Tentacular: Difference between revisions
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|kanji=クラーゴン | |kanji=クラーゴン | ||
|romanji=Kuragon | |romanji=Kuragon | ||
|sprite=[[Image:DQT Tentacular.png]] | |sprite=[[Image:DQT Tentacular.png|250px]] | ||
|family=[[Image:Tact Icon Nature.png|48px]]<br>Nature | |family=[[Image:Tact Icon Nature.png|48px]]<br>Nature | ||
|rank=[[Image:DQTact Rank Icon A.png|48px]] | |rank=[[Image:DQTact Rank Icon A.png|48px]] |
Revision as of 01:47, 14 June 2022
Dragon Quest monster | |
---|---|
Tentacular | |
Art by Akira Toriyama | |
Japanese | クラーゴン |
Romaji | Kuragon |
First appearance | Dragon Quest III |
Old localization | Kragacles Kragon Kragacle |
The Tentacular is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest III. It is an aggressive and powerful variant of the King squid inspired by the mythological Kraken.
Characteristics
Tentaculars are enormous squids that have light orange bodies with purple tinges on their head and mantle, as well as the suckers on their many tentacles. They are among the most dangerous monster that can be encountered out at sea, being capable of attacking up to three times in a single turn in their original appearance.
The tentaculars faced in XI have grown to truly enormous proportions, matching those of their cousin Khalamari, and are aided in battle by their left and right tentacles, which will attack individually and protect its main body. They are powerful enough to fling around ships with ease and unleash devastating attacks with their tentacles that can knock seafarers on their feet. The molluscs can now also breathe out both ice-cold breath and sweet breath as part of their offensive capabilities.
Appearances
Dragon Quest III: The Seeds of Salvation
Sprite | Level | HP | MP | |
38 | 450 | 0 | ||
Attack | Defense | Agility | Experience | Gold |
150 | 10 | 52 | 2090 | 160 |
Bestiary No. | #116 |
Spell(s) | None |
Skill(s) | Desperate attack Flee Occasionally attacks up to three times |
Location(s) | Alefgard ocean |
Item Dropped | Seed of Life1⁄128 |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0/64 | 25% | 70% | 0% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
0% | 100% | 25% | 0% | ||
Poof Resistance | Fuddle Resistance | Snooze Resistance | Dazzle Resistance | ||
100% | 25% | 25% | 25% | ||
Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * | |||
100% | 0% | 25% |
Dragon Quest VIII: Journey of the Cursed King
Sprite | HP | MP | Attack |
502 | 20 | 174 | |
Defense | Agility | Experience | Gold |
40 | 45 | 303 | 52 |
Bestiary no. | #259 |
Family | Aquatic |
In-game description | Rulers of the deep sea, these monsters boast incredible vitality. Generally speaking, they are nearly impossible to defeat with physical attacks alone. |
Spell(s) | None |
Skill(s) | Flee Sometimes attacks twice per round |
Location(s) | Ocean |
Item(s) dropped | Antidotal herb1⁄8 Full moon ring1⁄256 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0/64 | 0% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
0% | 0% | 0% | 0% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
0% | 0% | 0% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
15% | 15% | 15% | 50% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
15% | 15% | 15% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
50% | 15% | 0% |
Dragon Quest X
Reappearing from the start of Version 5 onwards, they are first seen in the Demon Realm.
This article is a stub. You can help by expanding it. |
Dragon Quest XI: Echoes of an Elusive Age
During the party's first visit to Lonalulu, they offer to help out the villagers by defeating a tentacular that has been terrorizing the village. If the player talks to the cannon lady in Lonalulu, she tells them that tentaculars hate loud noises and offers to lend the party her kanono cannon. The party sails out to sea where they encounter the sailors from Lonalulu, who try to warn them about the rampaging squid. Sylvando will fire the cannon at the tentacular, which will cause it and its tentacles to be confused at the beginning of battle and reduces their Attack and Defence.
In the 2D modes of the Nintendo 3DS and Definitive Edition, the tentacular is instead aided by a pair of squid kids in battle and will call for help if they are defeated instead of regenerating its tentacles.
Sprite | HP | MP | Attack |
1,345 | 20 | 161 | |
Defense | Agility | Experience | Gold |
128 | 79 | 6,000 | 4,000 |
Bestiary no. | #126 |
Family | Nature |
In-game description | Massive, muscular molluscs that look a lot like squid. Sailors are scared senseless of them, as they're strong enough to sling boats about with ease. |
Spell(s) | None |
Skill(s) | Occasionally acts twice per turn Assesses the situation (wastes turn) Regenerates its tentacles Call for help (Squid kids, 2D versions only) Rocks the boat (damages entire party and can knock down) Multifists Chilly Breath Sweet Breath |
Location(s) | The Open Seas near Lonalulu (first act) |
Item(s) dropped | N/a |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | -110% | 50% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | 0% | 0% | -110% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 100% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
50% | 50% | 25% | 50% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
25% | 25% | 25% | 25% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 99% | 100% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
100% | 25% | 25% |
Sprite | HP | MP | Attack |
1,550 | 20 | 262 | |
Defense | Agility | Experience | Gold |
204 | 89 | 2,700 | 400 |
Bestiary no. | #126 |
Family | Nature |
In-game description | Massive, muscular molluscs that look a lot like squid. Sailors are scared senseless of them, as they're strong enough to sling boats about with ease. |
Spell(s) | None |
Skill(s) | Occasionally acts twice per turn Assesses the situation (wastes turn) Regenerates its tentacles Rocks the boat (damages entire party and can knock down) Multifists Chilly Breath Sweet Breath |
Location(s) | The Open Sea - North (second act) |
Item(s) dropped | Special medicine1⁄8 Full moon ring1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | -110% | 50% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | 0% | 0% | -110% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 0% | 100% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
50% | 50% | 25% | 50% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
25% | 25% | 25% | 25% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 99% | 100% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
100% | 25% | 25% |
Sprite | HP | MP | Attack |
2,080 | 20 | 330 | |
Defense | Agility | Experience | Gold |
272 | 127 | 6,000 | 960 |
Bestiary no. | #484 |
Family | Nature |
In-game description | Tentaculars who have morphed into a truly malevolent form under the malign influence of infinite evil. |
Spell(s) | None |
Skill(s) | Occasionally acts twice per turn Assesses the situation (wastes turn) Regenerates its tentacles Rocks the boat (damages entire party and can knock down) Multifists C-c-cold Breath Sweet Breath |
Location(s) | The Open Sea - north (third act, rainy seas between Insula Orientalis and Insula Borealis) The Open Sea - south (third act, rainy seas east of Insula Incognita) |
Item(s) dropped | Special medicine1⁄8 Full moon ring1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | -110% | 50% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | 0% | 0% | -110% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 25% | 100% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
50% | 50% | 25% | 50% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
25% | 25% | 25% | 25% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 99% | 100% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
100% | 25% | 25% |
Dragon Quest Monsters: Super Light
This article is a stub. You can help by expanding it. |
Dragon Quest of the Stars
This article is a stub. You can help by expanding it. |
Dragon Quest Tact
Tentacular appears as an A-rank monster of the Nature family during the limited Dragon Quest VIII event alongside Angelo on his banner.
Family | Rank | Role | ||
Nature |
Debuff |
|||
Max Level | HP | MP | Move | |
110 | 1,088 | 286 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
310 | 376 | 347 | 150 | 35 |
First | Second | Third | ||
Invigorate | Captivating Glacier* | Probing Tentacles* | ||
First | Second | Third |
Cammo Jet / Stats Up | Frizz Res +25 / Stats Up | Probing Tentacles Potency +5% / Stats Up Bind Success Rate +5% |
Fourth | Fifth | |
Zam Res +25 / Stats Up | Probing Tentacles Potency +5% / Stats Up Bind Success Rate +5% |
|
First | |
Raises martial potency of nature allies, including itself, by 10% in a 5x5 square around it. | |
First | Second | Third |
Max HP +20 | DEF +15 | Probing Tentacles Potency +2% |
First | |
Cammo Jet: Greatly raises Move for 1 turn at action start on even turns. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Half Res | Normal | Normal | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Very Weak | Very Weak | Half Res | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Normal | Half Res | Normal | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Super Weak | Normal | Super Weak | Immune | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Normal | Normal | Half Res |