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|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|kanji=ヘルクラウダー
|kanji=ヘルクラウダー
|romanji={{tt|Hell Clouder|Heru kuraudā}}
|romanji={{tt|Heru kuraudā|Hell clouder}}
|firstappear=''[[Dragon Quest VII]]''
|firstappear={{Dragon Quest VII}}
|old=HellCloud
|old=HellCloud ({{VII}} {{PS1}})
}}
}}


The '''Cumulus Vex''' is a recurring monster in the {{DQSeries}}, first appearing as a boss in ''[[Dragon Quest VII]]''. It is a king of the skies whose body is made up of clouds.
The '''Cumulus Vex''' is a recurring {{MFamilies}} in the {{DQSeries}}, first appearing as a boss in {{Dragon Quest VII}}. It is a king of the skies whose body is made up of clouds.


==Characteristics==
==Characteristics==
Cumulus vex has the appearance of an old wizard whose body and clothes are completely composed of [[Elemental family|golden clouds]]. It has solid green eyes, pointed ears, and a long majestic beard that reaches down to its feet. On top of its head, it has two long strands of "hair" that stick up like horns while the rest seems to blend in with the billowing robes it is wearing. Its hands have three digits each and the bottom of its body is surrounded by grey stormclouds. It is a fearsome enemy to face in battle, calling upon razor-sharp blasts of wind that rip apart its enemies and overwhelming the unprepared with sheer numbers due to its ability to call upon '''sky fries''' to aid it in battle. In the Nintendo 3DS version, it speaks in wind-based puns. Although the cumulus vex was a boss in its first appearance, it went on to become a regular enemy when it reappeared in ''IX''.
Cumulus vex has the appearance of an old wizard whose body and clothes are completely composed of [[Elemental family|golden clouds]]. It has solid green eyes, pointed ears, and a long majestic beard that reaches down to its feet. On top of its head, it has two long strands of "hair" that stick up like horns while the rest seems to blend in with the billowing robes it is wearing. Its hands have three digits each and the bottom of its body is surrounded by grey stormclouds. It is a fearsome enemy to face in battle, calling upon razor-sharp blasts of wind that rip apart its enemies and overwhelming the unprepared with sheer numbers due to its ability to call upon '''[[Sky fry|Sky fries]]''' to aid it in battle. In the [[Nintendo 3DS]] version of ''VII'', it speaks in wind-based puns. Although the Cumulus vex was a boss in its first appearance, it went on to become a regular enemy when it reappeared in {{IX}}. According to its description in ''IX'', cumulus vexes may actually be a genetic mutation of the [[Freezing fog]].


==Appearances==
==Appearances==
===''[[Dragon Quest VII]]''===
==={{DQ7}}===
{{DQ7Enemy
{{DQ7Enemy
|name=Cumulus vex
|name=Cumulus vex
Line 21: Line 21:
|romanji=Heru kuraudā
|romanji=Heru kuraudā
|sprite=[[Image:Hellcloudvii.PNG]]
|sprite=[[Image:Hellcloudvii.PNG]]
|hp=3080
|hp=3,080
|mp=Unlimited
|mp=0
|exp=2160
|exp=2,160
|gold=604
|gold=604
|attack=185
|attack=185
Line 30: Line 30:
|tameRate=N/a
|tameRate=N/a
|bestiaryNumber=#291
|bestiaryNumber=#291
|spells=
|spells=None
|skills=Can act twice per turn<br>[[Wind Sickles]]<br>[[Thin Air]]<br>Call for help ([[Sky fry]])
|skills=Occasionally acts twice per turn<br>[[Wind Sickles]]<br>[[Thin Air]]<br>Call for backup ([[Sky fry]])
|locations=[[Sanctum of the Cirrus]]
|locations=[[Sanctum of the Cirrus]]
|items=N/a
|items=N/a
Line 60: Line 60:
}}*[[Floating "family"|Floating-type]]
}}*[[Floating "family"|Floating-type]]


===Stategy===
====Stategy====
The Cumulus vex is a tough boss, being able to attack twice in one turn. It uses wind-based attacks like Thin Air, that hits all of the party for about ~60HP, and Wind Sickles, that hits one party member for ~80HP (~100 in the 3DS version). Its ability to summon multiple sky fries makes the battle more difficult. Thankfully, sky fries can be put to sleep, have their spells sealed away, or confused to take them out of the action.
The Cumulus vex is a tough boss, being able to act twice in a single turn. It uses wind-based attacks like [[Thin Air]], that hits all of the party for about 60 points of damage, and [[Wind Sickles]], that hits one {{Party 7}} member for 80 damage (~100 in the 3DS version). Its ability to summon multiple [[Sky fry|Sky fries]] makes the battle more difficult. Thankfully, the sky fries can be put to [[Sleep (status)|sleep]], have their spells sealed away, or [[Confusion|confused]] to take them out of the action.


Attacks that hit more than one enemy are very helpful. The Flame Boomerang that can be purchased in [[Aeolus Vale]] is also helpful because it hits all enemies with decreasing damage. [[Boom]] is effective as well. Unfortunately, [[Ruff]]'s Call of the Wild and the Shepherd's [[Lambpede]] are completely useless in the battle. Physical attackers should focus their attacks on the Cumulus vex or use Sword Dance. Spellcasters should keep the party healed, cast [[Kabuff]] and [[Oomph]] when necessary, and use group attack spells to defeat the sky fries. [[Magic Barrier]] can also be cast to help protect the party, but in the 3DS version, it no longer reduces the damage taken from its wind attacks.
Attacks that hit more than one enemy are very helpful. Although it is expensive, the [[Flametang boomerang]] that can be purchased in [[Aeolus Vale]] will likely be the strongest weapon acquirable at that point that can hit all enemies. [[Boom]] is effective as well. Unfortunately, [[Ruff]]'s [[Call of the Wild]] and the [[Shepherd]]'s [[Lambpede]] are completely useless in the battle. Physical attackers should focus their attacks on the Cumulus vex or use [[Sword Dance]]. Spellcasters should keep the party healed, cast [[Kabuff]] and [[Oomph]] when necessary, and use group attack spells to defeat the [[Sky fry|Sky fries]]. [[Magic Barrier]] can also be cast to help protect the party, but in the 3DS version, it no longer reduces the damage taken from its wind attacks.


Make sure that you keep your party's health is above ~100HP and that you are sufficiently buffed to achieve victory.
Make sure that you keep your party's health is above 100 HP and that you are sufficiently buffed to achieve victory.


===''[[Dragon Quest IX]]''===
==={{DQ9}}===
{{Enemy
{{DQ9EnemyNew
|float=
|name=Cumulus vex
|image=[[Image:DQIX Cumulus vex.png]]
|kanji=ヘルクラウダー
|name=Cumulus Vex
|romaji=Heru kuraudā
|game=Dragon Quest IX
|bestiaryNumber=#190
|console=DS
|family={{Elemental}}
|romanji=Heru kuraudā
|description=These kings among clouds rule the skies of hell, and can channel the power of lightning into a Weakening Wave.<br><br>These {{MFamilies}}s may be the result of a mutation in the misty genes of the [[freezing fog]].
|model=[[Image:DQIX Cumulus vex.png]]
|hp=268
|hp=268
|mp=40
|mp=40
|exp=2,300
|gold=178
|attack=169
|attack=169
|defense=246
|defence=246
|agility=161
|agility=161
|experience=1400
|spells=None
|gold=144
|skills=[[Terrible Lightning]]<br>[[Weakening Wave]]
|droppedItem=[[Thunderball]] (common, 1/16)<br>[[Seed of sorcery]] (rare, 1/256)
|items=[[Thunderball]]{{fraction|1|16}}<br>[[Seed of sorcery]]{{fraction|1|256}}
|skills=Lightning<br>[[Weakening Wave]]
|locations=[[Realm of the Mighty]]<br>[[Tower of Nod]]<br>{{Grotto}} (Ice, rank 6-7, Cave, rank 7)
|spells=
|fire-resist=0%
|family=Elemental
|ice-resist=0%
|bestiaryNumber=190
|wind-resist=50%
|description=These kings among clouds rule the skies of hell, and can channel the power of lightning into a Weakening Wave.<br><br>These monsters may be the result of a mutation in the misty genes of the freezing fog.
|blast-resist=50%
|locations=[[Realm of the Mighty]]<br>[[Tower of Nod]]<br>[[Grotto]]
|rock-resist=50%
|}}
|dark-resist=0%
|light-resist=-100%
|drain-resist=0%
|whack-resist=100%
|poison-resist=100%
|paralysis-resist=100%
|fuddle-resist=75%
|snooze-resist=100%
|dazzle-resist=100%
|sap-resist=50%
|blunt-resist=25%
|deceleratle-resist=25%
|spooky-aura-resist=25%
|fizzle-resist=100%
|stun-resist=100%
|charm-resist=100%
}}


==={{DQTact}}===
==={{DQTact}}===
Cumulus vex appears as an A-rank monster of the [[Material family|Inorganic family]] as part of the limited ''Dragon Quest VII'' event. It will join the player in Chapter 4, Episode 4 of the event quests, entitled The Cumulus Vex and it stars in its own Battle Road. Cumulus vex can be fully awakened by completing the [[Cathedral of Blight]] stages based on the Howling Cave at any difficulty.
Cumulus vex appears as an A-rank {{MFamilies}} of the [[Material family|Inorganic family]] as part of the ''Dragon Quest VII'' event. It will join the player in Chapter 4, Episode 4 of the event quests, entitled The Cumulus Vex and it stars in its own Battle Road. Cumulus vex can be fully awakened by completing the [[Cathedral of Blight]] stages based on the Howling Cave at any difficulty.
{{DQTactEnemy
{{DQTactEnemy
|name=Cumulus Vex
|name=Cumulus Vex
|kanji=ヘルクラウダー
|kanji=ヘルクラウダー
|romanji={{tt|Hell Clouder|heru kuraudā}}
|romanji={{tt|Hell Clouder|heru kuraudā}}
|sprite= [[Image:DQT_CumulusVex.png|250px]]
|sprite= [[Image:DQT_CumulusVex.png|275px]]
|family=[[Image:Tact Icon Material.png|50px]]<br>Inorganic
|family=[[Image:Tact Icon Material.png|48px]]<br>{{Inorganic}}
|rank=[[Image:DQTact Rank Icon A.png|50px]]
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|role=[[Image:DQTact SupportType.png|50px]]<br>Support
|role=[[Image:DQTact SupportType.png|48px]]<br>Support
|lvl=110
|lvl=130
|hp=967
|hp=1,107
|mp=382
|mp=440
|move=2-3
|move=2-3
|attack=271
|attack=311
|defense=261
|defense=301
|agility=341
|agility=388
|wisdom=181
|wisdom=208
|weight=35
|weight=35
|bskill1= [[Invigorate]]
|bskill1=[[Invigorate]]
|bskill2= [[Thin Air Blast]]
|bskill2=[[Thin Air Blast]]{{tt|*|Level 16}}
|bskill3= [[Healing Wave]]
|bskill3=[[Healing Wave]]{{tt|*|Level 44}}
|askill1= Move +1 / Stats Up
|askill1=Move +1/Stats Up
|askill2= Frizz Res +25 / Stats Up
|askill2=Frizz Res +25/Stats Up
|askill3= Healing Wave Effect +5% / Stats Up
|askill3=Healing Wave Recovery +5%/Stats Up
|askill4= Zam Res +25 / Stats Up
|askill4=Zam Res +25/Stats Up
|askill5= Healing Wave Effect +5% / Stats Up
|askill5=Healing Wave Recovery +5%/Stats Up
|lperk1= '''Inorganic Martial Potency +10%''': Raises inorganic martial potency of allies, including itself, by 10% in a 5x5 square around it.
|lperk1='''Inorganic Martial Potency +10%''': Raises inorganic martial potency of allies, including itself, by 10% in a 5x5 square around it.
|bperk1= Max HP +20
|bperk1= Max HP +20
|bperk2= AGL +15
|bperk2= AGL +15
|bperk3= Healing Wave Effect +2%
|bperk3= Healing Wave Recovery +2%
|aperk1= '''Move +1''': Raises Move by 1.
|aperk1= '''Move +1''': Raises Move by 1.
|frizz-resist= Half Res
|frizz-resist=Half Res
|sizz-resist= Normal
|sizz-resist=Normal
|crack-resist= Very Weak
|crack-resist=Very Weak
|woosh-resist= Normal
|woosh-resist=Normal
|bang-resist= Very Weak
|bang-resist=Very Weak
|zam-resist=Half Res
|zam-resist=Half Res
|zap-resist= Normal
|zap-resist= Normal
|snooze-resist= Normal
|snooze-resist=Normal
|poison-resist= Half Res
|poison-resist=Half Res
|physical-seal-resist= Normal
|physical-seal-resist=Normal
|spell-seal-resist= Super Weak
|spell-seal-resist=Super Weak
|martial-seal-resist= Half Res
|martial-seal-resist=Half Res
|breath-seal-resist= Normal
|breath-seal-resist=Normal
|hobble-resist= Normal
|hobble-resist=Normal
|stun-resist= Normal
|stun-resist=Normal
|blind-resist= Normal
|blind-resist=Normal
|curse-resist= Normal
|curse-resist=Normal
|paralysis-resist= Immune
|paralysis-resist=Immune
|confusion-resist= Normal
|confusion-resist=Normal
|charm-resist= Super Weak
|charm-resist=Super Weak
}}
}}


==Related Monsters==
==Trivia==
* Cumulus vex is named after [[Wikipedia:Cumulus cloud|cumulus cloud]]s, a type of cloud with a puffy white base that often leads to other types of clouds due to several factors and the English verb ''vex'', which means to annoy or irritate.
 
==Related {{MFamilies}}s==
*[[Sky fry]]
*[[Sky fry]]
*[[Fire fry]]
*[[Fire fry]]
*[[Cumulus rex]]
*[[Cumulus rex]]
*[[Cumulus hex]]
*[[Cumulus hex]]
==Etymology==
Cumulus vex is named after [[Wikipedia:Cumulus cloud|cumulus cloud]]s, a type of cloud with a puffy white base that often leads to other types of clouds due to several factors and the English verb ''vex'', which means to annoy or irritate.


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Image:DQVII HellClouder.png|Boss encounter in the 3DS version
DQVII HellClouder.png|Boss encounter in the {{3DS}} version of ''VII''.
Image:DQT Hell Clouder.png
DQT Hell Clouder.png|The cumulus vex in {{Tact}}.
Image:DQW Hell Clouder.jpg|Cumulus vex in ''Walk''.
DQW Hell Clouder.jpg|Cumulus vex in {{Walk}}.
</gallery></center>
</gallery></center>


[[Category:Elementals]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest VII bosses]]
Line 169: Line 189:
[[Category:Dragon Quest Walk bosses]]
[[Category:Dragon Quest Walk bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshi Keshi enemies]]
[[fr:Cumulus jex]]

Latest revision as of 14:52, 3 February 2024

The Cumulus Vex is a recurring monster in the Dragon Quest series, first appearing as a boss in Dragon Quest VII. It is a king of the skies whose body is made up of clouds.

Characteristics[edit]

Cumulus vex has the appearance of an old wizard whose body and clothes are completely composed of golden clouds. It has solid green eyes, pointed ears, and a long majestic beard that reaches down to its feet. On top of its head, it has two long strands of "hair" that stick up like horns while the rest seems to blend in with the billowing robes it is wearing. Its hands have three digits each and the bottom of its body is surrounded by grey stormclouds. It is a fearsome enemy to face in battle, calling upon razor-sharp blasts of wind that rip apart its enemies and overwhelming the unprepared with sheer numbers due to its ability to call upon Sky fries to aid it in battle. In the Nintendo 3DS version of VII, it speaks in wind-based puns. Although the Cumulus vex was a boss in its first appearance, it went on to become a regular enemy when it reappeared in IX. According to its description in IX, cumulus vexes may actually be a genetic mutation of the Freezing fog.

Appearances[edit]

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Cumulus vex (ヘルクラウダー Heru kuraudā) DQVII Logo.png
Sprite HP MP Attack Defense
Hellcloudvii.PNG 3,080 0 185 91
Agility Experience Gold Tame Rate
96 2,160 604 N/a
Bestiary No. #291
Spell(s) None
Skill(s) Occasionally acts twice per turn
Wind Sickles
Thin Air
Call for backup (Sky fry)
Location(s) Sanctum of the Cirrus
Item(s) Dropped N/a
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
264 0% 0% 0%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 0% 50% 100%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
0% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance * Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 100% 100%
3DS version changes
None


Stategy[edit]

The Cumulus vex is a tough boss, being able to act twice in a single turn. It uses wind-based attacks like Thin Air, that hits all of the party for about 60 points of damage, and Wind Sickles, that hits one party member for 80 damage (~100 in the 3DS version). Its ability to summon multiple Sky fries makes the battle more difficult. Thankfully, the sky fries can be put to sleep, have their spells sealed away, or confused to take them out of the action.

Attacks that hit more than one enemy are very helpful. Although it is expensive, the Flametang boomerang that can be purchased in Aeolus Vale will likely be the strongest weapon acquirable at that point that can hit all enemies. Boom is effective as well. Unfortunately, Ruff's Call of the Wild and the Shepherd's Lambpede are completely useless in the battle. Physical attackers should focus their attacks on the Cumulus vex or use Sword Dance. Spellcasters should keep the party healed, cast Kabuff and Oomph when necessary, and use group attack spells to defeat the Sky fries. Magic Barrier can also be cast to help protect the party, but in the 3DS version, it no longer reduces the damage taken from its wind attacks.

Make sure that you keep your party's health is above 100 HP and that you are sufficiently buffed to achieve victory.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Cumulus vex (ヘルクラウダー Heru kuraudā)DQIX Logo.png
Model HP MP Attack
DQIX Cumulus vex.png 268 40 169
Defence Agility Experience Gold
246 161 2,300 178
Bestiary no. #190
Family Elemental
In-game description These kings among clouds rule the skies of hell, and can channel the power of lightning into a Weakening Wave.

These monsters may be the result of a mutation in the misty genes of the freezing fog.
Spell(s) None
Skill(s) Terrible Lightning
Weakening Wave
Location(s) Realm of the Mighty
Tower of Nod
Grotto (Ice, rank 6-7, Cave, rank 7)
Item(s) dropped Thunderball116
Seed of sorcery1256
Fire Resistance * Ice
Resistance
*
Wind Resistance * Blast/Lightning Resistance *
0% 0% 50% 50%
Rock Resistance * Dark Resistance * Light Resistance * Drain Magic Resistance
50% 0% -100% 0%
Whack Resistance * Poison Resistance * Paralysis Resistance * Fuddle Resistance *
100% 100% 100% 75%
Snooze Resistance * Dazzle Resistance Sap Resistance * Blunt Resistance *
100% 100% 50% 25%
Deceleratle Resistance * Spooky Aura Resistance* Fizzle Resistance * Stun Resistance *
25% 25% 100% 100%
Charm Resistance *
100%


Dragon Quest Tact[edit]

Cumulus vex appears as an A-rank monster of the Inorganic family as part of the Dragon Quest VII event. It will join the player in Chapter 4, Episode 4 of the event quests, entitled The Cumulus Vex and it stars in its own Battle Road. Cumulus vex can be fully awakened by completing the Cathedral of Blight stages based on the Howling Cave at any difficulty.

Cumulus Vex (ヘルクラウダー Hell Clouder)Tactlogo.png
Stats


DQT CumulusVex.png
Family Rank Role
Tact Icon Material.png
Inorganic
DQTact Rank Icon A.png DQTact SupportType.png
Support
Max Level HP MP Move
130 1,107 440 2-3
Attack Defense Agility Wisdom Weight
311 301 388 208 35
Basic Skills
First Second Third
Invigorate Thin Air Blast* Healing Wave*
Awakening Skills
First Second Third
Move +1/Stats Up Frizz Res +25/Stats Up Healing Wave Recovery +5%/Stats Up
Fourth Fifth
Zam Res +25/Stats Up Healing Wave Recovery +5%/Stats Up
Leader Perks
First
Inorganic Martial Potency +10%: Raises inorganic martial potency of allies, including itself, by 10% in a 5x5 square around it.
Basic Perks
First Second Third
Max HP +20 AGL +15 Healing Wave Recovery +2%
Perk Details
First
Move +1: Raises Move by 1.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Normal Very Weak Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Very Weak Normal Half Res Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Normal Super Weak Half Res
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Immune Normal Super Weak



Trivia[edit]

  • Cumulus vex is named after cumulus clouds, a type of cloud with a puffy white base that often leads to other types of clouds due to several factors and the English verb vex, which means to annoy or irritate.

Related monsters[edit]

Gallery[edit]