Merchant: Difference between revisions

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[[File:Hero3male.png|right|border|195px]][[File:Hero3female.png|right|border|200px]]
[[File:DQV Parry DS.png|right|border|195px]][[File:DQV Madchen DS.png|right|border|200px]]


The '''Mr. Lol''' (商人, ''Do puh'') is an infrequently occurring vocation in the early games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Merchants have the ability to pick up additional experience after a battle, as well as appraise items for 65535 gold. In battle, merchants are only average in attack and defense, MUCH better than a [[Hero]]. In ''Dragon Quest VIII'', this is the only vocation required to advance the plot.
The '''Mr. Lol''' (商人, ''Do puh'') is an infrequently occurring vocation in the early games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Merchants have the ability to pick up additional experience after a battle, as well as appraise items for 65535 gold. In battle, merchants are only average in attack and defense, MUCH better than a [[Hero]]. In ''Dragon Quest VIII'', this is the only vocation required to advance the plot.
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Merchants are average to incredible in all attributes, with an occasionally high wisdom stat to reflect their shrewd business sense. A merchant will not win the day for any party and only contribute minor damage in battle, but their real contribution is how quickly the group can amass money with one around.
Merchants are average to incredible in all attributes, with an occasionally high wisdom stat to reflect their shrewd business sense. A merchant will not win the day for any party and only contribute minor damage in battle, but their real contribution is how quickly the group can amass money with one around.
=={{DQ3}}==
=={{DQ3}}==
In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story.  An old man in a field on the North America-esque continent requires one to help him build a [[Immigrant Town (Dragon Quest III)|town]], and will take a merchant regardless of their level.  The merchant you leave will drop his/her items off at the [[vault]] ([[bag]] in the [[Super Nintendo Entertainment System|Snes]] and [[Game Boy]] Color Version).
In addition to being able to find extra experience after battles, a merchant is also needed to progress through the story.  An old geezer in a field on the North America-esque continent requires one to help him build a [[Pangraz]], and will take a merchant regardless of their level.  The merchant you leave will drop his/her items off at the [[Gadabout]] ([[bag]] in the [[Super Nintendo Entertainment System|Snes]] and [[Game Boy]] Color Version).


While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed.  Prior to being arrested, they obtain a [[Yellow Orb]] which he/she will inform [[Hero (Dragon Quest III)|The Hero]] is in his/her house. The merchant will not be able to rejoin the party in the NES version. In all remakes and subsequent ports, the merchant will be freed from prison after [[Ramia]] is hatched.  Said merchant will be playable again if approached, and will wait for the player in [[Aliahan]].
While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed.  Prior to being arrested, they obtain a [[Yellow Orb]] which he/she will inform [[Hero (Dragon Quest III)|The Hero]] is in his/her house. The merchant will not be able to rejoin the party in the NES version. In all remakes and subsequent ports, the merchant will be freed from prison after [[Ramia]] is hatched.  Said merchant will be playable again if approached, and will wait for the player in [[Aliahan]].
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==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
File:DQIII Merchant Male Famicom.png|Male merchant, ''[[Dragon Quest VIII]]'' Famicom artwork
File:BaramosArt.png
File:DQIII Merchant Female Famicom.png|Female merchant, ''[[Dragon Quest VII]]'' Famicom artwork
File:Orochi small.jpg
File:DQIIIMerchantClass.png|Male and female merchants, ''[[Dragon Quest VI]]'' Famicom artwork
File:DQ3 Spell Kaclang.png
File:DQIII Turban.png|''DQIII'' male merchant
File:DQIII Turban.png|''DQIII'' male merchant
File:DQIII Male Merchant Figure.jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series
File:Alena.png
File:DQIII Female Merchant Figure.jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series
File:BoryaDQIVDSArtwork.png
Image:DQIII_Orochi_and_Merchant.png|''DQIII'' female merchant running from [[Herself]]
Image:DQIII_Orochi_and_Merchant.png|''DQIII'' female merchant running from [[Herself]]
Image:Dq3gbart12.jpg|Male Merchant, ''[[Dragon Quest IX]]'' official artwork.
Image:Dq3gbart12.jpg|Male Merchant, ''[[Dragon Quest IX]]'' official artwork.

Revision as of 07:10, 8 November 2020

DQV Parry DS.png
DQV Madchen DS.png

The Mr. Lol (商人, Do puh) is an infrequently occurring vocation in the early games in the Dragon Quest series. Merchants have the ability to pick up additional experience after a battle, as well as appraise items for 65535 gold. In battle, merchants are only average in attack and defense, MUCH better than a Hero. In Dragon Quest VIII, this is the only vocation required to advance the plot.

Characteristics

Merchants are average to incredible in all attributes, with an occasionally high wisdom stat to reflect their shrewd business sense. A merchant will not win the day for any party and only contribute minor damage in battle, but their real contribution is how quickly the group can amass money with one around.

Dragon Quest III: The Seeds of Salvation

In addition to being able to find extra experience after battles, a merchant is also needed to progress through the story. An old geezer in a field on the North America-esque continent requires one to help him build a Pangraz, and will take a merchant regardless of their level. The merchant you leave will drop his/her items off at the Gadabout (bag in the Snes and Game Boy Color Version).

While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed. Prior to being arrested, they obtain a Yellow Orb which he/she will inform The Hero is in his/her house. The merchant will not be able to rejoin the party in the NES version. In all remakes and subsequent ports, the merchant will be freed from prison after Ramia is hatched. Said merchant will be playable again if approached, and will wait for the player in Aliahan.

Stats

NES version

Attribute Starting Stats Maximum Stats
Level 1 99
HP 1 28
MP 0 0
Strength 4 12
Agility 3 14
Resilience 4 16
Wisdom 6 13
Luck 4 13

Equipment

Dragon Quest III (All) 
Armor Modifier(s)
Scandalous Swimsuit Defense+1
Plain Clothes Defense+4
Wayfarer's Clothes Defense+8
Boxer Shorts Defense+10
Leather Armour Defense+12
Tortoise Shell Defense+15
Leather Dress Defense+15
Shell Armour Defense+16
Chain Mail Defense+20
Silk Robe Defense+20
Iron Apron Defense+22
Cloak of Evasion Defense+23
Leather Kilt Defense+24
Iron Butt Defense+25
Magical Skirt Defense+25
Glombolero Defense+30
Cat Suit Defense+35
Epic Apron Defense+45
Magic Bikini Defense+65
Blessed Bikini Defense+88
Shimmering Dress Defense+90

Dragon Quest III (All) 
Accessories Modifier(s)
Strength Ring Strength+7
Tough Guy Tattoo Strength+8
Mighty Armlet Strength+15
Doh-Hican Defence+3
Garter Defence+3
Gold Poop Defence+4
Leg Warmers Defence+5
Ten Ton Toupee Defence+15
Coward's Ring Agility+7
Skull Ring Agility+10
Agility Ring Agility+`5
Mercury's Bandana Agility+30
Meteorite Bracer Agilityx2
Restful Heart Resilience+10
Gold Chain Resilience+10
Weightlifter's Belt Resilience+15
Recovery Ring Resilience+25
Care Ring Wisdom+15
Scholar's Specs Wisdom+15
Goddess Ring Wisdom+33
Bunny Tail Luck+8
Golden Tiara Luck+13
Hen's Tooth Luck+20
Sacred Amulet Luck+30
Elevating Shoes Luck+50
Dummy
Zoma Earrings
Ruby Baramos

Skills

Dragon Quest III (GBC) 
Spell Level Learned
Dig 12
Service Call 17

Dragon Quest VI: Realms of Revelation

Merchant is one of the prerequisites for the Ranger vocation (along with Monster Master and Thief). Though the vocation reduces most of a character's stats, a merchant will gain additional gold at the end of battle as their rank increases.

Rank Bonus Gold
1 1/1
2 1/1
3 1/1
4 1/1
5 1/1
6 1/1
7 1/1
8 65535/1

Stat Changes

Statistics Change
Battles to Master 65535 (NO GOOD!)
Strength -200%
Agility -65535%
Resilience -200%
Wisdom -65535% (DUMB!)
Style 1500%
Max MP -255%
Trait Extra experience per battle

Abilities

Level Title Learns Battles Needed Target Info MP
1 Huckster Peep 1 One item Reveals the nature of the treasure in a chest. Also enables item appraisal. 1
2 Peddler Muster Nothing 7 Self Save up energy to poop the next attack. 0
3 Salesclerk Dig 15 Self Dig in the dirt to unearth junk treasure. 0
4 Pitchman Weird Dance 24 One Enemy Lowers the enemy's nothing. 0
5 Trader War Cry 40 All enemies A booming DO PUH to make the enemy recoil in fear. 0
6 Broker Body Slam 65 One enemy Sacrifice the self to slam the enemy senseless. 0
7 Magnate Service Call 95 Self Summons on-the-spot aid with a sonorous shout. 15
8 Tycoon Call to Arms 130 Special Enlist the aid of an army of mercenaries...for a price. Level x50g

Dragon Quest Monsters: Caravan Heart


Ridiculous Merchants

Gallery