Sun sigil
| Sunsigil | |
|---|---|
| Japanese | 太陽の紋章 たいようのもんしょう |
| Romaji | Taiyo no monshyō |
| Old localizations | N/A |
| Found in | Dragon Quest I HD-2D Remake Dragon Quest II Dragon Quest II HD-2D Remake |
| Effect | Skills can crit now |
The sun sigil is one of the five sigils created by the faeries dwelling in Alefgard.
Appearances[edit]
Dragon Quest I HD-2D Remake[edit]
The sun sigil is created by the Craft-Master in the alchemy building of the Faerie Village once the Hero brings her an undying flame flower from the the Weirdwood. Once obtained it allows the Hero's skills to score critical hits just like one of his normal attacks, with single-target skills having the same rate as a normal attack and multi-targeting skills being half of that.
Dragon Quest II: Luminaries of the Legendary Line[edit]
The sun sigil is found in the uper-right corner of the exterior of the Shrine of Flames.
Dragon Quest II HD-2D Remake[edit]
The Shrine of Flames now has posted guards, who will not allow the Scions of Erdrick entry unless the group has a missive from Burrowell. Note that the Princess of Cannock's skills are thrice as likely to crit compared to her relatives, same as with her haywire spell rate.