Heal: Difference between revisions

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==Appearances==
==Appearances==
===''Dragon Quest I''===
===''Dragon Quest I''===
Heal is learned by [[Hero (Dragon Quest)|The Hero]] at Level 3. In the original version it will restore 10~17 HP for 4 MP, and 25~30 for 3 MP in the remakes.
Heal is learned by [[Hero (Dragon Quest)|the Hero]] at Level 3. In the original version it will restore 10~17 HP for 4 MP, and 25~30 for 3 MP in the remakes.


===''Dragon Quest II''===
===''Dragon Quest II''===
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{{!}}[[Sage]]{{!}}{{!}}2
{{!}}[[Sage]]{{!}}{{!}}2
{{!}}}
{{!}}}
Heal is automatically learned by one who is a Priest from the beginning, but those who become a Priest or Sage in the [[Alltrades Abbey]] need to advance one Level to learn it.
Heal is automatically learned by one who is a Priest from the beginning, but those who become a Priest or Sage in the [[Alltrades Abbey]] need to advance one Level to learn it. In the mobile port, this is changed so that anyone who becomes a Priest or Sage automatically knows the spell at level 1.


The Hero can learn it much sooner for use in battle in the [[Nintendo Entertainment System|NES]] Version if a [[List of glitches in Dragon Quest III#Companion overload glitch|glitch]] is exploited in [[Ruida's Tavern]] where too many companions are registered, though it will prevent The Hero from being able to learn it for use on the world map.
The Hero can learn it much sooner for use in battle in the [[Nintendo Entertainment System|NES]] Version if a [[List of glitches in Dragon Quest III#Companion overload glitch|glitch]] is exploited in [[Ruida's Tavern]] where too many companions are registered, though it will prevent The Hero from being able to learn it for use on the world map.
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! style{{=}}"background:#77479B; color: white;"{{!}}Level
! style{{=}}"background:#77479B; color: white;"{{!}}Level
{{!}}-
{{!}}-
{{!}}[[Hero (Dragon Quest VII)|Hero]]{{!}}{{!}}--
{{!}}[[Hero (Dragon Quest VII)|Hero]]{{!}}{{!}}3
{{!}}-
{{!}}-
{{!}}[[Maribel]]{{!}}{{!}}10
{{!}}[[Maribel]]{{!}}{{!}}10
{{!}}}
{{!}}}
In addition to the Hero and Maribel, any character that becomes a Cleric at Dharma Temple learns the spell at the first rank. It is also learned by [[Shepherd]]s at rank 3, the [[Florajay (Class)|Florajay]] monster class at rank 2, and the [[Healer (Class)|Healslime]] monster class at rank 2.


===''Dragon Quest VIII''===
===''Dragon Quest VIII''===
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{{!}}}
{{!}}}
Heal initially restores the usual 30~40 hit points when used, but when the caster's magical mending surpasses 50 it will gradually improve in potency. Once the caster's mending has reached 999, the spell will restore 155~165 HP.
Heal initially restores the usual 30~40 hit points when used, but when the caster's magical mending surpasses 50 it will gradually improve in potency. Once the caster's mending has reached 999, the spell will restore 155~165 HP.
===''Dragon Quest Monsters: Joker''===
Heal restores around 30 HP to a single ally for 2 MP. It can be learned from various skillsets, which includes Aquapothecary, Cleanser, Cure-all, Defender, Fortifier, Green Finger, Hawkhart III, Healer, Priest, Slimer, and Speedster.


==Gallery==
==Gallery==
<gallery captionalign="left">
<gallery captionalign="left">
Image:DQII_Heal.png| The Princess of Moonbrooke healing the Prince of Cannock.
Image:DQII_Heal.png| The Princess of Moonbrooke healing the Prince of Cannock.
Image:DQ3 Spell Heal.png|''DQIII''
Image:DQ3 Spell Heal.png|The female Sage being healed.
Image:Bianca&Hero.png|Hero healing Bianca.
Image:Bianca&Hero.png|Hero healing Bianca.
</gallery>
</gallery>

Revision as of 04:50, 3 September 2016

Heal is a recurring spell in the Dragon Quest series. As its name suggests, it functions to restore the Hit Points of the character it is used on. As the seminal spell of the franchise, Heal is almost always the first spell learned by the Hero/Heroine in their adventure. It is related to the more powerful spells Midheal, Moreheal, Multiheal, Fullheal, and Omniheal.

Heal and its variations are commonly learned by Priests and the game's Hero.

Certain monsters (e.g. a healslime) can also know this spell, with more powerful palette swaps knowing improved versions of the spell.


Appearances

Dragon Quest I

Heal is learned by the Hero at Level 3. In the original version it will restore 10~17 HP for 4 MP, and 25~30 for 3 MP in the remakes.

Dragon Quest II

The Prince of Cannock knows the spell upon being recruited. It restores 23~42 hit points in the original, and 25~30 in the remakes. Both versions cost 3 MP.

Dragon Quest III

Heal restores 30~40 HP for 3 MP, and is learned by the following characters:

Name Level
Hero 4
Priest 2
Sage 2

Heal is automatically learned by one who is a Priest from the beginning, but those who become a Priest or Sage in the Alltrades Abbey need to advance one Level to learn it. In the mobile port, this is changed so that anyone who becomes a Priest or Sage automatically knows the spell at level 1.

The Hero can learn it much sooner for use in battle in the NES Version if a glitch is exploited in Ruida's Tavern where too many companions are registered, though it will prevent The Hero from being able to learn it for use on the world map.

The spell can cause damage to Zoma after the Sphere of Light is used on him.

Dragon Quest IV

Heal (DS)
MP 2
Effect Heals 30~40 HP (unless it heals the target completely) to party members in battle.
Flavor text Restores at least 30 HP to a single ally.

The basic heal spell is known by Kiryl and Meena at level 1. Healie and Laurel also know the spell. Dragon Quest IV is the installment that finalized the MP cost and HP range of the spell, with no subsequent game deviating from this new standard.

Dragon Quest V

Name Level
Healslime --
Slime knight --
Dwight --
Hero 4
Conkuistador 5

Dragon Quest VI

Heal (DS)
MP 2
Effect Heals 30~40 HP (unless it heals the target completely) to party members in battle.
Flavor text Restores at least 30 HP to a single ally.
Name Level
Milly --
Nevan --
Amos --
Goowain --
Healie --
Kingsley --
Hero 4

Heal is already known by several party members upon their joining the party or after leveling up. Everyone else can obtain it at the first rank of the Priest vocation.

Dragon Quest VII

Heal (PSX)
MP 2
Effect Heals 30~40 HP (unless it heals the target completely) to an ally.
Flavor text Heal 30 HP to an ally.
Name Level
Hero 3
Maribel 10

In addition to the Hero and Maribel, any character that becomes a Cleric at Dharma Temple learns the spell at the first rank. It is also learned by Shepherds at rank 3, the Florajay monster class at rank 2, and the Healslime monster class at rank 2.

Dragon Quest VIII

The basic Heal spell is already known by Angelo upon joining, and is learned by the Hero at level 3. By investing 10 points into the Humanity skill, Yangus can also learn this spell.

Dragon Quest IX

Name Level
Priest --
Paladin 7
Minstrel 3
Ranger 10
Sage 2
Thief 9
Luminary 4

Heal initially restores the usual 30~40 hit points when used, but when the caster's magical mending surpasses 50 it will gradually improve in potency. Once the caster's mending has reached 999, the spell will restore 155~165 HP.

Dragon Quest Monsters: Joker

Heal restores around 30 HP to a single ally for 2 MP. It can be learned from various skillsets, which includes Aquapothecary, Cleanser, Cure-all, Defender, Fortifier, Green Finger, Hawkhart III, Healer, Priest, Slimer, and Speedster.

Gallery