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[[File:DQIX Gladiator Male.png‎|right|border|170px]][[File:DQIX Gladiator Female.png‎|right|border|200px]]
[[File:DQIX Gladiator Male.png‎|right|border|170px]][[File:DQIX Gladiator Female.png‎|right|border|200px]]
The '''Gladiator''' (or '''Battlemaster''') is a class in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. A gladiator is a fierce fighter who rains continuous carnage on the foes who face them.
The '''Gladiator''' (or '''Battlemaster''') is a recurring, full-frontal offensive vocation in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. A gladiator is a fierce fighter who rains continuous carnage on the foes who face them.


==Dragon Quest VI==
==Dragon Quest VI==
In addition to increases in Strength, HP, and Agility, Gladiators also gain a variety of powerful skills that allow them to deal with many different enemies. Overall, this is a very strong class. A character requires skills from both the [[Warrior]] and [[Martial Artist]] sets to become a Gladiator. A unique trait of gladiators is their ability to brush-off an attack, essentially being an additional evasion boost that goes up along with their rank. The formula is: 1 = 1/256, 2 = 1/64, 3 = 1/48, 4 = 1/32, 5 = 1/16, 6 = 1/16, 7=1/16, 8 = 1/8
In addition to increases in Strength, HP, and Agility, Gladiators also gain a variety of powerful skills that allow them to deal with many different enemies. A character requires mastering both the [[Warrior]] and [[Martial Artist]] vocations to become a Gladiator. A unique trait of gladiators is their ability to brush-off an attack, essentially being an additional evasion boost that goes up along with their rank. The formula is: 1 = 1/256, 2 = 1/64, 3 = 1/48, 4 = 1/32, 5 = 1/16, 6 = 1/16, 7=1/16, 8 = 1/8


===Stat Changes===
===Stat Changes===
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Gladiators can wield [[Sword]]s, [[Axe]]s, and [[Hammer]]s as weapons. The main selling point of Gladiators is their extremely high [[Attack]], allowing for powerful strikes. However, their [[Defense]] is lower than that of the other melee classes, and many of their best abilities will either lower their Defense further or deal recoil damage. Fortunately, they can equip the heavier armor that [[Warrior]]s and [[Paladin]]s wear, but are unable to equip a shield without investing 100 skill points into the Shield skill line while in another vocation.
Gladiators can wield [[Sword]]s, [[Axe]]s, and [[Hammer]]s as weapons. The main selling point of Gladiators is their extremely high [[Attack]], allowing for powerful strikes. However, their [[Defense]] is lower than that of the other melee classes, and many of their best abilities will either lower their Defense further or deal recoil damage. Fortunately, they can equip the heavier armor that [[Warrior]]s and [[Paladin]]s wear, but are unable to equip a shield without investing 100 skill points into the Shield skill line while in another vocation.


Statistically, Gladiators far outstrip even Warriors in terms of raw attack power, boasting an impressive base 500 Strength at level 99 compared to the Warrior's 404. This is balanced by the fact that Gladiators suffer from comparatively lower HP, MP, and Resilience. However, Gladiators also have more Agility and Deftness, as well as an almost negligible lead in Charm (only a single point; Warriors have a base 89 Charm at level 99 while Gladiators have 90).  
Statistically, Gladiators far outstrip even Warriors in terms of raw attack power, boasting a monsterous base 500 Strength at level 99 compared to the Warrior's 404. This is balanced by the fact that Gladiators suffer from comparatively lower HP, MP, and Resilience. However, Gladiators also have more Agility and Deftness, as well as a negligible lead in Charm (only a single point; Warriors have a base 89 Charm at level 99 while Gladiators have 90).  


In battle, Gladiators will usually be the target of initial Attack-boosting spells such as [[Oomph]], and will typically attack every turn if able. For maximum damage, Gladiators can equip the [[Über Falcon Blade]] and repeatedly use [[Falcon Slash]] to deal immense single-target damage, which makes sword-wielding Gladiators highly valuable in boss battles.
In battle, Gladiators will usually be the target of initial Attack-boosting spells such as [[Oomph]], and will typically attack every turn if able. For maximum damage, Gladiators can equip the [[Über Falcon Blade]] and repeatedly use [[Falcon Slash]] to deal immense single-target damage, which makes sword-wielding Gladiators highly valuable in boss battles.
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===Guts===
===Guts===
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Accolades
!style="background:#4682B4; color: white;"|Required points
!style="background:#4682B4; color: white;"|Required points
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|Effects
!style="background:#4682B4; color: white;"|Effects
|-
|-
|4||Natural Max HP +10||Permanently adds 10 to Max HP
|Bruiser||4||Natural Max HP +10||Permanently adds 10 to Max HP
|-
|-
|10||[[Clap Trap]]||Strikes an enemy
|Brawler||10||[[Clap Trap]]||Strikes an enemy
|-
|-
|16||Natural Strength +10||Permanently adds 10 to [[Strength]]
|Battler||16||Natural Strength +10||Permanently adds 10 to [[Strength]]
|-
|-
|22||[[Double Up]]||Increases [[Attack]] by two levels, but lowers [[Defense]] by one level
|Challenger||22||[[Double Up]]||Increases [[Attack]] by two levels, but lowers [[Defense]] by one level
|-
|-
|32||Natural Max HP +20||Permanently adds 20 to Max HP
|Winner||32||Natural Max HP +20||Permanently adds 20 to Max HP
|-
|-
|42||[[Double-Edged Slash]]||Deals high damage but harms user with recoil damage
|Champion||42||[[Double-Edged Slash]]||Deals high damage but harms user with recoil damage
|-
|-
|55||Natural Strength +30||Permanently adds 30 to [[Strength]]
|Vanquisher||55||Natural Strength +30||Permanently adds 30 to [[Strength]]
|-
|-
|68||[[Blind Man's Biff]]||Attacks one random opponent for high damage
|Conqueror||68||[[Blind Man's Biff]]||Attacks one random opponent for high damage
|-
|-
|82||Natural Max HP +30||Permanently adds 30 to Max HP
|Decimator||82||Natural Max HP +30||Permanently adds 30 to Max HP
|-
|-
|100||[[Feel the Burn]]||Increases [[Tension]] every time the user is hit
|Annihilator||100||[[Feel the Burn]]||Increases [[Tension]] every time the user is hit
|}
|}
{{DQVIClasses}}
{{DQVIClasses}}
{{DQIXClasses}}
{{DQIXClasses}}

Revision as of 14:34, 17 August 2016

DQIX Gladiator Male.png
DQIX Gladiator Female.png

The Gladiator (or Battlemaster) is a recurring, full-frontal offensive vocation in the Dragon Quest series. A gladiator is a fierce fighter who rains continuous carnage on the foes who face them.

Dragon Quest VI

In addition to increases in Strength, HP, and Agility, Gladiators also gain a variety of powerful skills that allow them to deal with many different enemies. A character requires mastering both the Warrior and Martial Artist vocations to become a Gladiator. A unique trait of gladiators is their ability to brush-off an attack, essentially being an additional evasion boost that goes up along with their rank. The formula is: 1 = 1/256, 2 = 1/64, 3 = 1/48, 4 = 1/32, 5 = 1/16, 6 = 1/16, 7=1/16, 8 = 1/8

Stat Changes

Statistics Change
Battles to Master 250
Strength +15%
Agility +10%
Defence +10%
Wisdom -20%
Max HP +50%
Max MP -40%
Trait Chance of shrugging off an attack
Mastery Bonus +20 Strength

Abilities

Level Title Learns Battles Needed Target Info MP
1 Flyweight Gust Slash 1 One enemy An attack that channels the power of a destructive whirlwind. 0
2 Featherweight Undead Undoer 15 One enemy An attack that excels at expelling the undead. 0
3 Lightweight Cop Out 35 Self Palms off an enemy attack on a random friend or foe. 0
4 Welterweight Multislice 65 All enemies A flurry of sword slashes that strike all enemies. 0
5 Middleweight Flying Knee 100 One enemy A jumping attack that delivers a bone-crunching knee. 0
6 Cruiserweight Dragon Slash 140 One enemy An attack that pierces even dragon's scales. 0
7 Heavyweight Boulder Toss 190 All enemies Showers all enemies with enormous boulders. 0
8 Champion Metal Slash 250 One enemy An attack that carves through even metal-bodied enemies. 0

Dragon Quest IX

Gladiators can wield Swords, Axes, and Hammers as weapons. The main selling point of Gladiators is their extremely high Attack, allowing for powerful strikes. However, their Defense is lower than that of the other melee classes, and many of their best abilities will either lower their Defense further or deal recoil damage. Fortunately, they can equip the heavier armor that Warriors and Paladins wear, but are unable to equip a shield without investing 100 skill points into the Shield skill line while in another vocation.

Statistically, Gladiators far outstrip even Warriors in terms of raw attack power, boasting a monsterous base 500 Strength at level 99 compared to the Warrior's 404. This is balanced by the fact that Gladiators suffer from comparatively lower HP, MP, and Resilience. However, Gladiators also have more Agility and Deftness, as well as a negligible lead in Charm (only a single point; Warriors have a base 89 Charm at level 99 while Gladiators have 90).

In battle, Gladiators will usually be the target of initial Attack-boosting spells such as Oomph, and will typically attack every turn if able. For maximum damage, Gladiators can equip the Über Falcon Blade and repeatedly use Falcon Slash to deal immense single-target damage, which makes sword-wielding Gladiators highly valuable in boss battles.

Gladiators have the unique skill set "Guts." Their Coup-de-Grace is "Tension Boost," which increases their Tension to at least 50 (if not 100). In other words, it is equivalent to using Psyche Up four times, but like Psyche Up, the final "use" may fail to boost the user into the 100 Tension level.

Unlock

This vocation is unlocked by completing Quest 103 "Gladiator Graduator" at Alltrades Abbey. Afterwards, characters may change into the Gladiator vocation, and new Gladiators may be recruited at the Quester's Rest in Stornway.

Guts

Accolades Required points Name Effects
Bruiser 4 Natural Max HP +10 Permanently adds 10 to Max HP
Brawler 10 Clap Trap Strikes an enemy
Battler 16 Natural Strength +10 Permanently adds 10 to Strength
Challenger 22 Double Up Increases Attack by two levels, but lowers Defense by one level
Winner 32 Natural Max HP +20 Permanently adds 20 to Max HP
Champion 42 Double-Edged Slash Deals high damage but harms user with recoil damage
Vanquisher 55 Natural Strength +30 Permanently adds 30 to Strength
Conqueror 68 Blind Man's Biff Attacks one random opponent for high damage
Decimator 82 Natural Max HP +30 Permanently adds 30 to Max HP
Annihilator 100 Feel the Burn Increases Tension every time the user is hit