Great sabrecub

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The great sabrecub is a recurring monster in the Dragon Quest series. Introduced in the Super Famicom Version of Dragon Quest V: Hand of the Heavenly Bride, it is the infant form of a great sabrecat.

Characteristics

Great sabrecubs have many of the defining characteristics of their mature alternates, such as spotted fur and and a fiery red mane running from head to back. Other than their lacking stature, the only thing missing from the cubs that the adults have are their developed, saber-like fangs.

Appearances

Dragon Quest V: Hand of the Heavenly Bride

The first appearance of the great sabrecub, and also the first monster the player befriends in the game. Oddly, it is no longer a random encounter monster starting with the Nintendo DS remake, being replaced by the Jailcat, though the player still befriends a great sabrecub. This replacement may have been performed to make its acceptance into the party more convincing, as many NPCs only regard it as a 'strange cat', though a few recognize what it is and what it will eventually become.

Great sabrecub (ベビーパンサー Bebī pansā)
Sprite
 
Bestiary No.
#015
Recruit Rate
N/a
Gold
7
HP
19
MP
0
Attack
16
Defence
13
Agility
10
Evasion
0/64
Spell(s)
Skill(s)
Location(s)
Whealbrook region
Uptaten Towers region
Fortuna region
Talon Tower region
Item dropped
Rags132
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
?
Whack resistance *
0%
Kamikazee resistance *
0%
Poof resistance
20%
Dazzle resistance *
20%
Fizzle resistance
100%
Fuddle resistance
0%
Poison resistance *
0%
Snooze resistance *
20%
Stun resistance *
0%
Sap resistance *
0%
PS2 model
 
DS & Mobile sprite


Dragon Quest XI: Echoes of an Elusive Age

Great sabrecub (ベビーパンサー Bebī pansā)
Sprite
 
Bestiary no.
#018
Family
Beast
Gold
10
HP
19
MP
4
Attack
24
Defence
21
Agility
20
Evasion
N/a
In-game description

These baby great sabrecats make perfect pets if you can catch one when it's still a cub. They'll even remember you years later if you're separated.

Spell(s)
None
Skill(s)
Sharp Claws
Frolics freely (wastes turn)
Location(s)
Heliodorian Foothills (first and third acts)
Manglegrove (first act)
Item(s) Dropped
Medicinal herb116
Hardy hide132
Fire resistance *
-110%
Ice resistance *
0%
Wind resistance *
0%
Earth resistance *
-110%
Light resistance *
0%
Dark resistance *
0%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
0%
Poof resistance
100%
Dazzle resistance *
0%
Fizzle resistance *
100%
Fuddle resistance *
0%
Paralysis resistance *
0%
Poison resistance *
-125%
Snooze resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
-125%
Charm resistance *
100%
Beguile resistance *
0%
Double Down resistance *
0%
Elemental resistance *
0%



Vicious great sabrecub (ベビーパンサー・強 Bebī pansā・kyu)
Sprite
 
Bestiary no.
#216
Family
Beast
Gold
50
HP
93
MP
8
Attack
104
Defence
97
Agility
126
Evasion
N/a
In-game description

Great sabrecubs driven to dangerous extremes by the dark power of the Lord of Shadows.

Spell(s)
None
Skill(s)
Frolics freely (wastes turn)
Becomes pepped up
Calls for backup (Vicious great sabrecat)
Sharp Claws
Sabre Slashes (Pep power, with Vicious great sabrecub)
Common Claws (Pep power, with Vicious great sabrecat)
Location(s)
Heliodorian Foothills (second act)
Manglegrove (second act)
The Disciple's Trial - The Eerie Valley (third act)
Item(s) Dropped
Strong medicine116
Hardy hide132
Fire resistance *
-110%
Ice resistance *
0%
Wind resistance *
0%
Earth resistance *
-110%
Light resistance *
0%
Dark resistance *
0%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
0%
Poof resistance
100%
Dazzle resistance *
0%
Fizzle resistance *
100%
Fuddle resistance *
0%
Paralysis resistance *
0%
Poison resistance *
-125%
Snooze resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
0%
Charm resistance *
100%
Beguile resistance *
0%
Double Down resistance *
0%
Elemental resistance *
0%


Dragon Quest Monsters: Caravan Heart

The Baby Panther is a one-star member of the Animal family with a weight of 2. It naturally learns Wind Beast, Speed and Save Power. Its in-game description reads "It may be small, but its claws and fangs are strong and sharp."

Dragon Quest Monsters: Joker

Great sabrecub
Family Nature
Rank D
Description Though still young cubs, their razor-sharp claws are already vicious weapons.
Weapons Swords, Axes, Claws, Staves
Traits Psycho
Resistances Declerateproof
Skill Naturalist, Defense Boost
Location Celeste Isle
Breeding chart Jailcat x Imp


Dragon Quest Monsters: Joker 2

Great sabrecub
Family Nature
Rank E
Size S
Weapons Swords, Axes, Claws, Staves
Traits Hit Squad, Crafty Gobstopper
Resistances Immune to Decelerate, Vulnerable to Dim
Skill Naturalist
Location Treepidation
Breeding chart Mental pitcher x Healslime or Dracky


Dragon Quest Builders

In the Nintendo Switch version of Dragon Quest Builders a great sabrecub can be encountered in Terra Incognita. After being saved, it can be ridden to travel faster and assist in combat. When jumping on enemies, they will always drop the Pixel material.

Dragon Quest Tact

Great sabrecub appears as a D-rank monster of the Beast family. It can be recruited from Chapters 4-7, 7-2, 12-4, and 12-7 of the main storyline, as well as the Great Sabrecat Priest stages of Majellan's Rebellion! during the limited Beast Fest event at any difficulty. It stars in its own Battle Road and it can participate in the Battle Roads of Majellan and Alphyn as a party member.

Great sabrecub (ベビーパンサー Bebī pansā)
Stats


 
Family Rank Role
 
Beast
   
Max Level HP MP Move
90 562 138 4
Attack Defense Agility Wisdom Weight
457 151 243 105 15
Basic Skills
First Second Third
Propeller Blade Wind Sickles Talent Blossoming: Storm Claw
Awakening Skills
First Second Third
AGL +10 / Stats Up Crack Res +25 / Stats Up Wind Sickles Potency +5% / Stats Up
Storm Claw Potency +5%
Fourth Fifth
Bang Res +25 / Stats Up Wind Sickles Potency +5% / Stats Up
Storm Claw Potency +5%
Leader Perks
First
N/a
Basic Perks
First Second Third
Wind Sickles Potency +2%
Perk Details
First
AGL +10: Raises AGL by 10.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Normal Half Res Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Normal Very Weak Super Weak
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Super Weak Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Half Res Immune Half Res
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Normal Normal


Gallery

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