Healing Wave
From Dragon Quest Wiki
Healing Wave | |
---|---|
Japanese | いやしの波動 いやしのはどう (Tact only) |
Rōmaji | Iyashi no hadō |
Type | Skill |
Healing Wave is a recurring skill in the Dragon Quest series. It restores HP to multiple party members with a surge of energy.
Appearances[edit]
Dragon Quest Rivals[edit]
Healing Wave is the Tension skill for Priest leaders. It restores 3 HP to the leader and all ally units.
Dragon Quest Walk[edit]
Healing Wave is a weapon skill that can be learned with the Sage's staff at level 30. It costs 36 MP to use and restores HP to the entire party based on the wielder's Magical mending.
Dragon Quest Tact[edit]
Healing Wave can be learned by Cumulus vex at level 44 and costs 45 MP to use. It has a range of 1-2 spaces away from it, can be cast on itself, and restores a moderate amount of HP to all allies in a plus sign-shaped area of effect.
Ability information
Healing Wave | |||
Role * | Type * | Element | MP cost |
Support | Martial | 45 | |
Range | Additional effects | ||
1-2 (+self) |
None | ||
Description | |||
Heals a moderate amount of HP for all allies in area of effect | |||
Naturally learnt by | |||
Cumulus vex |
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills
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