Darkonium slime
The Darkonium slime is a recurring monster in the Dragon Quest series. It is a red variant of the Gem slime, apparently made of Darkonium.
Dragon Quest monster | |
---|---|
Darkonium slime | |
Art by Akira Toriyama | |
Japanese | スライムマデュラ |
Romaji | Suraimu madeyura |
First appearance | Dragon Quest Monsters: Joker |
Appearances
Dragon Quest VII: Fragments of the Forgotten Past
Sprite | HP | MP | Attack | Defense |
840 | 48 | 400 | 400 | |
Agility | Experience | Gold | Tame Rate | |
403 | 5,820 | 225 | 1⁄64 |
Bestiary No. | DLC #005 |
Spell(s) | Multiheal |
Skill(s) | Big Banga Tramples the party (50% damage to entire party) |
Location(s) | Kooky Keep |
Item(s) Dropped | Thinking cap1⁄64 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
1⁄64 | 100% | 100% | 100% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
100% | 100% | 100% | 100% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
100% | 100% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 100% | 100% | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
100% | 100% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
100% | 100% | 100% |
In the 3DS version, the darkonium slime appears as the boss of the Kooky Keep DLC Tablet. In the place of its familiar particle ray, it will use the devastating Big Banga ability against the party, wiping out parties of unprepared adventurers. Thankfully, the damage can be reduced with the help of Insulatle and the slime's low MP pool means it will only be able to use it once.
Dragon Quest IX: Sentinels of the Starry Skies
Model | HP | MP | Attack |
420 | 48 | 400 | |
Defence | Agility | Experience | Gold |
500 | 403 | 5,880 | 150 |
Bestiary no. | #220 |
Family | Slime |
In-game description | There's not a single spell that can scratch these superslimes, who crush the competition with a powerful particle ray. They spend their days proudly polishing their faultless facets and likening them to twinkling stars and priceless pearls. |
Spell(s) | Multiheal |
Skill(s) | Particle ray (75~114 light damage to entire party) Squishes the party under its great weight (59~72 damage to entire party) |
Location(s) | Grotto (Ruins, rank 7-9, Ice, rank 9) |
Item(s) dropped | Slimedrop1⁄32 Thinking cap1⁄128 |
Fire Resistance * | Ice Resistance * |
Wind Resistance * | Blast/Lightning Resistance * |
100% | 100% | 100% | 100% |
Rock Resistance * | Dark Resistance * | Light Resistance * | Drain Magic Resistance |
100% | 100% | 100% | 0% |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * |
100% | 100% | 100% | 100% |
Snooze Resistance * | Dazzle Resistance | Sap Resistance * | Blunt Resistance * |
100% | 100% | 100% | 100% |
Deceleratle Resistance * | Spooky Aura Resistance* | Fizzle Resistance * | Stun Resistance * |
100% | 100% | 100% | 100% |
Charm Resistance * | |||
95% |
Darkonium slimes make their first appearance in the main series, being found exclusively in high-level ruins or ice treasure maps. They are impervious to all spells and status ailments, and dodge attacks often. They are very vulnerable to Falcon Slash and basic attacks from the Falcon Blade and Über Falcon Blade because they hardly ever dodge these strikes. They can attack normally, hit all party members by squishing them or hitting them with their particle beam, and can cast Multiheal.
It should be noted that Darkonium slimes are not treated as Gem/Metal slimes when resolving physical attacks, so using Metal Slash is unnecessary, despite their resemblance to Gem slimes and Platinum king jewels.
Dragon Quest Monsters: Joker
Darkonium slime | |
---|---|
Family | Slime |
Rank | S |
Description | Although made of darkonium, they won't get a scout into the finals of the challenge. |
Weapons | Spears, Axes, Claws, Staves |
Traits | Metal Body, Escape Artist |
Resistances | Practically Invincible |
Skill | Fire II |
Location | - |
Breeding chart | Beshemoth slime x Beshemoth slime x King cureslime x Metal king slime |
Dragon Quest Monsters: Joker 2
Darkonium slime | |
---|---|
Family | Slime |
Rank | S |
Size | M |
Weapons | Spears, Hammers, Claws, Staves |
Traits | Metal Body, Last Word, Hit Squad, Big Hitter |
Resistances | Immune to Frizz, Bang, Woosh, Crack, Zap, Zam, Sizz, Donk, Abiliterator, Blade Blunter, Fire Breath, Cold Breath, Whack, Poison, Drain Magic, Gobstopper, Ban Dance, Confusion, Inaction, Paralysis, Sleep, Decelerate, Dim, and Magic Frailty |
Skill | Fire |
Location | - |
Breeding chart | Beshemoth slime x Beshemoth slime x King cureslime x Metal king slime |
Dragon Quest Monsters: Joker 3
The Darkonium slime is a resilient two-slot Rank A monster. It is synthesized through the combination of a Slimecicle and a Coal slime. In this game, it has the metal body trait, necessitating the use of anti-metal monster tactics.
Dragon Quest Heroes: Rocket Slime
One of the Slimes that can be rescued, Flan Spinel, appears to be a Darkonium slime.
Dragon Quest Tact
Darkonium Slime appears as a S-rank monster of the Slime family, appearing on its own banner alongside Toxic zombie. It can be faced as a boss in Chapter 6, Episode 9 in Part 4 of the main storyline.
Family | Rank | Role | ||
Slime |
Attack |
|||
Max Level | HP | MP | Move | |
130 | 803 | 557 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
223 | 750 | 448 | 218 | 50 |
First | Second | Third | ||
Super Charge | Darkonium Light* | Darkonium Ray* | ||
First | Second | Third |
High Minded / Stats Up | All Element Res +5 / Stats Up | Crimson Brilliance: When attacked by enemy: Heals 10% of the user's max HP. / Darkonium Ray Potency +5% / Stats Up |
Fourth | Fifth | |
All Element Res +5 / Stats Up | Max HP +100 / Darkonium Ray Potency +5% / Stats Up | |
First | |
Lowers enemy ATK by 10% in a 5x5 square around it. | |
First | Second | Third |
AGL +20 DEF +20 |
Hard Metal Body: Reduces damage by 45% and raises ability MP cost by 30%. | Darkonium Ray Potency +2% |
First | |
High Minded: Action start on odd turns until turn 10: Raises AGL, and martial potency/recovery for 3 turns. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Half Res | Half Res | Half Res | Half Res | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Half Res | Half Res | Half Res | Half Res | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Half Res | Half Res | Half Res | Half Res | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Half Res | Half Res | Half Res | Half Res | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Half Res | Half Res | Half Res | Super Weak |
Gallery
Joker polygon model.