Intimidating: Difference between revisions
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==See also== | ==See also== | ||
*[[Strangely Alluring]], the opposite trait that triggers on | *[[Strangely Alluring]], the opposite trait that triggers on odd-numbered turns | ||
{{DQMTDP}} | {{DQMTDP}} | ||
[[Category:Dragon Quest Monsters: The Dark Prince traits]] | [[Category:Dragon Quest Monsters: The Dark Prince traits]] |
Revision as of 20:40, 4 February 2025
Intimidating | |
---|---|
Japanese | プレッシャー |
Rōmaji | Puresshya |
Type | Trait |
Older names | None |
Intimidating is a monster trait that allows the possessor to frighten foes.
Appearances
Dragon Quest Monsters: The Dark Prince
Intimidating is a passive trait that gives the possessor a 10% chance to stun the enemy party out of fear at the start of even-numbered turns, with the chance being 60% in multiplayer battles. The possessor cannot intimidate foes if it is confused, paralysed, sleeping, or stunned.
- Intimidating was nerfed December 27 2023 with the v1.0.3 update patch lowering the stun chance to 40%, before enemy resistance to stun is applied
Intimidating is learned by the following monsters of any size:
- Atlas
- Balzack
- Bones of Baramos
- Cross eye
- Dragonlord
- Drakulard
- Emperor slime
- Gander
- Great keeper
- Green dragon
- King squid
- Liege lizard
- Marquis de Léon
- Missing lynx
- Notso macho
- Pruslas
- Psaro the Manslayer
- Robbin' 'Ood
- Ronin raccoon
- Spitnik
- Stout troll
- Ursa major
Additionally, the trait is also learned by the following giant monsters:
- Cannibox
- Drakularge
- Dread dragon
- Lord of the Dragovians
- Phantom fencer
- Putrefido
- Royal reptile
- Small fry
- Tigergram
- Tuskateer
See also
- Strangely Alluring, the opposite trait that triggers on odd-numbered turns