Gladiator: Difference between revisions
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==Dragon Quest IX== | ==Dragon Quest IX== | ||
Gladiators can wield a {{9i|sword}} sword, {{9i|axe}} axe, and {{9i|hammer}} hammer weapon. However, their defense is mediocre and many of their best abilities will either lower their defense further or deal recoil damage; fortunately they can equip many of the heavier armor that [[warrior]]s and [[paladin]]s wear. | Gladiators can wield a {{9i|sword}} sword, {{9i|axe}} axe, and {{9i|hammer}} hammer weapon. However, their defense is mediocre and many of their best abilities will either lower their defense further or deal recoil damage; fortunately they can equip many of the heavier armor that [[warrior]]s and [[paladin]]s wear, but are unable to equip a shield without investing 100 skill points into the Shield skill line while in another vocation. | ||
Statistically, Gladiators far outstrip even Warriors in terms of raw attack power, boasting an impressive base 500 Strength at level 99 compared to the Warrior's 404. This is balanced by the fact that Gladiators suffer from comparatively lower HP, MP, and Resilience. However, Gladiators also have more Agility and Deftness, as well as an almost negligible lead in Charm (only a single point; Warriors have a base 89 Charm at level 99 while Gladiators have 90). | |||
In battle, Gladiators will usually be the target of initial Attack-boosting spells such as [[Oomph]], and will typically attack every turn if able. For maximum damage, Gladiators can equip the [[Über Falcon Blade]] and repeatedly use [[Falcon Slash]] to deal immense single-target damage, which makes sword-wielding Gladiators highly valuable in boss battles. | |||
They have the unique skill set "Guts." Their [[Coup-de-Grace]] is "Tension Boost," which increases their [[tension]] to at least 50 (if not 100). | They have the unique skill set "Guts." Their [[Coup-de-Grace]] is "Tension Boost," which increases their [[tension]] to at least 50 (if not 100). | ||
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|16||Natural Strength +10||Permanently adds 10 to [[strength]] | |16||Natural Strength +10||Permanently adds 10 to [[strength]] | ||
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|22||[[Double Up]]||Increases [[attack]] | |22||[[Double Up]]||Increases [[attack]] by two levels, but lowers [[defense]] by one level | ||
|- | |- | ||
|32||Natural Max HP +20||Permanently adds 20 to Max HP | |32||Natural Max HP +20||Permanently adds 20 to Max HP |
Revision as of 17:21, 30 March 2012
The Gladiator (or Battlemaster) is a class in the Dragon Quest series. A gladiator is a fierce fighter who rains continuous carnage on the foes who face them.
Dragon Quest VI
In addition to increases in Strength, HP, and Speed, Battlemasters also gain a variety of powerful skills that allow them to deal with many different enemies. Overall, this is a very strong class. A character requires skills from both the Warrior and Martial Artist sets to become a Gladiator.
Stat Changes
Statistics | Change |
Battles to Master | 250 |
Strength | +15% |
Agility | +10% |
Defence | +10% |
Wisdom | -20% |
Max HP | +50% |
Max MP | -40% |
Trait | Chance of disabling enemy with melee attacks |
Mastery Bonus | +20 Strength |
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Flyweight | Gust Slash | 1 | One enemy | An attack that channels the power of a destructive whirlwind. | 0 |
2 | Featherweight | Undead Undoer | 15 | One enemy | An attack that excels at expelling the undead. | 0 |
3 | Lightweight | Cop Out | 35 | Self | Palms off an enemy attack on a random friend or foe. | 0 |
4 | Welterweight | Multislice | 65 | All enemies | A flurry of sword slashes that strike all enemies. | 0 |
5 | Middleweight | Flying Knee | 100 | One enemy | A jumping attack that delivers a bone-crunching knee. | 0 |
6 | Cruiserweight | Dragon Slash | 140 | One enemy | An attack that pierces even dragon's scales. | 0 |
7 | Heavyweight | Boulder Toss | 190 | All enemies | Showers all enemies with enormous boulders. | 0 |
8 | Champion | Metal Slash | 250 | One enemy | An attack that carves through even metal-bodied enemies. | 0 |
Dragon Quest IX
Gladiators can wield a sword, axe, and hammer weapon. However, their defense is mediocre and many of their best abilities will either lower their defense further or deal recoil damage; fortunately they can equip many of the heavier armor that warriors and paladins wear, but are unable to equip a shield without investing 100 skill points into the Shield skill line while in another vocation.
Statistically, Gladiators far outstrip even Warriors in terms of raw attack power, boasting an impressive base 500 Strength at level 99 compared to the Warrior's 404. This is balanced by the fact that Gladiators suffer from comparatively lower HP, MP, and Resilience. However, Gladiators also have more Agility and Deftness, as well as an almost negligible lead in Charm (only a single point; Warriors have a base 89 Charm at level 99 while Gladiators have 90).
In battle, Gladiators will usually be the target of initial Attack-boosting spells such as Oomph, and will typically attack every turn if able. For maximum damage, Gladiators can equip the Über Falcon Blade and repeatedly use Falcon Slash to deal immense single-target damage, which makes sword-wielding Gladiators highly valuable in boss battles.
They have the unique skill set "Guts." Their Coup-de-Grace is "Tension Boost," which increases their tension to at least 50 (if not 100).
Unlock
This vocation is unlocked by completing quest 103 "Gladiator Graduator" at Alltrades Abbey.
Guts
Required points | Name | Effects |
---|---|---|
4 | Natural Max HP +10 | Permanently adds 10 to Max HP |
10 | Clap Trap | Strikes an enemy |
16 | Natural Strength +10 | Permanently adds 10 to strength |
22 | Double Up | Increases attack by two levels, but lowers defense by one level |
32 | Natural Max HP +20 | Permanently adds 20 to Max HP |
42 | Double-Edged Slash | Deals high damage but harms user with recoil damage |
55 | Natural Strength +30 | Permanently adds 30 to strength |
68 | Blind Man's Biff | Attacks one random opponent |
82 | Natural Max HP +30 | Permanently adds 30 to Max HP |
100 | Feel the Burn | Increases tension every time the user is hit |