List of version differences in Dragon Quest I: Difference between revisions

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This article is a listing of the version differences of [[Dragon Quest]].
This article is a listing of the version differences of {{Dragon Quest}}.


===Famicom version===
==={{Famicom}} Version===
* original version
*Original version
* used password save system
*[[Spell of Restoration|Password]] save system
*Uses sprites much like older PC RPGs (such as the early Ultima games), in that characters did not face in a particular direction, but instead always face forward.
*When you want to talk to someone, you ''have'' to choose a direction first.


===NES version===
===NES Version===
* featured updated graphics from the Famicom version despite being on the same hardware.
*Battery-backed SRAM system.
*''Dragon Warrior'' release was allocated more memory for graphics improvements
*Characters were given directional appearance and was also applied to all moving {{NPC}}s.
*Coastline graphics were slightly upgraded to appear better.
*When you want to talk to someone, the direction you ''face'' is used. This also applies to all moving NPCs as well.


===SFC version===
===SFC Version===
* Hero is able to carry multiple weapon and armor items.  Previously, only 1 of each type of equipment could be held.
*Hero is able to carry multiple weapon and armor items.  Previously, only 1 of each type of equipment could be held.
* Scale of dungeons is greatly increased.
*Scale of dungeons is greatly increased.
* [[Mountain Cave]] is greatly redesigned.   
*[[Craggy Cave]] is greatly redesigned.   
* Experience needed to gain levels is decreased.
*Experience needed to gain levels is decreased.
* Experience and gold given by monsters is increased.   
*Experience and gold given by monsters is increased.   
* The dragon guarding the princess is given an on screen sprite.
*The dragon guarding the princess is given an on screen sprite.
* Shrines are given world map sprites rather than simply staircase sprites.
*Shrines are given world map sprites rather than simply staircase sprites.
* Shrines are given a unique soundtrack.  The same music which is used for shrines in Dragon Quest II.
*Shrines are given a unique soundtrack.  The same music which is used for shrines in ''Dragon Quest II''.
*The [[Lyre of Ire]] will summon any enemy in the area when used, as opposed to the NES Version which would only summon monsters from around Tantegal or the Mountain Cave.
*[[Erdrick's Tablet]] is now a tombstone that appears in place of the chest containing it.
*The music for [[Damdara]] was changed from the dungeon theme to the Requiem from {{Dragon Quest II}}.


===GBC version===
===GBC Version===
* Many names in the game have been shortened due to GBC's display constraints.  
*Many names in the game have been shortened due to {{GBC}}'s display constraints.
*A few convenience changes such as a field log save, that quits to the main menu.


[[Category:Dragon Quest]]
===[[Cell phone]] Version===
*The Olde English speak is brought back, save for Erdrick's Tablet having the legendary Hero speaking modern English hinting to the character's [[Dragon Quest III: The Seeds of Salvation|place of origin]].
 
===Addendum===
*Name alteration: {{Dragon Quest}} is the original name. It was launched under that name in Japan. The North American release came across some trademark issues over that name, and as a result; began as {{Dragon Warrior}}.
* ''Dragon Quest'' has the logo on a solid-color background.[[Image:DQ_StartScreen_FC.png|frame|center|class=pixels|Japan Release / Trademark free logo]]
* ''Dragon Warrior'' has a simpler logo on a less simple background. It also moves all the options to menus following the title screen.<div class="center"><div style="display:inline-block; vertical-align:top;">[[File:DW_StartScreen_PRG0_NES.png|frame|class=pixels|North America Release / Compare this... And...]]</div><div style="display:inline-block; vertical-align:top;">[[File:DW_Example_PRG0_NES.png|frame|class=pixels|PRG0... When it looks good on paper]]</div></div>
* At some point shortly after its launch in North America, someone with infinite wisdom noticed that there were some issues/typos with the translated copy, and so came the birth of a second version.<div class="center"><div style="display:inline-block; vertical-align:top;">[[File:DW_StartScreen_PRG1_NES.png|frame|class=pixels|To this. And...]]</div><div style="display:inline-block; vertical-align:top;">[[File:DW_Example_PRG1_NES.png|frame|class=pixels|PRG1...See? Infinite wisdom]]</div></div>
* Some townspeople sprites from the Japanese version are present in the monster graphics of ''Dragon Warrior'', unused.
* The locations of "SEARCH" and "DOOR" (<span lang="ja">しらべる</span> and <span lang="ja">とびら</span>, respectively) in the control menu, were switched out due to the longer English text.
 
{{DQI}}
[[Category:Dragon Quest I]]

Latest revision as of 08:04, 20 October 2021

This article is a listing of the version differences of Dragon Quest.

Famicom Version[edit]

  • Original version
  • Password save system
  • Uses sprites much like older PC RPGs (such as the early Ultima games), in that characters did not face in a particular direction, but instead always face forward.
  • When you want to talk to someone, you have to choose a direction first.

NES Version[edit]

  • Battery-backed SRAM system.
  • Dragon Warrior release was allocated more memory for graphics improvements
  • Characters were given directional appearance and was also applied to all moving NPCs.
  • Coastline graphics were slightly upgraded to appear better.
  • When you want to talk to someone, the direction you face is used. This also applies to all moving NPCs as well.

SFC Version[edit]

  • Hero is able to carry multiple weapon and armor items. Previously, only 1 of each type of equipment could be held.
  • Scale of dungeons is greatly increased.
  • Craggy Cave is greatly redesigned.
  • Experience needed to gain levels is decreased.
  • Experience and gold given by monsters is increased.
  • The dragon guarding the princess is given an on screen sprite.
  • Shrines are given world map sprites rather than simply staircase sprites.
  • Shrines are given a unique soundtrack. The same music which is used for shrines in Dragon Quest II.
  • The Lyre of Ire will summon any enemy in the area when used, as opposed to the NES Version which would only summon monsters from around Tantegal or the Mountain Cave.
  • Erdrick's Tablet is now a tombstone that appears in place of the chest containing it.
  • The music for Damdara was changed from the dungeon theme to the Requiem from Dragon Quest II.

GBC Version[edit]

  • Many names in the game have been shortened due to GBC's display constraints.
  • A few convenience changes such as a field log save, that quits to the main menu.

Cell phone Version[edit]

  • The Olde English speak is brought back, save for Erdrick's Tablet having the legendary Hero speaking modern English hinting to the character's place of origin.

Addendum[edit]

  • Name alteration: Dragon Quest is the original name. It was launched under that name in Japan. The North American release came across some trademark issues over that name, and as a result; began as Dragon Warrior.
  • Dragon Quest has the logo on a solid-color background.
    Japan Release / Trademark free logo
  • Dragon Warrior has a simpler logo on a less simple background. It also moves all the options to menus following the title screen.
    North America Release / Compare this... And...
    PRG0... When it looks good on paper
  • At some point shortly after its launch in North America, someone with infinite wisdom noticed that there were some issues/typos with the translated copy, and so came the birth of a second version.
    To this. And...
    PRG1...See? Infinite wisdom
  • Some townspeople sprites from the Japanese version are present in the monster graphics of Dragon Warrior, unused.
  • The locations of "SEARCH" and "DOOR" (しらべる and とびら, respectively) in the control menu, were switched out due to the longer English text.