Fightgeist
The Fightgeist is a recurring monster in the Dragon Quest series, first appearing in the original Dragon Quest.
Dragon Quest monster | |
---|---|
Fightgeist | |
Art by Akira Toriyama | |
Japanese | メトロゴースト |
Romaji | Metoro Gōsuto |
First appearance | Dragon Quest |
Old localization | Poltergeist |
CharacteristicsEdit
Fightgeists are purple poltergeists with green witch hats, the Fightgeist is a significant improvement over the original bed-sheet baddie. The phantasms have gained the ability to cast simple offensive spells against their enemies compared to the orange spirits. Depending on the game, the coloration of the fightgeist alternates between a deep shade of purple or a lighter lavender.
AppearancesEdit
Dragon QuestEdit
Fightgeist (メトロゴースト Metoro gōsuto) |
Dragon Quest VII: Fragments of the Forgotten PastEdit
Remake exclusive (3DS)
Sprite | HP | MP | Attack | Defense |
23 | 10 | 18 | 20 | |
Agility | Experience | Gold | Tame Rate | |
14 | 23 | 29 | 1⁄32 |
Bestiary No. | DLC #058 |
Spell(s) | Sizz |
Skill(s) | Tongue Lashing |
Location(s) | Den of the Wintry Wyrm |
Item(s) Dropped | Medicinal herb1⁄64 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
1⁄64 | 0% | 0% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 0% | 0% | 0% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 0% | 15% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
0% | 0% | 50% | 0% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
0% | 0% | 0% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
0% | 0% | 0% |
Dragon Quest XEdit
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: The Dark PrinceEdit
Icon | Family | Max HP* | Max MP* |
1,360 | 340 | ||
Max Attack | Max Defence | Max Agility | Max Wisdom |
520 | 360 | 540 | 640 |
Bestiary No. | #469 |
Rank | D |
In-game description | Spirits of the dead which once slept in the bowels of the earth, risen to the surface in search of new companions. They'll try to drag anyone they encounter down to the land of the dead |
Talents | Zam Afficionado (lv. 1) |
Guaranteed traits | Rando-Ping (lv. 1) Rando-Mister (lv. 20) Magical Moment (lv. 40) |
Large-size exclusive traits | Tactical Genius (lv. 1) Absorbent Touch (lv. 1) Collective Punishment (lv. 60) |
Habitat | This monster has no natural habitat |
Items | N/A |
Synthesis chart | X |
Notable synthesis | |
Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
-25% | 0% | 0% | 50% |
Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
0% | 50% | 25% | 0% |
Dark Resistance * | Debilitation Resistance* | Bedazzlement Resistance * | Antimagic Resistance * |
50% | 0% | -25% | 0% |
MP Absorption Resistance * | Confusion Resistance * | Sleep Resistance * | Paralysis Resistance * |
50% | 25% | 25% | 25% |
Stun Resistance * | Poison Resistance * | ||
0% | 50% | ||
Instant Death Resistance * | |||
0% |
Dragon Quest Heroes II: Twin Kings and the Prophecy's EndEdit
Model | Experience | Gold | Marked Version? |
59 | 30g | Yes |
List No. | #034 |
Field Notes | Purple poltergeists who dwell in the darkness. They're easily identified by their gaudy green headwear. They think of themselves as sophisticated city-slickers, and sneer at their country-born brethren. |
Location(s) | Battle of the Great Divide (N), The Battle of Ingenia, The Battle of the Wildwood |
Item(s) Dropped | Technicolour dreamcloth, Toad oil |
Dragon Quest BuildersEdit
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Dragon Quest Builders 2Edit
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Dragon Quest TactEdit
Fightgeist appears as a C-rank monster of the Undead family that can be scouted normally from any banner. It can participate in the Ghost's Battle Road as a party member.
Stats
Family | Rank | Role | ||
Undead |
Magic |
|||
Max Level | HP | MP | Move | |
105 | 468 | 230 | 4 | |
Attack | Defense | Agility | Wisdom | Weight |
237 | 163 | 275 | 220 | 20 |
Basic Skills
First | Second | Third | ||
Zam | Zammle* | N/a | ||
Awakening Skills
First | Second | Third |
Zam-type Spell Potency +5% / Stats Up | Woosh Res +25 / Stats Up | Zammle Potency +5% / Stats Up |
Fourth | Fifth | |
Zap Res +25 / Stats Up | Zammle Potency +5% / Stats Up | |
Leader Perks
First | |
None | |
Basic Perks
First | Second | Third |
WIS +3 | Zammle Potency +2% | N/a |
Perk Details
First | |
Zam-type Spell Potency +5%: Raises Zam-type spell potency by 5%. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Normal | Very Weak | Very Weak | Heavy Res | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Normal | Heavy Res | Normal | Half Res | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Half Res | Normal | Normal | Super Weak | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Normal | Super Weak | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Immune | Normal | Normal |
EtymologyEdit
- "Geist" is the German word for ghost.
- Metoro (メトロ) is the Japanese pronunciation of "metro", a loanword derived from the English used to refer to underground railways, which appears to be a vague reference to the fact that the metro-ghost is only found underground (i.e. in a cave and a tomb) in its original appearance. "Metro" is also an abbreviation of "metropolitan", which means urbane or sophisticated (in the manner of city-dwellers), which is alluded to by the Heroes II field notes.
Related MonstersEdit
GalleryEdit
Appearance in VII's 'The Big Book of Beasts' in the remake