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'''Heal''' is a recurring spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. As its name suggests, it functions to restore the [[Hit Points]] of the character it is used on. As the seminal spell of the franchise, Heal is almost always the first spell learned by the [[Hero|Hero/Heroine]] in their adventure. | |||
Heal and its variations are commonly learned by [[Priest]]s and the game's [[Hero]]. [[Healslime]]s also know Heal, with more powerful palette swaps knowing improved versions of the spell. | |||
==Appearances== | |||
===Dragon Quest I=== | |||
Heal is learned by [[Hero (Dragon Quest)|The Hero]] at Level 3. In the original version it will restore 10~17 HP for 4 MP, and 25~30 for 3 MP in the remakes. | |||
===Dragon Quest II=== | |||
The [[Prince of Cannock]] knows the spell upon being recruited. It restores 23~42 hit points in the original, and 25~30 in the remakes. Both versions cost 3 MP. | |||
== | ===Dragon Quest III=== | ||
Heal restores 30~40 HP for 3 MP, and is learned by the following characters: | |||
Heal is learned by | |||
{{{!}} cellspacing{{=}}"0" cellpadding{{=}}"2" border{{=}}"1" | {{{!}} cellspacing{{=}}"0" cellpadding{{=}}"2" border{{=}}"1" | ||
! style{{=}}"background:#77479B; color: white;"{{!}}Name | ! style{{=}}"background:#77479B; color: white;"{{!}}Name | ||
Line 29: | Line 32: | ||
{{!}}[[Hero (Dragon Quest III)|Hero]]{{!}}{{!}}4 | {{!}}[[Hero (Dragon Quest III)|Hero]]{{!}}{{!}}4 | ||
{{!}}- | {{!}}- | ||
{{!}}[[Priest]]{{!}}{{!}} | {{!}}[[Priest]]{{!}}{{!}}2 | ||
{{!}}- | {{!}}- | ||
{{!}}[[Sage]]{{!}}{{!}}2 | {{!}}[[Sage]]{{!}}{{!}}2 | ||
{{!}}} | {{!}}} | ||
Heal is automatically learned by one who is a Priest from the beginning, but those who become a Priest or Sage in the [[Alltrades Abbey | Heal is automatically learned by one who is a Priest from the beginning, but those who become a Priest or Sage in the [[Alltrades Abbey]] need to advance one Level to learn it. | ||
The Hero can learn it much sooner for use in battle in the [[Nintendo Entertainment System|NES]] Version if a [[List of glitches in Dragon Quest III#Companion overload glitch|glitch]] is exploited in [[Rudia's Tavern]] where too many companions are registered, though it will prevent The Hero from being able to learn it for use on the | The Hero can learn it much sooner for use in battle in the [[Nintendo Entertainment System|NES]] Version if a [[List of glitches in Dragon Quest III#Companion overload glitch|glitch]] is exploited in [[Rudia's Tavern]] where too many companions are registered, though it will prevent The Hero from being able to learn it for use on the world map. | ||
===Dragon Quest IV=== | |||
{{Spell | |||
|console=DS | |console=DS | ||
|name=Heal | |name=Heal | ||
|flavor=Restores at least 30 HP to a single ally. | |flavor=Restores at least 30 HP to a single ally. | ||
|mp=2 | |mp=2 | ||
|effect=Heals 30 HP (unless it heals the target completely) to party members | |effect=Heals 30~40 HP (unless it heals the target completely) to party members in battle.}} | ||
The basic heal spell is known by [[Kiryl]] and [[Meena]] at level 1. [[Healie]] and [[Laurel]] also know the spell. | The basic heal spell is known by [[Kiryl]] and [[Meena]] at level 1. [[Healie]] and [[Laurel]] also know the spell. '''Dragon Quest IV''' is the installment that finalized the MP cost and HP range of the spell, with no subsequent game deviating from this new standard. | ||
===Dragon Quest V=== | |||
{{{!}} cellspacing{{=}}"0" cellpadding{{=}}"2" border{{=}}"1" | {{{!}} cellspacing{{=}}"0" cellpadding{{=}}"2" border{{=}}"1" | ||
! style{{=}}"background:#77479B; color: white;"{{!}}Name | ! style{{=}}"background:#77479B; color: white;"{{!}}Name | ||
Line 58: | Line 64: | ||
{{!}}[[Conkuistador/recruit|Conkuistador]]{{!}}{{!}}5 | {{!}}[[Conkuistador/recruit|Conkuistador]]{{!}}{{!}}5 | ||
{{!}}} | {{!}}} | ||
===Dragon Quest VI=== | |||
{{Spell | |||
|console=DS | |console=DS | ||
|name=Heal | |name=Heal | ||
|flavor=Restores at least 30 HP to a single ally. | |flavor=Restores at least 30 HP to a single ally. | ||
|mp=2 | |mp=2 | ||
|effect=Heals 30 HP (unless it heals the target completely) to party members | |effect=Heals 30~40 HP (unless it heals the target completely) to party members in battle.}} | ||
{{{!}} cellspacing{{=}}"0" cellpadding{{=}}"2" border{{=}}"1" | {{{!}} cellspacing{{=}}"0" cellpadding{{=}}"2" border{{=}}"1" | ||
! style{{=}}"background:#77479B; color: white;"{{!}}Name | ! style{{=}}"background:#77479B; color: white;"{{!}}Name | ||
Line 82: | Line 90: | ||
{{!}}[[Hero (Dragon Quest VI)|Hero]]{{!}}{{!}}4 | {{!}}[[Hero (Dragon Quest VI)|Hero]]{{!}}{{!}}4 | ||
{{!}}} | {{!}}} | ||
Heal is already known by several party members upon joining the party or after leveling up. Everyone else can obtain it at the first rank of the [[Priest]] vocation. | Heal is already known by several party members upon their joining the party or after leveling up. Everyone else can obtain it at the first rank of the [[Priest]] vocation. | ||
===Dragon Quest VII=== | |||
{{Spell | |||
|console=PSX | |console=PSX | ||
|name=Heal | |name=Heal | ||
|flavor=Heal 30 HP to an ally. | |flavor=Heal 30 HP to an ally. | ||
|mp=2 | |mp=2 | ||
|effect=Heals 30 HP (unless it heals the target completely) to an ally.}} | |effect=Heals 30~40 HP (unless it heals the target completely) to an ally.}} | ||
{{{!}} cellspacing{{=}}"0" cellpadding{{=}}"2" border{{=}}"1" | {{{!}} cellspacing{{=}}"0" cellpadding{{=}}"2" border{{=}}"1" | ||
! style{{=}}"background:#77479B; color: white;"{{!}}Name | ! style{{=}}"background:#77479B; color: white;"{{!}}Name | ||
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{{!}}[[Maribel]]{{!}}{{!}}10 | {{!}}[[Maribel]]{{!}}{{!}}10 | ||
{{!}}} | {{!}}} | ||
===Dragon Quest VIII=== | |||
The basic Heal spell is already known by [[Angelo]] upon joining, and is learned by [[Hero (Dragon Quest VIII)|the Hero]] at level 3. By investing 10 points into the Humanity skill, [[Yangus]] can also learn this spell. | |||
===Dragon Quest IX=== | |||
{{{!}} cellspacing{{=}}"0" cellpadding{{=}}"2" border{{=}}"1" | |||
! style{{=}}"background:#77479B; color: white;"{{!}}Name | |||
! style{{=}}"background:#77479B; color: white;"{{!}}Level | |||
{{!}}- | |||
{{!}}[[Priest]]{{!}}{{!}}-- | |||
{{!}}- | |||
{{!}}[[Paladin]]{{!}}{{!}}7 | |||
{{!}}- | |||
{{!}}[[Minstrel]]{{!}}{{!}}3 | |||
{{!}}- | |||
{{!}}[[Ranger]]{{!}}{{!}}10 | |||
{{!}}- | |||
{{!}}[[Sage]]{{!}}{{!}}2 | |||
{{!}}- | |||
{{!}}[[Thief]]{{!}}{{!}}9 | |||
{{!}}- | |||
{{!}}[[Luminary]]{{!}}{{!}}4 | |||
{{!}}} | |||
==Gallery== | ==Gallery== |
Revision as of 19:39, 30 July 2014
Heal | |
---|---|
Japanese | ホイミ |
Rōmaji | Hoimi |
Type | Restorative |
Heal is a recurring spell in the Dragon Quest series. As its name suggests, it functions to restore the Hit Points of the character it is used on. As the seminal spell of the franchise, Heal is almost always the first spell learned by the Hero/Heroine in their adventure.
Heal and its variations are commonly learned by Priests and the game's Hero. Healslimes also know Heal, with more powerful palette swaps knowing improved versions of the spell.
Appearances
Dragon Quest I
Heal is learned by The Hero at Level 3. In the original version it will restore 10~17 HP for 4 MP, and 25~30 for 3 MP in the remakes.
Dragon Quest II
The Prince of Cannock knows the spell upon being recruited. It restores 23~42 hit points in the original, and 25~30 in the remakes. Both versions cost 3 MP.
Dragon Quest III
Heal restores 30~40 HP for 3 MP, and is learned by the following characters:
Name | Level |
---|---|
Hero | 4 |
Priest | 2 |
Sage | 2 |
Heal is automatically learned by one who is a Priest from the beginning, but those who become a Priest or Sage in the Alltrades Abbey need to advance one Level to learn it.
The Hero can learn it much sooner for use in battle in the NES Version if a glitch is exploited in Rudia's Tavern where too many companions are registered, though it will prevent The Hero from being able to learn it for use on the world map.
Dragon Quest IV
Heal (DS) | ||
---|---|---|
MP | 2 | |
Effect | Heals 30~40 HP (unless it heals the target completely) to party members in battle. | |
Flavor text | Restores at least 30 HP to a single ally. |
The basic heal spell is known by Kiryl and Meena at level 1. Healie and Laurel also know the spell. Dragon Quest IV is the installment that finalized the MP cost and HP range of the spell, with no subsequent game deviating from this new standard.
Dragon Quest V
Name | Level |
---|---|
Healslime | -- |
Slime knight | -- |
Dwight | -- |
Hero | 4 |
Conkuistador | 5 |
Dragon Quest VI
Heal (DS) | ||
---|---|---|
MP | 2 | |
Effect | Heals 30~40 HP (unless it heals the target completely) to party members in battle. | |
Flavor text | Restores at least 30 HP to a single ally. |
Name | Level |
---|---|
Milly | -- |
Nevan | -- |
Amos | -- |
Goowain | -- |
Healie | -- |
Kingsley | -- |
Hero | 4 |
Heal is already known by several party members upon their joining the party or after leveling up. Everyone else can obtain it at the first rank of the Priest vocation.
Dragon Quest VII
Heal (PSX) | ||
---|---|---|
MP | 2 | |
Effect | Heals 30~40 HP (unless it heals the target completely) to an ally. | |
Flavor text | Heal 30 HP to an ally. |
Name | Level |
---|---|
Hero | -- |
Maribel | 10 |
Dragon Quest VIII
The basic Heal spell is already known by Angelo upon joining, and is learned by the Hero at level 3. By investing 10 points into the Humanity skill, Yangus can also learn this spell.
Dragon Quest IX
Name | Level |
---|---|
Priest | -- |
Paladin | 7 |
Minstrel | 3 |
Ranger | 10 |
Sage | 2 |
Thief | 9 |
Luminary | 4 |
Gallery
This page uses CC BY-SA-licensed content from FANDOM. |