Cumulus vex: Difference between revisions
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|kanji=ヘルクラウダー | |kanji=ヘルクラウダー | ||
|romanji={{tt|Hell Clouder|Heru kuraudā}} | |romanji={{tt|Hell Clouder|Heru kuraudā}} | ||
|firstappear= | |firstappear={{MFamilies}} | ||
|old=HellCloud | |old=HellCloud | ||
}} | }} | ||
The '''Cumulus Vex''' is a recurring | The '''Cumulus Vex''' is a recurring {{MFamilies}} in the {{DQSeries}}, first appearing as a boss in {{Dragon Quest VII}}. It is a king of the skies whose body is made up of clouds. | ||
==Characteristics== | ==Characteristics== | ||
Cumulus vex has the appearance of an old wizard whose body and clothes are completely composed of [[Elemental family|golden clouds]]. It has solid green eyes, pointed ears, and a long majestic beard that reaches down to its feet. On top of its head, it has two long strands of "hair" that stick up like horns while the rest seems to blend in with the billowing robes it is wearing. Its hands have three digits each and the bottom of its body is surrounded by grey stormclouds. It is a fearsome enemy to face in battle, calling upon razor-sharp blasts of wind that rip apart its enemies and overwhelming the unprepared with sheer numbers due to its ability to call upon '''sky fries''' to aid it in battle. In the Nintendo 3DS version, it speaks in wind-based puns. Although the cumulus vex was a boss in its first appearance, it went on to become a regular enemy when it reappeared in | Cumulus vex has the appearance of an old wizard whose body and clothes are completely composed of [[Elemental family|golden clouds]]. It has solid green eyes, pointed ears, and a long majestic beard that reaches down to its feet. On top of its head, it has two long strands of "hair" that stick up like horns while the rest seems to blend in with the billowing robes it is wearing. Its hands have three digits each and the bottom of its body is surrounded by grey stormclouds. It is a fearsome enemy to face in battle, calling upon razor-sharp blasts of wind that rip apart its enemies and overwhelming the unprepared with sheer numbers due to its ability to call upon '''sky fries''' to aid it in battle. In the [[Nintendo 3DS]] version, it speaks in wind-based puns. Although the cumulus vex was a boss in its first appearance, it went on to become a regular enemy when it reappeared in {{IX}}. | ||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ7}}=== | ||
{{DQ7Enemy | {{DQ7Enemy | ||
|name=Cumulus vex | |name=Cumulus vex | ||
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|bestiaryNumber=#291 | |bestiaryNumber=#291 | ||
|spells= | |spells= | ||
|skills=Can act twice per turn<br>[[Wind Sickles]]<br>[[Thin Air]]<br>Call for help ([[Sky fry]]) | |skills=Can act twice per turn.<br>[[Wind Sickles]]<br>[[Thin Air]]<br>Call for help. ([[Sky fry]]) | ||
|locations=[[Sanctum of the Cirrus]] | |locations=[[Sanctum of the Cirrus]] | ||
|items=N/a | |items=N/a | ||
Line 61: | Line 61: | ||
===Stategy=== | ===Stategy=== | ||
The Cumulus vex is a tough boss, being able to attack twice in one turn. It uses wind-based attacks like Thin Air, that hits all of the party for about ~ | The Cumulus vex is a tough boss, being able to attack twice in one turn. It uses wind-based attacks like [[Thin Air]], that hits all of the party for about ~60 {{HP}}, and [[Wind Sickles]], that hits one {{Party 7}} member for ~80 {{HP}} (~100 in the {{3DS}} version). Its ability to summon multiple sky fries makes the battle more difficult. Thankfully, sky fries can be put to sleep, have their spells sealed away, or confused to take them out of the action. | ||
Attacks that hit more than one enemy are very helpful. The | Attacks that hit more than one enemy are very helpful. The [[Flametang boomerang]] that can be purchased in [[Aeolus Vale]] is also helpful because it hits all enemies with decreasing damage. [[Boom]] is effective as well. Unfortunately, [[Ruff]]'s [[Call of the Wild]] and the Shepherd's [[Lambpede]] are completely useless in the battle. Physical attackers should focus their attacks on the Cumulus vex or use [[Sword Dance]]. Spellcasters should keep the party healed, cast [[Kabuff]] and [[Oomph]] when necessary, and use group attack spells to defeat the sky fries. [[Magic Barrier]] can also be cast to help protect the {{Party 7}}, but in the {{3DS}} version, it no longer reduces the damage taken from its wind attacks. | ||
Make sure that you keep your | Make sure that you keep your {{Party 7}}'s health is above ~100 {{HP}} and that you are sufficiently buffed to achieve victory. | ||
=== | ==={{DQ9}}=== | ||
{{Enemy | {{Enemy | ||
|float= | |float= | ||
|image=[[Image:DQIX Cumulus vex.png]] | |image=[[Image:DQIX Cumulus vex.png]] | ||
|name=Cumulus Vex | |name=Cumulus Vex | ||
|game=Dragon Quest IX | |game={{Dragon Quest IX}} | ||
|console=DS | |console={{DS}} | ||
|romanji=Heru kuraudā | |romanji=Heru kuraudā | ||
|hp=268 | |hp=268 | ||
Line 85: | Line 85: | ||
|skills=Lightning<br>[[Weakening Wave]] | |skills=Lightning<br>[[Weakening Wave]] | ||
|spells= | |spells= | ||
|family=Elemental | |family={{Elemental}} | ||
|bestiaryNumber=190 | |bestiaryNumber=190 | ||
|description=These kings among clouds rule the skies of hell, and can channel the power of lightning into a Weakening Wave.<br><br>These monsters may be the result of a mutation in the misty genes of the freezing fog. | |description=These kings among clouds rule the skies of hell, and can channel the power of lightning into a Weakening Wave.<br><br>These monsters may be the result of a mutation in the misty genes of the freezing fog. | ||
|locations=[[Realm of the Mighty]]<br>[[Tower of Nod]]<br> | |locations=[[Realm of the Mighty]]<br>[[Tower of Nod]]<br>{{Grotto}} | ||
|}} | |}} | ||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
Cumulus vex appears as an A-rank | Cumulus vex appears as an A-rank {{MFamilies}} of the [[Material family|Inorganic family]] as part of the limited {{Dragon Quest VII}} event. It will join the player in Chapter 4, Episode 4 of the event quests, entitled The Cumulus Vex and it stars in its own Battle Road. Cumulus vex can be fully awakened by completing the [[Cathedral of Blight]] stages based on the Howling Cave at any difficulty. | ||
{{DQTactEnemy | {{DQTactEnemy | ||
|name=Cumulus Vex | |name=Cumulus Vex | ||
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|romanji={{tt|Hell Clouder|heru kuraudā}} | |romanji={{tt|Hell Clouder|heru kuraudā}} | ||
|sprite= [[Image:DQT_CumulusVex.png|250px]] | |sprite= [[Image:DQT_CumulusVex.png|250px]] | ||
|family=[[Image:Tact Icon Material.png|50px]]<br>Inorganic | |family=[[Image:Tact Icon Material.png|50px]]<br>{{Inorganic}} | ||
|rank=[[Image:DQTact Rank Icon A.png|50px]] | |rank=[[Image:DQTact Rank Icon A.png|50px]] | ||
|role=[[Image:DQTact SupportType.png|50px]]<br>Support | |role=[[Image:DQTact SupportType.png|50px]]<br>Support | ||
Line 113: | Line 113: | ||
|bskill2=[[Thin Air Blast]]{{tt|*|Level 16}} | |bskill2=[[Thin Air Blast]]{{tt|*|Level 16}} | ||
|bskill3=[[Healing Wave]]{{tt|*|Level 44}} | |bskill3=[[Healing Wave]]{{tt|*|Level 44}} | ||
|askill1=Move +1 / Stats Up | |askill1=Move +1/Stats Up | ||
|askill2=Frizz Res +25 / Stats Up | |askill2=[[Frizz]] Res +25/Stats Up | ||
|askill3=Healing Wave Effect +5% / Stats Up | |askill3=[[Healing Wave]] Effect +5%/Stats Up | ||
|askill4=Zam Res +25 / Stats Up | |askill4=[[Zam]] Res +25/Stats Up | ||
|askill5=Healing Wave Effect +5% / Stats Up | |askill5=[[Healing Wave]] Effect +5%/Stats Up | ||
|lperk1='''Inorganic Martial Potency +10%''': Raises inorganic martial potency of allies, including itself, by 10% in a 5x5 square around it. | |lperk1='''Inorganic Martial Potency +10%''': Raises inorganic martial potency of allies, including itself, by 10% in a 5x5 square around it. | ||
|bperk1= Max HP +20 | |bperk1= Max {{HP}} +20 | ||
|bperk2= AGL +15 | |bperk2= {{AGL}} +15 | ||
|bperk3= Healing Wave Effect +2% | |bperk3= [[Healing Wave]] Effect +2% | ||
|aperk1= '''Move +1''': Raises Move by 1. | |aperk1= '''Move +1''': Raises Move by 1. | ||
|frizz-resist=Half Res | |frizz-resist=Half Res | ||
Line 144: | Line 144: | ||
|charm-resist=Super Weak | |charm-resist=Super Weak | ||
}} | }} | ||
==Etymology== | ==Etymology== | ||
Line 156: | Line 150: | ||
==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
DQVII HellClouder.png|Boss encounter in the {{3DS}} version. | |||
DQT Hell Clouder.png| | |||
DQW Hell Clouder.jpg|Cumulus vex in {{Walk}}. | |||
</gallery></center> | </gallery></center> | ||
==Related {{MFamilies}}s== | |||
*[[Sky fry]] | |||
*[[Fire fry]] | |||
*[[Cumulus rex]] | |||
*[[Cumulus hex]] | |||
[[Category:Dragon Quest VII enemies]] | [[Category:Dragon Quest VII enemies]] |
Revision as of 17:41, 26 December 2023
Dragon Quest monster | |
---|---|
Cumulus vex | |
Art by Akira Toriyama | |
Japanese | ヘルクラウダー |
Romaji | Hell Clouder |
First appearance | monster |
Old localization | HellCloud |
The Cumulus Vex is a recurring monster in the Dragon Quest series, first appearing as a boss in Dragon Quest VII. It is a king of the skies whose body is made up of clouds.
Characteristics
Cumulus vex has the appearance of an old wizard whose body and clothes are completely composed of golden clouds. It has solid green eyes, pointed ears, and a long majestic beard that reaches down to its feet. On top of its head, it has two long strands of "hair" that stick up like horns while the rest seems to blend in with the billowing robes it is wearing. Its hands have three digits each and the bottom of its body is surrounded by grey stormclouds. It is a fearsome enemy to face in battle, calling upon razor-sharp blasts of wind that rip apart its enemies and overwhelming the unprepared with sheer numbers due to its ability to call upon sky fries to aid it in battle. In the Nintendo 3DS version, it speaks in wind-based puns. Although the cumulus vex was a boss in its first appearance, it went on to become a regular enemy when it reappeared in IX.
Appearances
Dragon Quest VII: Fragments of the Forgotten Past
Sprite | HP | MP | Attack | Defense |
3080 | Unlimited | 185 | 91 | |
Agility | Experience | Gold | Tame Rate | |
96 | 2160 | 604 | N/a |
Bestiary No. | #291 |
Spell(s) | |
Skill(s) | Can act twice per turn. Wind Sickles Thin Air Call for help. (Sky fry) |
Location(s) | Sanctum of the Cirrus |
Item(s) Dropped | N/a |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
2⁄64 | 0% | 0% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 0% | 50% | 100% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 100% | 100% | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
100% | 100% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
100% | 100% | 100% |
3DS version changes |
None |
Stategy
The Cumulus vex is a tough boss, being able to attack twice in one turn. It uses wind-based attacks like Thin Air, that hits all of the party for about ~60 HP, and Wind Sickles, that hits one party member for ~80 HP (~100 in the 3DS version). Its ability to summon multiple sky fries makes the battle more difficult. Thankfully, sky fries can be put to sleep, have their spells sealed away, or confused to take them out of the action.
Attacks that hit more than one enemy are very helpful. The Flametang boomerang that can be purchased in Aeolus Vale is also helpful because it hits all enemies with decreasing damage. Boom is effective as well. Unfortunately, Ruff's Call of the Wild and the Shepherd's Lambpede are completely useless in the battle. Physical attackers should focus their attacks on the Cumulus vex or use Sword Dance. Spellcasters should keep the party healed, cast Kabuff and Oomph when necessary, and use group attack spells to defeat the sky fries. Magic Barrier can also be cast to help protect the party, but in the 3DS version, it no longer reduces the damage taken from its wind attacks.
Make sure that you keep your party's health is above ~100 HP and that you are sufficiently buffed to achieve victory.
Dragon Quest IX: Sentinels of the Starry Skies
#190 - Cumulus Vex | |||||||||||||||||||||||||||||||||||||||||||
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| |||||||||||||||||||||||||||||||||||||||||||
Dropped Item | Thunderball (common, 1/16) Seed of sorcery (rare, 1/256) | ||||||||||||||||||||||||||||||||||||||||||
Locations | Realm of the Mighty Tower of Nod Grotto | ||||||||||||||||||||||||||||||||||||||||||
Skills | Lightning Weakening Wave | ||||||||||||||||||||||||||||||||||||||||||
Family | Elemental | ||||||||||||||||||||||||||||||||||||||||||
Bestiary # | 190 | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
Console | DS | ||||||||||||||||||||||||||||||||||||||||||
Romanized Jap. | Heru kuraudā | ||||||||||||||||||||||||||||||||||||||||||
Description | These kings among clouds rule the skies of hell, and can channel the power of lightning into a Weakening Wave. These monsters may be the result of a mutation in the misty genes of the freezing fog. |
Dragon Quest Tact
Cumulus vex appears as an A-rank monster of the Inorganic family as part of the limited Dragon Quest VII event. It will join the player in Chapter 4, Episode 4 of the event quests, entitled The Cumulus Vex and it stars in its own Battle Road. Cumulus vex can be fully awakened by completing the Cathedral of Blight stages based on the Howling Cave at any difficulty.
Family | Rank | Role | ||
Inorganic |
Support |
|||
Max Level | HP | MP | Move | |
120 | 1,037 | 411 | 2-3 | |
Attack | Defense | Agility | Wisdom | Weight |
291 | 281 | 365 | 195 | 35 |
First | Second | Third | ||
Invigorate | Thin Air Blast* | Healing Wave* | ||
First | Second | Third |
Move +1/Stats Up | Frizz Res +25/Stats Up | Healing Wave Effect +5%/Stats Up |
Fourth | Fifth | |
Zam Res +25/Stats Up | Healing Wave Effect +5%/Stats Up | |
First | |
Inorganic Martial Potency +10%: Raises inorganic martial potency of allies, including itself, by 10% in a 5x5 square around it. | |
First | Second | Third |
Max HP +20 | AGL +15 | Healing Wave Effect +2% |
First | |
Move +1: Raises Move by 1. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Half Res | Normal | Very Weak | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Very Weak | Normal | Half Res | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Half Res | Normal | Super Weak | Half Res | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Immune | Normal | Super Weak |
Etymology
Cumulus vex is named after cumulus clouds, a type of cloud with a puffy white base that often leads to other types of clouds due to several factors and the English verb vex, which means to annoy or irritate.