Balhib: Difference between revisions
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{{Monster Infobox | {{Monster Infobox | ||
|title=Balhib | |title=Balhib | ||
|image=[[File:DQV_Balhib.png|300px | |image=[[File:DQV_Balhib.png|300px]] | ||
|caption=Art by [[Akira Toriyama]] | |caption=Art by [[Akira Toriyama]] | ||
|kanji=ゴールデンゴーレム | |kanji=ゴールデンゴーレム | ||
|romanji={{tt|Golden | |romanji={{tt|Gōruden gōremu|Golden golem}} | ||
|old=GoldGolem | |old=GoldGolem | ||
|firstappear={{DQ5}} | |firstappear={{DQ5}} | ||
}} | }} | ||
The '''Balhib''' | The '''Balhib''' is a recurring monster in the {{DQSeries}}. Introduced in {{DQ5}}, it is a winged, centaur-like monster armed with an axe and brilliant, golden skin. | ||
==Characteristics== | ==Characteristics== | ||
Balhibs are absurd parodies of the classic centaur, having a reptilian lower half that terminates in a long tail and a back covered by two bat wings. They are usually portrayed as powerful monsters, having many strengths granted to them. As indicated by their original names, they are apparently made of gold and will drop a very large sum when defeated. | Balhibs are absurd parodies of the classic centaur, having a reptilian lower half that terminates in a long tail and a back covered by two bat wings. Their upper body is that of a muscular older man with a tall pair of horns, a wild mane of long purple hair, and a bushy mustache and eyebrows. They are usually portrayed as powerful monsters, having many strengths granted to them. As indicated by their original names, they are apparently [[Material family|made of gold]] and will drop a very large sum when defeated. | ||
==Appearances== | ==Appearances== | ||
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{{DQ5Enemy | {{DQ5Enemy | ||
|name=Balhib | |name=Balhib | ||
|kanji= | |kanji=ゴールデンゴーレム | ||
|romanji= | |romanji=Gōruden gōremu | ||
|bestiaryNumber=153 | |bestiaryNumber=#153 | ||
|sprite=[[File:Balhib DQV SNES.png]] | |sprite=[[File:Balhib DQV SNES.png]] | ||
|hp=280 | |hp=280 | ||
Line 61: | Line 61: | ||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
{{ | {{DQ11Enemy | ||
|name=Balhib | |||
|kanji=ゴールデンゴーレム | |||
|romanji=Gōruden gōremu | |||
|bestiaryNumber=#333 | |||
|family=[[Demon family|Demon]] & [[Floating "family"|floating]] | |||
|description=Great, golden statues magically filled with life force. Once they have identified an enemy, they will not rest until it has been utterly annihilated. | |||
|sprite=[[Image:Balhib XI sprite.png]] | |||
|hp=566 | |||
|mp=20 | |||
|attack=303 | |||
|defense=245 | |||
|agility=146 | |||
|exp=1,457 | |||
|gold=523 | |||
|spells=[[Kaswoosh]] | |||
|skills=Parry<br>Brings its weapon crashing down (125% damage)<br>Swings its weapon with reckless abandon (three random attacks on party members at 60% damage each) | |||
|items=[[Drasilian sovereign]]{{fraction|1|64}}<br>[[Gold bar]]{{fraction|1|128}} | |||
|locations=[[The Hotto Steppe|The Hotto Steppe - Southern Whale Way Station]] (second act)<br>[[Fortress of Fear]] (second act)<br>[[Ruby Path of Doom]] ([[3DS]] and ''Definitive Edition'' only) | |||
|evasion=N/a | |||
|fire-resist=0% | |||
|ice-resist=0% | |||
|wind-resist=25% | |||
|rock-resist=0% | |||
|light-resist=25% | |||
|dark-resist=25% | |||
|zap-resist=0% | |||
|drain-resist=0% | |||
|whack-resist=100% | |||
|poof-resist=50% | |||
|poison-resist=0% | |||
|paralysis-resist=50% | |||
|fuddle-resist=50% | |||
|snooze-resist=50% | |||
|dazzle-resist=50% | |||
|sap-resist=0% | |||
|blunt-resist=0% | |||
|deceleratle-resist=0% | |||
|spooky-aura-anthamatize-resist=0% | |||
|fizzle-resist=75% | |||
|stun-resist=99% | |||
|stumble-resist=100% | |||
|charm-resist=50% | |||
|beguile-resist=50% | |||
|double-down-resist=0% | |||
|elemental-resist=0% | |||
}} | |||
{{DQ11Enemy | |||
|name=Malicious balhib | |||
|kanji=ゴールデンゴーレム・邪 | |||
|romanji={{tt|Gōruden gōremu・ja|Golden golem・evil}} | |||
|bestiaryNumber=#529 | |||
|family=[[Demon family|Demon]] & [[Floating "family"|floating]] | |||
|description=Balhibs who have morphed into a truly malevolent form under the malign influence of infinite evil. | |||
|sprite=[[Image:Balhib XI sprite.png]] | |||
|hp=650 | |||
|mp=40 | |||
|attack=342 | |||
|defense=283 | |||
|agility=166 | |||
|exp=3,085 | |||
|gold=823 | |||
|spells=[[Kaswoosh]] | |||
|skills=Parry<br>Brings its weapon crashing down (125% damage)<br>Swings its weapon with reckless abandon (three random attacks on party members at 60% damage each) | |||
|items=[[Drasilian sovereign]]{{fraction|1|32}}<br>[[Gold bar]]{{fraction|1|128}} | |||
|locations=[[Gallopolis]] Region (third act)<br>[[Mount Pang-Lai]] (third act) | |||
|evasion=N/a | |||
|fire-resist=0% | |||
|ice-resist=0% | |||
|wind-resist=25% | |||
|rock-resist=0% | |||
|light-resist=25% | |||
|dark-resist=25% | |||
|zap-resist=0% | |||
|drain-resist=0% | |||
|whack-resist=100% | |||
|poof-resist=50% | |||
|poison-resist=0% | |||
|paralysis-resist=50% | |||
|fuddle-resist=50% | |||
|snooze-resist=50% | |||
|dazzle-resist=50% | |||
|sap-resist=0% | |||
|blunt-resist=0% | |||
|deceleratle-resist=0% | |||
|spooky-aura-anthamatize-resist=0% | |||
|fizzle-resist=75% | |||
|stun-resist=99% | |||
|stumble-resist=100% | |||
|charm-resist=50% | |||
|beguile-resist=50% | |||
|double-down-resist=0% | |||
|elemental-resist=0% | |||
}} | |||
==={{DQM}}=== | ==={{DQM}}=== | ||
{{DQMEnemy | {{DQMEnemy | ||
|name=GoldGolem | |name=GoldGolem | ||
|kanji= | |kanji= ゴールデンゴーレム | ||
|romanji= | |romanji=Gōruden gōremu | ||
|sprite=[[File:Goldgolem.png]] | |sprite=[[File:Goldgolem.png]] | ||
|level=75 | |level=75 | ||
Line 113: | Line 207: | ||
{{DQM2Enemy | {{DQM2Enemy | ||
|name=GoldGolem | |name=GoldGolem | ||
|kanji= | |kanji= ゴールデンゴーレム | ||
|romanji= | |romanji=Gōruden gōremu | ||
|sprite= | |sprite= | ||
|level=75 | |level=75 | ||
Line 172: | Line 266: | ||
}} | }} | ||
{{clear}} | {{clear}} | ||
==={{DQTact}}=== | |||
Balhib appears as an A-rank monster of the Inorganic family as part of the limited ''Dragon Quest V'', appearing alongside [[Grandmaster Nimzo]] on his banner. It can participate in [[Slon the Rook]]'s Battle Road as a party member. | |||
{{DQTactEnemy | |||
|name=Balhib | |||
|kanji=ゴールデンゴーレム | |||
|romanji=Gōruden gōremu | |||
|sprite=[[Image:DQT Balhib.png]] | |||
|family=[[Image:Tact Icon Material.png|48px]]<br>Inorganic | |||
|rank=[[Image:DQTact Rank Icon A.png|48px]] | |||
|role=[[Image:DQTact AttackType.png|48px]]<br>Attack | |||
|lvl=110 | |||
|hp=656 | |||
|mp=240 | |||
|move=4 | |||
|attack=478 | |||
|defense=370 | |||
|agility=295 | |||
|wisdom=172 | |||
|weight=35 | |||
|bskill1=[[Dazzling Slash]] | |||
|bskill2=[[Tempest Slash]] | |||
|bskill3=[[Dazzling Multislash]] | |||
|askill1=Rare [[Buff]] / Stats Up | |||
|askill2=Sizz Res +25 / Stats Up | |||
|askill3=Dazzling Multislash Potency +5% / Stats Up | |||
|askill4=Crack Res +25 / Stats Up | |||
|askill5=Dazzling Multislash Potency +5% / Stats Up | |||
|lperk1=Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it. | |||
|bperk1=ATK +10 | |||
|bperk2=DEF +15 | |||
|bperk3=Dazzling Multislash Potency +2% | |||
|aperk1='''Rare Buff''': Rarely greatly raises DEF for 4 turns at action start. | |||
|frizz-resist=Normal | |||
|sizz-resist=Half Res | |||
|crack-resist=Half Res | |||
|woosh-resist=Very Weak | |||
|bang-resist=Normal | |||
|zap-resist=Normal | |||
|zam-resist=Very Weak | |||
|snooze-resist=Normal | |||
|poison-resist=Immune | |||
|physical-seal-resist=Normal | |||
|spell-seal-resist=Normal | |||
|martial-seal-resist=Normal | |||
|breath-seal-resist=Normal | |||
|hobble-resist=Super Weak | |||
|stun-resist=Normal | |||
|blind-resist=Normal | |||
|curse-resist=Normal | |||
|paralysis-resist=Half Res | |||
|confusion-resist=Super Weak | |||
|charm-resist=Normal | |||
}} | |||
==Etymology== | |||
The word ''balhib'' is a term used by medieval Egyptians to refer to the Great Sphinx of Giza, a statue depicting a sphinx, which is a mythological creature that had the head of a man and the body of a lion. | |||
==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
Balhib Super Famicom.png|Super Famicom artwork | Image:Balhib Super Famicom.png|Super Famicom artwork | ||
Goldgolem.png|''DQM'' sprite | Image:DQXI Balhib.jpg|''XI'' polygon model | ||
Balhib psx.gif|''DQM I&II'' sprite | Image:DQXI Malicious Balhib.jpg|A malicious balhib | ||
Balhib joker 2.png|''Joker 2'' model | Image:Goldgolem.png|''DQM'' sprite | ||
Image:Balhib psx.gif|''DQM I&II'' sprite | |||
Image:Balhib joker 2.png|''Joker 2'' model | |||
Image:DQMBR Balhib.png|''Battle Road Victory'' cut-in | |||
Image:DQMBRV Balhib1.png | |||
Image:DQotS Balhib.jpg|''Stars'' model | |||
Image:DQT Balhib Nimzo.jpg|Balhib and Grandmaster Nimzo in ''Tact'' | |||
Image:DQTCG Balhib.jpg|''DQ'' Trading Card | |||
Image:DQSB Balhib.jpg|''Scan Battlers'' card | |||
</gallery></center> | </gallery></center> | ||
==Related Monsters== | ==Related Monsters== | ||
*[[Bilhaw]] | *[[Bilhaw]] | ||
*[[Emerald demon]] (Dragon Quest X) | *[[Emerald demon]] (''Dragon Quest X'') | ||
*[[ | *[[Harmachis]] | ||
[[Category:Dragon Quest V enemies]] | [[Category:Dragon Quest V enemies]] | ||
[[Category:Dragon Quest X enemies]] | |||
[[Category:Dragon Quest X bosses]] | |||
[[Category:Dragon Quest XI enemies]] | [[Category:Dragon Quest XI enemies]] | ||
[[Category:Dragon Quest Monsters enemies]] | [[Category:Dragon Quest Monsters enemies]] | ||
[[Category:Dragon Quest Monsters 2 enemies]] | [[Category:Dragon Quest Monsters 2 enemies]] | ||
[[Category:Dragon Quest Monsters: Joker 2 enemies]] | [[Category:Dragon Quest Monsters: Joker 2 enemies]] | ||
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D enemies]] | |||
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies]] | |||
[[Category:Dragon Quest Monsters: Super Light enemies]] | |||
[[Category:Dragon Quest of the Stars enemies]] | |||
[[Category:Dragon Quest Tact monsters]] |
Revision as of 17:48, 8 December 2021
Dragon Quest monster | |
---|---|
Balhib | |
File:DQV Balhib.png Art by Akira Toriyama | |
Japanese | ゴールデンゴーレム |
Romaji | Gōruden gōremu |
First appearance | Dragon Quest V: Hand of the Heavenly Bride |
Old localization | GoldGolem |
The Balhib is a recurring monster in the Dragon Quest series. Introduced in Dragon Quest V: Hand of the Heavenly Bride, it is a winged, centaur-like monster armed with an axe and brilliant, golden skin.
Characteristics
Balhibs are absurd parodies of the classic centaur, having a reptilian lower half that terminates in a long tail and a back covered by two bat wings. Their upper body is that of a muscular older man with a tall pair of horns, a wild mane of long purple hair, and a bushy mustache and eyebrows. They are usually portrayed as powerful monsters, having many strengths granted to them. As indicated by their original names, they are apparently made of gold and will drop a very large sum when defeated.
Appearances
Dragon Quest V: Hand of the Heavenly Bride
Sprite | HP | MP | Attack | Defense |
280 | 23 | 175 | 130 | |
Agility | Experience | Gold | Tame Rate | |
125 | 130 | 1023 | N/A |
Bestiary No. | #153 |
Spell(s) | Kaswoosh |
Skill(s) | Flails weapon (125% damage) |
Location(s) | Talon Tower Nadiria Mt. Zugzwang |
Item dropped | Hela's hammer1⁄64 |
Evasion | Frizz resistance * | Sizz resistance * | Fire Breath resistance * | |
0/64 | 20% | 20% | 20% | |
Bang resistance * | Crack resistance * | Ice Breath resistance * | Woosh resistance * | |
20% | 20% | 20% | 67% | |
Zap resistance * | Drain Magic resistance * | Whack resistance * | Kamikazee resistance * | |
20% | 0% | 100% | 67% | |
Poof resistance | Poison resistance * | Fuddle resistance | Snooze resistance * | |
0% | 67% | 100% | 20% | |
Dazzle resistance * | Sap resistance * | Fizzle resistance | Stun resistance * | |
67% | 20% | 0% | 100% | |
PS2 model | DS & Mobile sprite |
Introduced as a monster found around the end of the game in places such as Talon Tower and Nadiria. They have a large amount of HP, can deliver strong physical attacks, and cast Kaswoosh on the player's party. The amount of gold they drop is usually worth the risk of fighting them, though.
Dragon Quest XI: Echoes of an Elusive Age
Sprite | HP | MP | Attack |
566 | 20 | 303 | |
Defense | Agility | Experience | Gold |
245 | 146 | 1,457 | 523 |
Bestiary no. | #333 |
Family | Demon & floating |
In-game description | Great, golden statues magically filled with life force. Once they have identified an enemy, they will not rest until it has been utterly annihilated. |
Spell(s) | Kaswoosh |
Skill(s) | Parry Brings its weapon crashing down (125% damage) Swings its weapon with reckless abandon (three random attacks on party members at 60% damage each) |
Location(s) | The Hotto Steppe - Southern Whale Way Station (second act) Fortress of Fear (second act) Ruby Path of Doom (3DS and Definitive Edition only) |
Item(s) dropped | Drasilian sovereign1⁄64 Gold bar1⁄128 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 0% | 0% | 25% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | 25% | 25% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 50% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
50% | 50% | 50% | 50% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
75% | 99% | 100% | 50% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
50% | 0% | 0% |
Sprite | HP | MP | Attack |
650 | 40 | 342 | |
Defense | Agility | Experience | Gold |
283 | 166 | 3,085 | 823 |
Bestiary no. | #529 |
Family | Demon & floating |
In-game description | Balhibs who have morphed into a truly malevolent form under the malign influence of infinite evil. |
Spell(s) | Kaswoosh |
Skill(s) | Parry Brings its weapon crashing down (125% damage) Swings its weapon with reckless abandon (three random attacks on party members at 60% damage each) |
Location(s) | Gallopolis Region (third act) Mount Pang-Lai (third act) |
Item(s) dropped | Drasilian sovereign1⁄32 Gold bar1⁄128 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 0% | 0% | 25% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | 25% | 25% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 50% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
50% | 50% | 50% | 50% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
75% | 99% | 100% | 50% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
50% | 0% | 0% |
Dragon Quest Monsters
Sprite | Level cap * | HP growth | MP growth |
75 | 3/5 | 2/5 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
3/5 | 5/5 | 5/5 | 5/5 |
Family | Material |
In-game description | |
Abilities | TatsuCall, Surge, BigBang |
Habitat | Only obtainable through breeding |
Breeding chart | IceMan x LavaMan |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
Strong | Strong | Strong | Strong |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
Strong | Strong | Strong | Weak |
Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
Weak | Weak | Weak | Immune |
Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
Immune | Immune | Immune | Immune |
Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
Immune | Immune | Immune | Immune |
Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
Strong | Strong | Strong | Strong |
Decelerate Resistance * | Curse Resistance | ||
Strong | Immune |
Dragon Quest Monsters 2
Sprite | Level cap * | HP growth | MP growth |
75 | 7/10 | 6/10 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
7/10 | 8/10 | 7/10 | 6/10 |
Family | Material |
In-game description | |
Abilities | BigBang, Surge, TatsuCall |
Habitat | |
Breeding chart | IceMan x LavaMan LavaMan x BossTroll |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
Strong | Strong | Strong | Strong |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
Strong | Strong | Strong | Weak |
Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
Strong | Weak | Weak | Weak |
Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
Immune | Immune | Immune | Immune |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
Immune | Immune | Immune | Immune |
Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
Immune | Strong | Strong | Strong |
Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
Strong | Strong | Immune |
Dragon Quest Monsters: Joker 2
Balhib | |
---|---|
Family | Material |
Rank | A |
Size | S |
Weapons | Swords, Axes, Spears, Staves |
Traits | Gold Getter, Crafty Devil |
Resistances | Immune to Woosh, Drain Magic, and Dim |
Skill | Cursader |
Location | - |
Breeding chart | Gold golem x Firn fiend x Golem x Magmalice |
Dragon Quest Tact
Balhib appears as an A-rank monster of the Inorganic family as part of the limited Dragon Quest V, appearing alongside Grandmaster Nimzo on his banner. It can participate in Slon the Rook's Battle Road as a party member.
Family | Rank | Role | ||
Inorganic |
Attack |
|||
Max Level | HP | MP | Move | |
110 | 656 | 240 | 4 | |
Attack | Defense | Agility | Wisdom | Weight |
478 | 370 | 295 | 172 | 35 |
First | Second | Third | ||
Dazzling Slash | Tempest Slash | Dazzling Multislash | ||
First | Second | Third |
Rare Buff / Stats Up | Sizz Res +25 / Stats Up | Dazzling Multislash Potency +5% / Stats Up |
Fourth | Fifth | |
Crack Res +25 / Stats Up | Dazzling Multislash Potency +5% / Stats Up | |
First | |
Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it. | |
First | Second | Third |
ATK +10 | DEF +15 | Dazzling Multislash Potency +2% |
First | |
Rare Buff: Rarely greatly raises DEF for 4 turns at action start. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Normal | Half Res | Half Res | Very Weak | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Normal | Normal | Very Weak | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Immune | Normal | Normal | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Super Weak | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Half Res | Super Weak | Normal |
Etymology
The word balhib is a term used by medieval Egyptians to refer to the Great Sphinx of Giza, a statue depicting a sphinx, which is a mythological creature that had the head of a man and the body of a lion.
Gallery
Related Monsters
- Bilhaw
- Emerald demon (Dragon Quest X)
- Harmachis