Dragon Quest X

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Dragon Quest X: Awakening of the Five Tribes (ドラゴンクエストX 目覚めし五つの種族 オンライン Doragon Kuesuto Ten: Mezameshi Itsutsu no Shuzoku Onrain, literally meaning; Dragon Quest X: Rise of the Five Tribes Online) is the tenth game in the Dragon Quest series. It was announced at a press conference in January 2009, on September 5 2011, it was announced to be a online multiplayer game for the Wii, and was dated to come out on 2012. There will be an enhanced version for the Wii U released in March 2013. Dragon Quest X can also be playable without the online feature.

Plot

The story begins on Etene village, focusing on the protagonist, an orphan living with his/her sibling. The peace is shattered when Nelgel, the Lord of Hell, attacks the village. At this point, the story branches off into 2 different perspectives, the first being an extended offline campaign, which follows the protagonist's sibling, who was sent into the past in order to be protected from Nelgel. The second perspective begins with the protagonist's soul being transported to a shrine where you ultimately decide which of the 5 races (Ogre, Weddie, Dwarf, Puklipo, and Elf) you would like to play as. As soon as your character design is finished, the protagonist's soul enters the body of the character you designed, which was originally just a corpse. After collecting 6 out of 10 sacred emblems, a sage attempts to create a bridge leading to Nelgel's lair. When it fails, he decides to separate the protagonist's soul from the body he/she was inhabiting in a desperate attempt to try another method. This proves to be successful, as the protagonist then meets the body's original owner. The protagonist's mission is made clear when he/she realizes that a sacred vessel called the Ark of the Heavens is the only thing that can penetrate Nelgel's defenses. The protagonist then travels 500 years into the past, where the Ark of the Heavens was last used in recorded history. After fighting Razban, a demon bent on bringing Nelgel to life, the protagonist forges a friendship bond with a young boy who knew the secret to using the Ark of the Heavens. Returning to the present, the protagonist entered Nelgel's lair, and after a long battle, emerged successful. After the ending credits roll by, the protagonist is greeted by the sage from before, who informs him/her that despite Nelgel's defeat, the seal he had on the central continent (Rendashia) was still active.