Whack
Whack is a recurring spell in the Dragon Quest series. It instantly reduces the target's HP to 0, causing instant death. Whack and its advanced forms are in most games only learned by the pious and sagacious, implying that the spell is not common knowledge even among sorcerers.
Whack | |
---|---|
Japanese | ザキ |
Rōmaji | Zaki |
Type | Debilitation |
Older names | Beat |
AppearancesEdit
Dragon Quest III: The Seeds of SalvationEdit
Whack is learned by Priests and Sages at Level 22, and it costs 7 MP to use.
The enemies mimic, silhouette, and umbra use this spell against the party.
Dragon Quest III HD-2D RemakeEdit
Whack is learned by Priests and Sages at level 23 if their wisdom exceeds 77 popints. It costs 7 MP and has a 2/3rd chance to kill an enemy before resistance is applied.
Dragon Quest IV: Chapters of the ChosenEdit
Kiryl learns Whack at Level 18, and now only costs 4 MP.
The enemies terrornodon, blizzybody, mimic, pandora's box, prince of darkness, hoodoo gooroo, and Psaro the Manslayer use this spell against the party.
Dragon Quest V: Hand of the Heavenly BrideEdit
Name | Level |
---|---|
Goodybag | 5 |
Samigina | 6 |
Orc king | 6 |
Blizzybody | 16 |
Debora Briscoletti | 19 |
Sancho | 28 |
Cannibox, urnexpected, wallop scallop, and hypothermion use this spell only as enemies.
Dragon Quest VI: Realms of RevelationEdit
Whack is learned by Nevan at Level 21. Other characters can learn it by advancing to rank 5 of the Priest vocation.
The enemies cannibox, urnexpected, frighturn, and mudslinger use this spell against the party.
Dragon Quest VII: Fragments of the Forgotten PastEdit
Whack is a very hard spell to come by in VII, with only vocations to teach it being the Goodybag and Mimic.
It can be cast by the enemies mimic, carbuncle, vial creature, goodybag, grimoire, and hexicon.
Dragon Quest VIII: Journey of the Cursed KingEdit
Angelo learns Whack at Level 17.
It can be cast by the enemies riptide, killer croaker, and mimic, and by the Infamous Monster Seasaw.
Dragon Quest IX: Sentinels of the Starry SkiesEdit
Whack is learned by Priests at Level 20, and costs 5 MP. The spell is dependent on the caster's Magical Mending, meaning that once the stat reaches 50, it will slowly increase the base accuracy of 50% until it reaches 999, where the spell will be 100% accurate barring resistance.
In a nostalgic move paying homage to an infamously unlucky Priest, Psaro the Manslayer will cast the spell in his legacy battle.
Dragon Quest XEdit
Priests learn Whack at level 45, and it costs 5 MP. In the game's 1.1 update, Whack's success rate was patched to now be dependent on the user's Magical Mending, just like in IX, and the success rate was reduced.
Dragon Quest XI: Echoes of an Elusive AgeEdit
Rab learns Whack at level 23, Serena learns it at level 24. It costs 5 MP. It once again has the base accuracy of 50% barring resistance, reaching 75% accurate at 900 Magical Might.
Dragon Quest MonstersEdit
Called Beat in this game, it requires a monster to reach level 16 with at least 58 MP and 76 Intelligence. It grows into Defeat when the monster reaches level 24 with at least 80 MP and 98 Intelligence. It is naturally learned by the blizzardy, deadnoble, evilpot, gophecada, metaly, mimic and mudron.
Dragon Quest Monsters 2Edit
Beat now requires 137 Intelligence to learn and 177 Intelligence to upgrade. It is naturally learned by the darkmate, devipine, niterich, pompombom and skulpent.
Dragon Quest Monsters: Caravan HeartEdit
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Dragon Quest Monsters: JokerEdit
Whack can be learned from:
- Cold Sleep (34 points)
- Cursader (25 points)
- Diabolist (85 points)
- Leopold (20 points)
- Muspell (56 points)
- Priest (70 points)
- Reaper (26 points)
Dragon Quest Monsters: Joker 2Edit
Whack can be learned from all the skills it could be previously, though Diabolist now requires 70 points, and Muspell now requires 42 points.
Dragon Quest Monsters: Terry's Wonderland 3DEdit
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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious KeyEdit
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Dragon Quest Monsters: Joker 3Edit
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Dragon Quest Monsters: The Dark PrinceEdit
Whack costs 9 MP and it's success chance rises alongside the caster's wisdom. It is learned through the Assassin, Blighter, Cheesy Grin, Chilly Receptionist, Dark Artist, Demoniac, Graveheart, Hexcommunicator, Martyr, and Stinker talents.
Dragon Quest Heroes: The World Tree's Woe and the Blight BelowEdit
Game | Description |
A cursed incantation that sends an enemy to the hereafter. |
Whack can be learned by Kiryl for 4 skill points and costs 5 MP to cast. Naturally, it is one of his iconic spells. When used, Kiryl will send out a dark incantation that tracks down a random monster and has a small chance to kill them instantly. Kiryl can upgrade the spell and cast Thwack by charging up Whack for a few seconds.
Dragon Quest Heroes II: Twin Kings and the Prophecy's EndEdit
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Super Smash Bros. UltimateEdit
The Hero can cast Whack through his Command Selection ability. The spell costs 10 MP to cast and will send a purple orb forward horizontally. Contact with an opponent will result in either 1% damage being dealt or the foe dying on the spot, depending on a random chance that scales with how high that character's damage percentage is upon connecting with the projectile.
TriviaEdit
- In an interview with Nintendo Power magazine, series creator Yuji Horii noted that the AI in Dragon Quest IV was built such that in its original version, Kiryl's algorithms would always conclude Whack (called Beat in this version) was the character's best offensive option against foes with high HP and the character would end up casting it turn after turn, simply because it "could not get over the power of the spell". The problem was halfway corrected in the balance-adjusted PS1 remake, except that Kiryl almost never casts Whack. A happy medium would be found in the AI for the Nintendo DS version, carried forward for the Cell phone ports.