Galumph (vocation)
From Dragon Quest Wiki
The Galumph is a monster class in the game Dragon Quest VII.
Description
The Galumph is a pudgy flying creature. This class offers sharp boosts to strength and Max HP but moderate drops in other categories and a severe drop in style.
Mastering the class will grant a weak resistance to breath attacks, rock/strike skills, sap, and drain magic. It will also grant a stronger resistance to all other status ailments.
Requirements
In order to become a Galumph, a character must first master both the Rashaverak and Seasaur classes.
Dragon Quest VII
Stat Changes
Statistics | Change |
Battles to Master | 280 |
Strength | +30% |
Agility | -10% |
Resilience | +5% |
Wisdom | -10% |
Style | -30% |
Max HP | +20% |
Max MP | -10% |
Mastery Bonus | +20 Bonus to Strength |
Abilities
Level | Title (PSX) |
Learns | Battles Needed | Target | Info | MP |
1 | Plodder (Outcast) |
Nothing | 0 | |||
2 | Lumberer (Grotesque) |
Focus Strength | 21 | Self | Takes one turn. Next turn, physical attacks do double damage | 0 |
3 | Great Lump (Repulsive) |
Venom Mist | 42 | One Group | Severely poisons one group of enemies. Poisoned enemies lose 1/6th of their remaining HP. | 0 |
4 | Hulking Great Thing (Vomitous) |
Nothing | 65 | |||
5 | Massive Mass (Uncanny) |
Freezing Blizzard | 110 | All Enemies | Causes ~130 HP in ice damage to all enemies | 0 |
6 | Enormous Object (PugUgly) |
Nothing | 153 | |||
7 | Meat Mountain (Caliban) |
Kazap | 200 | One Group | Causes ~200 HP in electric damage to one group of enemies | 15 |
8 | Jowly Giant (Abominoid) |
Scorch/C-c-cold breath | 280 | All Enemies | Causes ~160/210 HP in fire/ice damage to all enemies | 0 |