Undead family: Difference between revisions

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File:DQ_Skeleton_Soldier.png|Skeleton soldier
File:DQ_Skeleton_Soldier.png|Skeleton soldier
File:DQII Walking corpse.png|Walking corpse
File:DQII Walking corpse.png|Walking corpse
File:DQII Ghoul.png|Ghoul
File:DQII Corpse Corporal.png|Corpse corporal
File:DQII Corpse Corporal.png|Corpse corporal
File:DQII Ghoul.png|Ghoul
File:DQII Toxic Zombie.png|Toxic zombie
File:DQII Toxic Zombie.png|Toxic zombie
File:DQII Sekerleton.png|Sekerleton
File:DQII Sekerleton.png|Sekerleton

Revision as of 13:48, 18 May 2016

Bullmustiff and Vladdy.png

Zombie family (Japanese Katakana: ゾンビ Romanji: Zonbi Zombie) refers to the type of monsters Dragon Quest series. A staple of role playing games the world over, the Zombie family includes animated corpses, skeletons, angry spirits, and even fallen priests. Starting with DQIII, the undead have been assigned extra damage tags that activate when the appropriate weapon strikes them.

Appearances

Introduced in Dragon Quest

Being the first entry in the series, classification of monsters is rudimentary and based on physical appearance rather than statistical classification. As such, Zombies are not uniquely affected by any spells or items.

Introduced in Dragon Quest II

Monster classification is still not a part of the game's coding, but this entry is notable for introducing players to the staple monsters Walking Corpse and Spirit, as well as their many pallet swaps.

Introduced in Dragon Quest III

Zombies are now recognized by the game's coding, much like Dragons. They will receive 16~32 more damage when struck with the Zombiesbane in the original version, and 50% more damage in the remake and subsequent ports.

Introduced in Dragon Quest IV

Introduced in Dragon Quest V

Introduced in Dragon Quest VI

The Pearly Gates deals 30% more damage to zombies, and Undead Undoer will deal an extra 50%. The latter skill can also stack with the bonus damage of the Zombiesbane.

Introduced in Dragon Quest VII

Introduced in Dragon Quest VIII

The undead are considerably more durable to physical attacks in the eighth entry of the series, taking only 70% damage from even fully tensioned characters. This is thanks to an effect tag worked into the game's programming, and cannot be negated. The Zombiesbane deals only 30% more damage this time around. However, it can be improved through alchemy to become the Zombie Slayer, which deals 60% more damage. The affects of Pearly Gates remain the same.

Introduced in Dragon Quest IX

Zombies will recieve an additional 10% damage when struck by Staves. Furthermore, they will take 20% more damage when attacked with the Holy Lance, Battle Fork, Celestial Spear, and Divine Dagger. The skill Deliverance effectivly replaces Undead Undoer.

Strengths and Weakness

Strength

  • The Corpse Corporal family tends to poison and envenom . (e.g. Toxic zombie)
  • Some of them might give deadly hits (e.g. Wight priest).

Weakness

  • Low resistance to Fire and Zap-type attacks.

Gallery