Cumulus vex: Difference between revisions

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{{Monster Infobox
{{Monster Infobox
|title=Cumulus vex
|title=Cumulus vex
|image=[[Image:Cumulus_Vex.png|center|190px]]
|image=[[Image:Cumulus_Vex.png|center|250px]]
|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|kanji=ヘルクラウダー
|kanji=ヘルクラウダー
|romanji={{tt|Hell Clouder|heru kuraudā}}
|romanji={{tt|Hell Clouder|Heru kuraudā}}
|firstappear=''[[Dragon Quest VII]]''
|firstappear=''[[Dragon Quest VII]]''
|old=HellCloud
}}
}}


The '''cumulus vex''' (formerly '''HellCloud''') is a boss is the game ''[[Dragon Quest VII]]'' and a regular enemy in ''[[Dragon Quest IX]]''.
The '''Cumulus Vex''' is a recurring monster in the {{DQSeries}}, first appearing as a boss in ''[[Dragon Quest VII]]''. It is a king of the skies whose body is made up of clouds.
 
==Characteristics==
Cumulus vex has the appearance of an old wizard whose body and clothes are completely composed of [[Elemental family|golden clouds]]. It has solid green eyes, pointed ears, and a long majestic beard that reaches down to its feet. On top of its head, it has two long strands of "hair" that stick up like horns while the rest seems to blend in with the billowing robes it is wearing. Its hands have three digits each and the bottom of its body is surrounded by grey stormclouds. It is a fearsome enemy to face in battle, calling upon razor-sharp blasts of wind that rip apart its enemies and overwhelming the unprepared with sheer numbers due to its ability to call upon '''sky fries''' to aid it in battle. In the Nintendo 3DS version, it speaks in wind-based puns. Although the cumulus vex was a boss in its first appearance, it went on to become a regular enemy when it reappeared in ''IX''.


==Appearances==
==Appearances==
===''[[Dragon Quest VII]]''===
===''[[Dragon Quest VII]]''===
{{Enemy
{{DQ7Enemy
|float=
|image=[[Image:hellcloudvii.PNG|150 px]]
|name=Cumulus vex
|name=Cumulus vex
|game=Dragon Quest VII
|kanji= ヘルクラウダー
|console=PSX
|romanji=Heru kuraudā
|romanji=
|sprite=[[Image:Hellcloudvii.PNG]]
|hp=3000
|hp=3080
|mp=255
|mp=Unlimited
|exp=2160
|gold=604
|attack=185
|attack=185
|defense=91
|defense=91
|agility=96
|agility=96
|experience=2160
|tameRate=N/a
|gold=604
|bestiaryNumber=#291
|droppedItem=
|skills=Call For Help ([[BabyCloud]]) <br> Acts Twice Per Turn <br> [[Thin Air]] <br> [[Wind Sickles]]
|spells=
|spells=
|family=Elemental
|skills=Can act twice per turn<br>[[Wind Sickles]]<br>[[Thin Air]]<br>Call for help ([[Sky fry]])
|bestiaryNumber=291
|locations=[[Sanctum of the Cirrus]]
|captureRate=
|items=N/a
|description=
|evasion={{fraction|2|64}}
|locations=Lefa Shrine
|frizz-resist=0%
|}}
|sizz-resist=0%
|bang-resist=0%
|crack-resist=0%
|woosh-resist=100%
|zap-resist=0%
|whack-resist=100%
|poof-resist=100%
|dazzle-resist=100%
|snooze-resist=100%
|drain-resist=100%
|fizzle-resist=100%
|fuddle-resist=100%
|sap-resist=100%
|poison-resist=100%
|stun-resist=100%
|ban-dance-resist=100%
|fire-breath-resist=0%
|cool-breath-resist=50%
|strike-resist=0%
|burning-breath-resist=100%
|army-resist=100%
|remake-changes=
}}*[[Floating "family"|Floating-type]]


The HellCloud is a tough boss. He can attack twice in one round. The HellCloud can use wind based attack like Vacuum, that hits all of the party for about ~60HP, and Windbeast, that hits one party member for ~80HP. He can also summon BabyClouds that make this fight more difficult.  
===Stategy===
The Cumulus vex is a tough boss, being able to attack twice in one turn. It uses wind-based attacks like Thin Air, that hits all of the party for about ~60HP, and Wind Sickles, that hits one party member for ~80HP (~100 in the 3DS version). Its ability to summon multiple sky fries makes the battle more difficult. Thankfully, sky fries can be put to sleep, have their spells sealed away, or confused to take them out of the action.


Attacks that hit more than one enemy are a help. The Flame Boomerang that can be bought in [[Gorges]] is also helpful because it hits all enemies with decreasing damage. The Boom spell is effective as well. However, Howl and Stampede doesn't work on the Hellcloud. Physical attackers should focus their attacks on the HellCloud or use Sword Dance. Magic uses should heal, buff the party, and use group spells on the BabyClouds or spells that attack all enemies.
Attacks that hit more than one enemy are very helpful. The Flame Boomerang that can be purchased in [[Aeolus Vale]] is also helpful because it hits all enemies with decreasing damage. [[Boom]] is effective as well. Unfortunately, [[Ruff]]'s Call of the Wild and the Shepherd's [[Lambpede]] are completely useless in the battle. Physical attackers should focus their attacks on the Cumulus vex or use Sword Dance. Spellcasters should keep the party healed, cast [[Kabuff]] and [[Oomph]] when necessary, and use group attack spells to defeat the sky fries. [[Magic Barrier]] can also be cast to help protect the party, but in the 3DS version, it no longer reduces the damage taken from its wind attacks.


Make sure that you keep your party's health is above ~80HP and that you are sufficiently buffed to achieve victory.
Make sure that you keep your party's health is above ~100HP and that you are sufficiently buffed to achieve victory.


===''[[Dragon Quest IX]]''===
===''[[Dragon Quest IX]]''===
{{Enemy
{{Enemy
|float=
|float=
|image=[[Image:|200px]]
|image=[[Image:DQIX Cumulus vex.png]]
|name=Cumulus Vex
|name=Cumulus Vex
|game=Dragon Quest IX
|game=Dragon Quest IX
|console=DS
|console=DS
|romanji=
|romanji=Heru kuraudā
|hp=268
|hp=268
|mp=40
|mp=40
Line 66: Line 91:
|}}
|}}


===Dragon Quest Tact===
==={{DQTact}}===
Cumulus Vex can be obtained during the Dragon Quest VII event.
Cumulus vex appears as an A-rank monster of the [[Material family|Inorganic family]] as part of the limited ''Dragon Quest VII'' event. It will join the player in Chapter 4, Episode 4 of the event quests, entitled The Cumulus Vex and it stars in its own Battle Road. Cumulus vex can be fully awakened by completing the [[Cathedral of Blight]] stages based on the Howling Cave at any difficulty.
{{DQTactEnemy
{{DQTactEnemy
|name=Cumulus Vex
|name=Cumulus Vex
|kanji=ヘルクラウダー
|kanji=ヘルクラウダー
|romanji={{tt|Hell Clouder|heru kuraudā}}
|romanji={{tt|Hell Clouder|heru kuraudā}}
|sprite= [[File:DQT_CumulusVex.png|400px]]
|sprite= [[Image:DQT_CumulusVex.png|250px]]
|family=[[Image:Tact Icon Material.png|40px]]<b>Inorganic
|family=[[Image:Tact Icon Material.png|50px]]<br>Inorganic
|rank=[[Image:DQTact Rank Icon A.png|40px]]
|rank=[[Image:DQTact Rank Icon A.png|50px]]
|role=
|role=[[Image:DQTact SupportType.png|50px]]<br>Support
|lvl=110
|lvl=110
|hp=967
|hp=967
|mp=382
|mp=382
|move=3
|move=2-3
|attack=271
|attack=271
|defense=261
|defense=261
Line 93: Line 118:
|askill4= Zam Res +25 / Stats Up
|askill4= Zam Res +25 / Stats Up
|askill5= Healing Wave Effect +5% / Stats Up
|askill5= Healing Wave Effect +5% / Stats Up
|lperk1= '''Inorganic Martial Potency +10%''': Raises inorganic martial potency by 10%
|lperk1= '''Inorganic Martial Potency +10%''': Raises inorganic martial potency of allies, including itself, by 10% in a 5x5 square around it.
|bperk1= Max HP +20
|bperk1= Max HP +20
|bperk2= AGL +15
|bperk2= AGL +15
|bperk3= Healing Wave Effect +2%
|bperk3= Healing Wave Effect +2%
|aperk1= None.
|aperk1= '''Move +1''': Raises Move by 1.
|frizz-resist= Half res
|frizz-resist= Half Res
|sizz-resist= Normal
|sizz-resist= Normal
|crack-resist= Very weak
|crack-resist= Very Weak
|woosh-resist= Normal
|woosh-resist= Normal
|bang-resist= Very weak
|bang-resist= Very Weak
|zam-resist=Half res
|zam-resist=Half Res
|zap-resist= Normal
|zap-resist= Normal
|snooze-resist= Normal
|snooze-resist= Normal
|poison-resist= Half res
|poison-resist= Half Res
|physical-seal-resist= Normal
|physical-seal-resist= Normal
|spell-seal-resist= Super weak
|spell-seal-resist= Super Weak
|martial-seal-resist= Half res
|martial-seal-resist= Half Res
|breath-seal-resist= Normal
|breath-seal-resist= Normal
|hobble-resist= Normal
|hobble-resist= Normal
Line 117: Line 142:
|paralysis-resist= Immune
|paralysis-resist= Immune
|confusion-resist= Normal
|confusion-resist= Normal
|charm-resist= Super weak
|charm-resist= Super Weak
}}
}}


Line 125: Line 150:
*[[Cumulus rex]]
*[[Cumulus rex]]
*[[Cumulus hex]]
*[[Cumulus hex]]
[[Category:Dragon Quest IX enemies]]
 
==Etymology==
Cumulus vex is named after [[Wikipedia:Cumulus cloud|cumulus cloud]]s, a type of cloud with a puffy white base that often leads to other types of clouds due to several factors and the English verb ''vex'', which means to annoy or irritate.
 
==Gallery==
<center><gallery>
Image:DQVII HellClouder.png|Boss encounter in the 3DS version
Image:DQT Hell Clouder.png
Image:DQW Hell Clouder.jpg|Cumulus vex in ''Walk''.
</gallery></center>
 
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest IX enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest Walk enemies]]
[[Category:Dragon Quest Walk bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact monsters]]

Revision as of 01:30, 12 October 2021

The Cumulus Vex is a recurring monster in the Dragon Quest series, first appearing as a boss in Dragon Quest VII. It is a king of the skies whose body is made up of clouds.

Characteristics

Cumulus vex has the appearance of an old wizard whose body and clothes are completely composed of golden clouds. It has solid green eyes, pointed ears, and a long majestic beard that reaches down to its feet. On top of its head, it has two long strands of "hair" that stick up like horns while the rest seems to blend in with the billowing robes it is wearing. Its hands have three digits each and the bottom of its body is surrounded by grey stormclouds. It is a fearsome enemy to face in battle, calling upon razor-sharp blasts of wind that rip apart its enemies and overwhelming the unprepared with sheer numbers due to its ability to call upon sky fries to aid it in battle. In the Nintendo 3DS version, it speaks in wind-based puns. Although the cumulus vex was a boss in its first appearance, it went on to become a regular enemy when it reappeared in IX.

Appearances

Dragon Quest VII

Cumulus vex (ヘルクラウダー Heru kuraudā) DQVII Logo.png
Sprite HP MP Attack Defense
Hellcloudvii.PNG 3080 Unlimited 185 91
Agility Experience Gold Tame Rate
96 2160 604 N/a
Bestiary No. #291
Spell(s)
Skill(s) Can act twice per turn
Wind Sickles
Thin Air
Call for help (Sky fry)
Location(s) Sanctum of the Cirrus
Item(s) Dropped N/a
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
264 0% 0% 0%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 0% 50% 100%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
0% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance * Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 100% 100%
3DS version changes
None


Stategy

The Cumulus vex is a tough boss, being able to attack twice in one turn. It uses wind-based attacks like Thin Air, that hits all of the party for about ~60HP, and Wind Sickles, that hits one party member for ~80HP (~100 in the 3DS version). Its ability to summon multiple sky fries makes the battle more difficult. Thankfully, sky fries can be put to sleep, have their spells sealed away, or confused to take them out of the action.

Attacks that hit more than one enemy are very helpful. The Flame Boomerang that can be purchased in Aeolus Vale is also helpful because it hits all enemies with decreasing damage. Boom is effective as well. Unfortunately, Ruff's Call of the Wild and the Shepherd's Lambpede are completely useless in the battle. Physical attackers should focus their attacks on the Cumulus vex or use Sword Dance. Spellcasters should keep the party healed, cast Kabuff and Oomph when necessary, and use group attack spells to defeat the sky fries. Magic Barrier can also be cast to help protect the party, but in the 3DS version, it no longer reduces the damage taken from its wind attacks.

Make sure that you keep your party's health is above ~100HP and that you are sufficiently buffed to achieve victory.

Dragon Quest IX

#190 - Cumulus Vex
DQIX Cumulus vex.png
HP MP Experience Gold
268 40 1400 144
Attack Defense Speed
169 246 161
Dropped Item Thunderball (common, 1/16)
Seed of sorcery (rare, 1/256)
Locations Realm of the Mighty
Tower of Nod
Grotto
Skills Lightning
Weakening Wave
Family Elemental
Bestiary # 190
Game Dragon Quest IX
Console DS
Romanized Jap. Heru kuraudā
Description These kings among clouds rule the skies of hell, and can channel the power of lightning into a Weakening Wave.

These monsters may be the result of a mutation in the misty genes of the freezing fog.

Dragon Quest Tact

Cumulus vex appears as an A-rank monster of the Inorganic family as part of the limited Dragon Quest VII event. It will join the player in Chapter 4, Episode 4 of the event quests, entitled The Cumulus Vex and it stars in its own Battle Road. Cumulus vex can be fully awakened by completing the Cathedral of Blight stages based on the Howling Cave at any difficulty.

Cumulus Vex (ヘルクラウダー Hell Clouder)Tactlogo.png
Stats


DQT CumulusVex.png
Family Rank Role
Tact Icon Material.png
Inorganic
DQTact Rank Icon A.png DQTact SupportType.png
Support
Max Level HP MP Move
110 967 382 2-3
Attack Defense Agility Wisdom Weight
271 261 341 181 35
Basic Skills
First Second Third
Invigorate Thin Air Blast Healing Wave
Awakening Skills
First Second Third
Move +1 / Stats Up Frizz Res +25 / Stats Up Healing Wave Effect +5% / Stats Up
Fourth Fifth
Zam Res +25 / Stats Up Healing Wave Effect +5% / Stats Up
Leader Perks
First
Inorganic Martial Potency +10%: Raises inorganic martial potency of allies, including itself, by 10% in a 5x5 square around it.
Basic Perks
First Second Third
Max HP +20 AGL +15 Healing Wave Effect +2%
Perk Details
First
Move +1: Raises Move by 1.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Normal Very Weak Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Very Weak Normal Half Res Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Normal Super Weak Half Res
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Immune Normal Super Weak



Related Monsters

Etymology

Cumulus vex is named after cumulus clouds, a type of cloud with a puffy white base that often leads to other types of clouds due to several factors and the English verb vex, which means to annoy or irritate.

Gallery