Tentacular
| Dragon Quest monster | |
|---|---|
| Tentacular | |
Art by Akira Toriyama | |
| Japanese | クラーゴン |
| Romaji | Kuragon |
| First appearance | Dragon Quest III |
| Old localization | Kragacles Kragon Kragacle |
The Tentacular is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest III. It is an aggressive and powerful variant of the King squid inspired by the mythological Kraken.
Characteristics
Tentaculars are enormous squids that have light orange bodies with purple tinges on their head and mantle, as well as the suckers on their many tentacles. They are among the most dangerous monster that can be encountered out at sea, being capable of attacking up to three times in a single turn in their original appearance.
The tentaculars faced in XI have grown to truly enormous proportions, matching those of their cousin Khalamari, and are aided in battle by their left and right tentacles, which will attack individually and protect its main body. They are powerful enough to fling around ships with ease and unleash devastating attacks with their tentacles that can knock seafarers on their feet. The molluscs can now also breathe out both ice-cold breath and sweet breath as part of their offensive capabilities.
Appearances
Dragon Quest III: The Seeds of Salvation
Dragon Quest VIII: Journey of the Cursed King
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| Bestiary No. | Family | |||||
| #259 | Aquatic | |||||
| Experience | Gold | HP | MP | |||
| 303 | 52 | 502 | 20 | |||
| Attack | Defense | Agility | Evasion | |||
| 174 | 40 | 45 | 0/64 | |||
| In-Game Description | Rulers of the deep sea, these monsters boast incredible vitality. Generally speaking, they are nearly impossible to defeat with physical attacks alone. |
| Spell(s) | None |
| Skill(s) | Flee Sometimes attacks twice per round |
| Location(s) | Ocean |
| Item(s) Dropped | Antidotal herb1⁄8 Full moon ring1⁄256 |
| Attack Resistance | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
| 0% | 0% | 0% | 0% |
| Bang Resistance * | Crack Resistance * | Ice breath Resistance * |
Woosh Resistance * |
| 0% | 0% | 0% | 0% |
| Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | Whack Resistance * |
| 0% | 0% | 100% | 15% |
| Ban Dance Resistance | Dazzle Resistance | Fizzle Resistance | Fuddle Resistance * |
| 100% | 15% | 15% | 50% |
| Paralysis Resistance * | Poison Resistance * | Snooze resistance * | Stun Resistance * |
| 15% | 15% | 15% | 50% |
| Sap Resistance * | |||
| 15% | |||
| Army Resistance * | |||
| 0% | |||
Dragon Quest X
Reappearing from the start of Version 5 onwards, they are first seen in the Demon Realm.
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Dragon Quest XI: Echoes of an Elusive Age
During the party's first visit to Lonalulu, they offer to help out the villagers by defeating a tentacular that has been terrorizing the village. If the player talks to the cannon lady in Lonalulu, she tells them that tentaculars hate loud noises and offers to lend the party her kanono cannon. The party sails out to sea where they encounter the sailors from Lonalulu, who try to warn them about the rampaging squid. Sylvando will fire the cannon at the tentacular, which will cause it and its tentacles to be confused at the beginning of battle and reduces their Attack and Defence.
In the 2D modes of the Nintendo 3DS and Definitive Edition, the tentacular is instead aided by a pair of squid kids in battle and will call for help if they are defeated instead of regenerating its tentacles.
Dragon Quest Monsters: Super Light
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Dragon Quest of the Stars
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Dragon Quest Tact
Tentacular appears as an A-rank monster of the Nature family during the limited Dragon Quest VIII event alongside Angelo on his banner.
| Family | Rank | Role | ||
Nature |
Debuff |
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| Max Level | HP | MP | Move | |
| 110 | 1,088 | 286 | 2 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 310 | 376 | 347 | 150 | 35 |
| First | Second | Third | ||
| Invigorate | Captivating Glacier* | Probing Tentacles* | ||
| First | Second | Third |
| Cammo Jet / Stats Up | Frizz Res +25 / Stats Up | Probing Tentacles Potency +5% / Stats Up Bind Success Rate +5% |
| Fourth | Fifth | |
| Zam Res +25 / Stats Up | Probing Tentacles Potency +5% / Stats Up Bind Success Rate +5% |
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| First | |
| Raises martial potency of nature allies, including itself, by 10% in a 5x5 square around it. | |
| First | Second | Third |
| Max HP +20 | DEF +15 | Probing Tentacles Potency +2% |
| First | |
| Cammo Jet: Greatly raises Move for 1 turn at action start on even turns. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Half Res | Normal | Normal | Normal | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Very Weak | Very Weak | Half Res | Normal | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Normal | Half Res | Normal | Normal | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Super Weak | Normal | Super Weak | Immune | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Normal | Normal | Normal | Half Res |




