Machine family: Difference between revisions
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Revision as of 10:22, 2 March 2023
Machine Family (Japanese Katakana: マシン Romanji:Mashin) refers to monsters in Dragon Quest series that have mechanical bodies, ranging from full-on robots such as the Killing machines to automated slot machines such as the Penny pinchers. Due to the fantasy-based nature of the series, mechanical monsters are among the rarest of any family; these rust buckets also boast incredible resistances to status ailments of all varieties and a high tolerance for elemental damage save for lightning. In some spin-offs, members of this family are included within the Material family.
Usual Drop items
- Iron nail
- Iron ore
Effective skills and weapons
The aptly named Can Opener technique will deal significantly high damage to machines in every game it appears in, and the Giant wrench, Handrills, & Hammer handrills will deal an extra 20% damage.
- the Metal Slash skill will deal 150% damage to machine family monsters in all versions of the sixth game, but not in any other title that features the ability.
Appearances
Dragon Quest II
Dragon Quest V
- Cross bones
- Hunter mech
- Killing machine
- Mechan-o'-wyrm (Vulnerable to dragon slash)
- Metal dragon (Vulnerable to dragon slash)
Dragon Quest VI
Dragon Quest VII
Dragon Quest VIII
Dragon Quest IX
- AU-1000
- Clockwork cuckoo
- Hunter mech
- Killing machine
- Mecha-mynah
- Robo-robin
- Shocktopus
- Trauminator
- Void droid
Dragon Quest X
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Dragon Quest XI
- A3G15
- Clockwork cuckoo
- Clockwyrm
- Crimson killing machine
- Eggsoskeleton
- Face invader
- Fortune Filcher
- Gold grabber
- Hard-boiled eggsoskeleton
- Hunter mech
- Killing machine
- Masqueraider
- Mecha-mynah
- Mechan-o'-wyrm
- Metal dragon
- Overkilling machine
- Penny pincher
- Robo-robin
- Rotten eggsoskeleton
- Runny eggsoskeleton
- Token taker
- Type G0
- Überkilling machine
- Visor kaiser