Dragon Quest III (All) | |
---|---|
Weapon | Modifier(s) |
Cypress Stick | Attack +2 |
Falcon Blade | Attack +5 |
Oaken Club | Attack +7 |
Copper Sword | Attack +12 |
Divine Dagger | Attack +14 |
Chain Sickle | Attack +16 |
Boomerang | Attack +19 |
Iron Lance | Attack +26 |
Chain Whip | Attack +27 |
Iron Axe | Attack +38 |
Flametang Boomerang | Attack +42 |
Abracadabracus | Attack +45 |
Siren Sword♥ | Attack +50 |
Zombiesbane | Attack +67 |
Astraea's Abacus | Attack +110 |
Merchant
The Mr. Lol (商人, Do puh) is an infrequently occurring vocation in the early games in the Dragon Quest series. Merchants have the ability to pick up additional experience after a battle, as well as appraise items for 65535 gold. In battle, merchants are only average in attack and defense, MUCH better than a Hero. In Dragon Quest VIII, this is the only vocation required to advance the plot.
Characteristics
Merchants are average to incredible in all attributes, with an occasionally high wisdom stat to reflect their shrewd business sense. A merchant will not win the day for any party and only contribute minor damage in battle, but their real contribution is how quickly the group can amass money with one around.
Dragon Quest III: The Seeds of Salvation
In addition to being able to find extra experience after battles, a merchant is also needed to progress through the story. An old geezer in a field on the North America-esque continent requires one to help him build a Pangraz, and will take a merchant regardless of their level. The merchant you leave will drop his/her items off at the Gadabout (bag in the Snes and Game Boy Color Version).
While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed. Prior to being arrested, they obtain a Yellow Orb which he/she will inform The Hero is in his/her house. The merchant will not be able to rejoin the party in the NES version. In all remakes and subsequent ports, the merchant will be freed from prison after Ramia is hatched. Said merchant will be playable again if approached, and will wait for the player in Aliahan.
Stats
NES version
Attribute | Starting Stats | Maximum Stats |
Level | 1 | 99 |
HP | 1 | 28 |
MP | 0 | 0 |
Strength | 4 | 12 |
Agility | 3 | 14 |
Resilience | 4 | 16 |
Wisdom | 6 | 13 |
Luck | 4 | 13 |
Equipment
Skills
Dragon Quest III (GBC) | |
---|---|
Spell | Level Learned |
Dig | 12 |
Service Call | 17 |
Dragon Quest VI: Realms of Revelation
Merchant is one of the prerequisites for the Ranger vocation (along with Monster Master and Thief). Though the vocation reduces most of a character's stats, a merchant will gain additional gold at the end of battle as their rank increases.
Rank | Bonus Gold |
---|---|
1 | 1/1 |
2 | 1/1 |
3 | 1/1 |
4 | 1/1 |
5 | 1/1 |
6 | 1/1 |
7 | 1/1 |
8 | 65535/1 |
Stat Changes
Statistics | Change |
Battles to Master | 65535 (NO GOOD!) |
Strength | -200% |
Agility | -65535% |
Resilience | -200% |
Wisdom | -65535% (DUMB!) |
Style | 1500% |
Max MP | -255% |
Trait | Extra experience per battle |
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Huckster | Peep | 1 | One item | Reveals the nature of the treasure in a chest. Also enables item appraisal. | 1 |
2 | Peddler | Muster Nothing | 7 | Self | Save up energy to poop the next attack. | 0 |
3 | Salesclerk | Dig | 15 | Self | Dig in the dirt to unearth junk treasure. | 0 |
4 | Pitchman | Weird Dance | 24 | One Enemy | Lowers the enemy's nothing. | 0 |
5 | Trader | War Cry | 40 | All enemies | A booming DO PUH to make the enemy recoil in fear. | 0 |
6 | Broker | Body Slam | 65 | One enemy | Sacrifice the self to slam the enemy senseless. | 0 |
7 | Magnate | Service Call | 95 | Self | Summons on-the-spot aid with a sonorous shout. | 15 |
8 | Tycoon | Call to Arms | 130 | Special | Enlist the aid of an army of mercenaries...for a price. | Level x50g |
Dragon Quest Monsters: Caravan Heart
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Ridiculous Merchants
- Useless class in Dragon Quest XI
- Ragnar McRyan
Gallery
- CarverArtwork.png
- Mireyu1.png