as [[Zoma]] once did. Only the Builder can hear Her voice throughout the game, and Her words cannot reach them at all in the final chapter of the game until a pious [[Princess Gwaelin|princess]]' prayers counter the malefic mist. Once the castle of [[Tantegel]] and the [[Erdrick Equipment|legendary arms]] are restored, Rubiss praises the Builder and declares their work complete--she states that She and the revived [[Alefgard]] will wait for a new hero to appear to slay the [[Dragonlord]]. When Her divine judgement is questioned, she reaffirms that the builder is forbidden from carrying out an assault on [[Dragonlord's Castle]] and ceases communicating with the player.
Prior to the game's opening, Her influence upon the world is weakened by the [[Dragonlord]] sheathing the sky in darkness as [[Zoma]] once did. Only the Builder can hear Her voice throughout the game, and Her words cannot reach them at all in the final chapter of the game until a pious [[Princess Gwaelin|princess]]' prayers counter the malefic mist. Once the castle of [[Tantegel]] and the [[Erdrick Equipment|legendary arms]] are restored, Rubiss praises the Builder and declares their work complete--she states that She and the revived [[Alefgard]] will wait for a new hero to appear to slay the [[Dragonlord]]. When Her divine judgement is questioned, she reaffirms that the builder is forbidden from carrying out an assault on [[Dragonlord's Castle]] and ceases communicating with the player.


During the battle with fiend, Rubiss will intervene and counter the maniac's magical seal by teleporting the friends the builder has made along their journey into the fray to deliver materials, food, and medicinal herbs before spiriting them away to safety. When the Builder proves victorious Rubiss admits She was mistaken, and thanks the little architect from the bottom of Her heart before musing that the human spirit is something beyond even Her reckoning.
During the battle with fiend, Rubiss will intervene and counter the maniac's magical seal by teleporting the friends the builder has made along their journey into the fray to deliver materials, food, and [[Medicinal herb]]s before spiriting them away to safety. When the Builder proves victorious Rubiss admits She was mistaken, and thanks the little architect from the bottom of Her heart before musing that the [[human]] spirit is something beyond even Her reckoning.


==={{DQStars}}===
==={{DQStars}}===
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===''Dragon Quest Seirei Rubis Densetsu''===
===''Dragon Quest Seirei Rubis Densetsu''===
A three-volume series of novels revolving around the Goddess Rubiss before the creation of [[Alefgard]] was released in Japan in 1992 called ''Dragon Quest - Seirei Rubis Densetsu''. Cover art for all three by Mutsumi Inomata, and these illustrations are the only depictions of Rubiss released by Square-Enix until the release of ''Dragon Quest of the Stars''.
A three-volume series of novels revolving around the Goddess Rubiss before the creation of [[Alefgard]] was released in Japan in 1992 called ''Dragon Quest - Seirei Rubis Densetsu''. Cover art for all three by Mutsumi Inomata, and these illustrations are the only depictions of Rubiss released by [[Square Enix]] until the release of {{DQStars}}.


===''Emblem of Roto: To the Children Who Inherit the Emblem''===
===''Emblem of Roto: To the Children Who Inherit the Emblem''===
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