Hood: Difference between revisions
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|firstappear={{Dragon Quest VIII}} | |firstappear={{Dragon Quest VIII}} | ||
}} | }} | ||
The '''Hood''' is a recurring | |||
The '''Hood''' is a recurring {{MFamilies}} in the {{DQSeries}}, first appearing in {{DQ8}}. | |||
It is a ravager that has since become one of the first {{MFamilies}} among their brutish brothers that can be encountered. | |||
==Characteristics== | ==Characteristics== | ||
Hoods are beefy [[Humanoid family|bruisers]] whose heads are obscured by the dark green hooded capes they wear, their only visible facial feature being their eyes that poke out of their masks. Their capes are held by black straps and the only other clothing they wear are dark green briefs, along with a pair of dark indigo gloves and boots. They are vain meatheads that constantly show off their physiques and flex their muscles before unleashing desperate attacks with the sharp hand axes they carry around. In | Hoods are beefy [[Humanoid family|bruisers]] whose heads are obscured by the dark green hooded capes they wear, their only visible facial feature being their eyes that poke out of their masks. Their capes are held by black straps and the only other clothing they wear are dark green briefs, along with a pair of dark indigo gloves and boots. They are vain meatheads that constantly show off their physiques and flex their muscles before unleashing desperate attacks with the sharp hand axes they carry around. In {{Builders 2}}, their capes are emblazoned with the symbol of the [[Children of Hargon]]. | ||
==Appearances== | ==Appearances== | ||
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|description=Mysterious masked {{MFamilies}}s with a nasty habit of hacking down unwary travellers. These vain creatures love to flex their muscles and psyche up in front of their enemies. | |description=Mysterious masked {{MFamilies}}s with a nasty habit of hacking down unwary travellers. These vain creatures love to flex their muscles and psyche up in front of their enemies. | ||
|spells=None | |spells=None | ||
|skills=[[Psyche Up]]<br>[[Stone's Throw]]<br>Muscle Pose ( | |skills=[[Psyche Up]]<br>[[Stone's Throw]]<br>Muscle Pose. (Reduces entire {{Party 8}}'s [[Tension]] by one stage.) | ||
|locations=[[Pickham Region]] | |locations=[[Pickham Region]] | ||
|items=[[Stone axe]]{{fraction|1|64}}<br>[[Leather cape]]{{fraction|1|64}} | |items=[[Stone axe]]{{fraction|1|64}}<br>[[Leather cape]]{{fraction|1|64}} | ||
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|gold=55 | |gold=55 | ||
|spells=None | |spells=None | ||
|skills= | |skills={{Desperate attack}}<br>[[Muster Strength]]<br>Flee | ||
|items=[[Boxer shorts]]{{fraction|1|64}}<br>[[Leather cape]]{{fraction|1|128}} | |items=[[Boxer shorts]]{{fraction|1|64}}<br>[[Leather cape]]{{fraction|1|128}} | ||
|locations=[[Zwaardsrust Region]] (first act, night only)<br>[[Dundrasil Region]] (first act)<br>[[Caverns Under Octagonia]] (second act) | |locations=[[Zwaardsrust Region]] (first act, night only)<br>[[Dundrasil Region]] (first act)<br>[[Caverns Under Octagonia]] (second act) | ||
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|gold=405 | |gold=405 | ||
|spells=None | |spells=None | ||
|skills= | |skills={{Desperate attack}}<br>[[Muster Strength]]<br>Flee | ||
|items=[[Boxer shorts]]{{fraction|1|64}}<br>[[Leather cape]]{{fraction|1|128}} | |items=[[Boxer shorts]]{{fraction|1|64}}<br>[[Leather cape]]{{fraction|1|128}} | ||
|locations=[[Insula Australis]] (third act) | |locations=[[Insula Australis]] (third act) | ||
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|traits=[[Metal Medley]] (lv. 1)<br>[[Critical Triumph]] (lv. 20)<br>[[Little Menace]] (lv. 40) | |traits=[[Metal Medley]] (lv. 1)<br>[[Critical Triumph]] (lv. 20)<br>[[Little Menace]] (lv. 40) | ||
|ltraits=[[Tactical Genius]] (lv. 1)<br>[[Rando-Muster]] (lv. 1)<br>[[Deadly Touch]] (lv. 60) | |ltraits=[[Tactical Genius]] (lv. 1)<br>[[Rando-Muster]] (lv. 1)<br>[[Deadly Touch]] (lv. 60) | ||
|habitat=This | |habitat=This {{MFamilies}} has no natural habitat | ||
|items=N/A | |items=N/A | ||
|synthesis=[[File:Mischievous mole DQM3 portrait.png|64px|link=Mischievous mole]] X [[File:Hammerhood DQM3 portrait.png|64px|link=Hammerhood]] | |synthesis=[[File:Mischievous mole DQM3 portrait.png|64px|link=Mischievous mole]] X [[File:Hammerhood DQM3 portrait.png|64px|link=Hammerhood]] | ||
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==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
DQX Gorotsuki.jpg|A | DQX Gorotsuki.jpg|A Hood in {{X}}. | ||
DQXI Hood.jpg| | DQXI Hood.jpg|{{XI}} polygon model. | ||
DQXI Malicious hood.jpg|A | DQXI Malicious hood.jpg|A Malicious hood. | ||
DQMBRV Hood.png|''Battle Road Victory'' cut-in | DQMBRV Hood.png|''Battle Road Victory'' cut-in. | ||
DQMBRV Hood1.png | DQMBRV Hood1.png | ||
DQR Gorotsuki.png| | DQR Gorotsuki.png|{{Rivals}} card. | ||
</gallery></center> | </gallery></center> | ||
Revision as of 01:01, 28 May 2024
Dragon Quest monster | |
---|---|
Hood | |
Art by Akira Toriyama | |
Japanese | ごろつき |
Romaji | Gorotsuki |
First appearance | Dragon Quest VIII |
Old localization | None |
The Hood is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest VIII: Journey of the Cursed King.
It is a ravager that has since become one of the first monster among their brutish brothers that can be encountered.
Characteristics
Hoods are beefy bruisers whose heads are obscured by the dark green hooded capes they wear, their only visible facial feature being their eyes that poke out of their masks. Their capes are held by black straps and the only other clothing they wear are dark green briefs, along with a pair of dark indigo gloves and boots. They are vain meatheads that constantly show off their physiques and flex their muscles before unleashing desperate attacks with the sharp hand axes they carry around. In Builders 2, their capes are emblazoned with the symbol of the Children of Hargon.
Appearances
Dragon Quest VIII: Journey of the Cursed King
Sprite | HP | MP | Attack |
60 | 0 | 54 | |
Defense | Agility | Experience | Gold |
40 | 38 | 66 | 14 |
Bestiary no. | #057 |
Family | Humanoid |
In-game description | Mysterious masked monsters with a nasty habit of hacking down unwary travellers. These vain creatures love to flex their muscles and psyche up in front of their enemies. |
Spell(s) | None |
Skill(s) | Psyche Up Stone's Throw Muscle Pose. (Reduces entire party's Tension by one stage.) |
Location(s) | Pickham Region |
Item(s) dropped | Stone axe1⁄64 Leather cape1⁄64 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0⁄64 | 0% | 50% | 50% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
50% | 50% | 25% | 0% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
0% | 25% | 50% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
15% | 15% | 15% | 50% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
50% | 15% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
50% | 0% | 25% |
Dragon Quest X
This article is a stub. You can help by expanding it. |
Dragon Quest XI: Echoes of an Elusive Age
Sprite | HP | MP | Attack |
109 | 15 | 84 | |
Defense | Agility | Experience | Gold |
83 | 42 | 135 | 55 |
Bestiary no. | #089 |
Family | Humanoid |
In-game description | It's a wonder they don't get arrested for walking around in nothing but their pants, but that doesn't stop them strutting about as bold as brass. |
Spell(s) | None |
Skill(s) | Desperate attack Muster Strength Flee |
Location(s) | Zwaardsrust Region (first act, night only) Dundrasil Region (first act) Caverns Under Octagonia (second act) |
Item(s) dropped | Boxer shorts1⁄64 Leather cape1⁄128 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/A | 0% | 0% | -110% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | -110% | 0% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 0% | 100% | -125% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
0% | 0% | 0% | 0% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 99% | 0% | 0% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
0% | 0% | 0% |
Sprite | HP | MP | Attack |
815 | 30 | 247 | |
Defense | Agility | Experience | Gold |
272 | 122 | 1,489 | 405 |
Bestiary no. | #443 |
Family | Humanoid |
In-game description | Hoods who have morphed into a truly malevolent form under the malign influence of infinite evil. |
Spell(s) | None |
Skill(s) | Desperate attack Muster Strength Flee |
Location(s) | Insula Australis (third act) |
Item(s) dropped | Boxer shorts1⁄64 Leather cape1⁄128 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/A | 0% | 0% | -110% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | -110% | 0% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 25% | 100% | -125% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 25% | 25% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 99% | 0% | 25% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 0% | 0% |
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: The Dark Prince
Icon | Family | Max HP* | Max MP* |
1,400 | 330 | ||
Max Attack | Max Defence | Max Agility | Max Wisdom |
580 | 510 | 500 | 300 |
Bestiary No. | #366 |
Rank | F |
In-game description | Though these dyed-in-the-wool mischief makers are always out causing headaches for everyone, it's rumoured they're as meek as lambs in front of their mums and dads |
Talents | Outlaw (lv. 1) |
Guaranteed traits | Metal Medley (lv. 1) Critical Triumph (lv. 20) Little Menace (lv. 40) |
Large-size exclusive traits | Tactical Genius (lv. 1) Rando-Muster (lv. 1) Deadly Touch (lv. 60) |
Habitat | This monster has no natural habitat |
Items | N/A |
Synthesis chart | X |
Notable synthesis | |
Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
25% | 50% | 50% | 0% |
Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
0% | 25% | -25% | 25% |
Dark Resistance * | Debilitation Resistance* | Bedazzlement Resistance * | Antimagic Resistance * |
0% | 0% | 0% | 25% |
MP Absorption Resistance * | Confusion Resistance * | Sleep Resistance * | Paralysis Resistance * |
50% | 50% | 0% | -25% |
Stun Resistance * | Poison Resistance * | ||
50% | 0% | ||
Instant Death Resistance * | |||
0% |
Dragon Quest Monsters: Super Light
This article is a stub. You can help by expanding it. |
Dragon Quest: Monster Parade
This article is a stub. You can help by expanding it. |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model | Experience | Gold | Marked Version? |
83 | 30g | Yes |
List No. | #019 |
Field Notes | Burly bandits who love to show off their beefed-up bods before assailing adventurers with heavy hatchets. Their families frown on their criminal careers, so they don disguises and try not to drag their names through the mud. |
Location(s) | The Battle of Dunisia, The Lumberlands |
Item(s) Dropped | Pale pearl, Gold rosary |
Dragon Quest Builders 2
This article is a stub. You can help by expanding it. |
Dragon Quest Rivals
This article is a stub. You can help by expanding it. |
Dragon Quest Walk
This article is a stub. You can help by expanding it. |
Hooded homies
- Cyber bully
- Heavy hood
- Hoodie
- Hoodlum
- Merry man
- Robbin' 'Ood
- Robbin' huddle (DQM Joker 2)
- Robbin' huddle (Dragon Quest III)
- Steam punk