Knight errant

(Redirected from Knight Errant)

The Knight errant is a recurring monster in the Dragon Quest series, first appearing in the original Dragon Quest. It is an suit of animated armor.

CharacteristicsEdit

Given mobility by sheer malevolence, Knight errants are blue bruisers in the service of the Dragonlord. Despite their similarities to the Restless armour, the sheer amount of hatred packed into their mail classifies them as members of the Demon family rather than Material.

Despite official illustrations showing the monster wielding an axe and a shield, none of the errant's sprites reflect this. Instead, the knights arm up as they change color and gain new nomenclature.

AppearancesEdit

Dragon QuestEdit

Knight errant (よろいのきし Yoroi no kishi)
Original (NES)
Sprite HP MP Experience Gold Attack Defense Agility
  55 6 33 130 76 78 45
Spell(s) Fizzle
Location(s) South of Damdara
Evasion Fizzle Resistance Snooze Resistance Sizz & Sizzle Resistance
164 716 616 016
Remakes (SFC, GBC, Mobile)
Sprites HP MP Experience Gold Attack Defense Agility
     55 6 78 150 70 71 45
Spell(s) Fizzle
Location(s) South of Damdara
Evasion Fizzle Resistance Snooze Resistance Sizz & Sizzle Resistance
164 27 17 07


Dragon Quest XEdit

Dragon Quest XI: Echoes of an Elusive AgeEdit

Knight errant (よろいのきし Yoroi no kishi) 
Sprite HP MP Attack
  142 4 98
Defense Agility Experience Gold
123 51 164 54
Bestiary no. #110
Family Demon
In-game description Occasionally mistaken for suits of Restless armour, these proud paladins hate being lumped in with that sort of low-quality rubbish.
Spell(s) Fizzle
Skill(s) Tackle
Location(s) Dundrasil Region (first act, during clear weather)
Caverns Under Octagonia (second act)
Item(s) dropped Silver ore132
Ring of clarity1256
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/a 25% 25% 0%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
0% 0% 0% -125%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 50% 100% 0%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
25% 25% 0% 50%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
0% 25% 0% 100%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
50% 0% 0%



Malicious knight errant (よろいのきし・邪 Yoroi no kishi・ja) 
Sprite HP MP Attack
  833 12 273
Defense Agility Experience Gold
367 105 1,489 406
Bestiary no. #474
Family Demon
In-game description Knight errants who have morphed into a truly malevolent form under the malign influence of infinite evil.
Spell(s) Fizzle
Skill(s) Tackle
Location(s) Dundrasil Region (third act, day only)
Item(s) dropped Silver ore132
Ring of clarity1256
Evasion Fire Resistance * Ice
Resistance
*
Wind Resistance *
N/a 25% 25% 0%
Rock Resistance * Light Resistance * Dark Resistance * Zap Resistance *
0% 0% 0% -125%
Drain Magic Resistance Whack Resistance * Poof Resistance Poison Resistance *
0% 100% 100% 0%
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
25% 25% 25% 50%
Sap Resistance * Blunt Resistance Deceleratle Resistance Spooky Aura
Anathematise Resistance
0% 0% 0% 0%
Fizzle Resistance * Stun Resistance * Stumble Resistance * Charm Resistance *
25% 50% 0% 100%
Beguile Resistance * Double Down Resistance * Elemental Resistance *
50% 0% 0%


Dragon Quest Monsters: The Dark PrinceEdit

Knight errant (よろいのきし Yoroi no kishi)  
Icon Family Max HP* Max MP*
    1,360 350
Max Attack Max Defence Max Agility Max Wisdom
520 600 470 530
Bestiary No. #392
Rank D
In-game description These rock-solid shock-troopers sport their supremely sturdy armour from cradle to grave, not even disrobing when they go to bed
Talents Good Knight (lv. 1)
Guaranteed traits Ultra Crafty Spellbinder (lv. 1)
Sleep Twitch (lv. 20)
Rando-Oomph (lv. 40)
Large-size exclusive traits Tactical Genius (lv. 1)
Naked Ambition (lv. 1)
Desperate Measures (lv. 60)
Habitat Circle of Fortitude - Middle Echelon (    )
Items Sage's elixir (Common)
Seed of resilience (Rare)
Synthesis chart   X  
Notable synthesis
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
25% 50% 50% 0%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
0% 0% -25% 50%
Dark Resistance * Debilitation Resistance* Bedazzlement Resistance * Antimagic Resistance *
0% 0% 0% 25%
MP Absorption Resistance * Confusion Resistance * Sleep Resistance * Paralysis Resistance *
50% 50% 25% -25%
Stun Resistance * Poison Resistance *
25% 0%
Instant Death Resistance *
0%



Dragon Quest Heroes II: Twin Kings and the Prophecy's EndEdit

Knight errant (よろいのきし Yoroi no Kishi) 
Model Experience Gold Marked Version?
  140 25g Yes
List No. 021
Field Notes Cruel cavaliers clad in bright blue armor who overpower their enemies with monstrous might. Some say that the armor is actually empty, but few have ever got close enough to confirm this.
Location(s) The Battle of Dunisia, The Grand Dunes
Item(s) Dropped Savvy sapphire, Iron ore



Dragon Quest BuildersEdit

Knight errant (よろいのきし Yoroi no Kishi) 
Chapter 1
HP Attack Defense Item(s) Dropped
65 25 26 Iron ingot (★☆☆), Healing cream (★☆☆)
Location(s)
The Damdara Desert: near the pyramid.
Chapter 3
HP Attack Defense Item(s) Dropped
107 22 16 Face guard fragment (★☆☆), Healing cream (★☆☆)
Location(s)
?
Final Chapter
HP Attack Defense Item(s) Dropped
219 42 40 None
Location(s)
?
Sprite  



Dragon Quest Builders 2Edit

Dragon Quest of the StarsEdit

Dragon Quest WalkEdit

Dragon Quest TactEdit

Knight errant appears as a C-rank monster of the Demon family. It can be recruited from Chapters 13-3, 13-4, 13-8, 14-7, 14-8, and 15-1 of the main storyline, as well as the Super Training quest during Operation: Love Struck! at both intermediate and hell difficulties and every 5th floor of the Great Cherry Tree from the limited "Spring Training! Train with Lt. Goresby-Purrvis!" event starting from the 3rd floor until the 23rd.

The knight errant can participate in the Battle Roads of the Imp, Leery lout, Patissier knight, Purrcival, and Krystalinda, as well as the Dragon Quest I event Battle Road.

Knight errant (よろいのきし Yoroi no kishi) 
Stats


 
Family Rank Role
 
Demon
   
Attack
Max Level HP MP Move
105 678 216 2
Attack Defense Agility Wisdom Weight
312 291 182 166 20
Basic Skills
First Second Third
Shove Rolling Attack* N/a
Awakening Skills
First Second Third
Physical MP Cost -5%/Stats Up Woosh Res +25/Stats Up Rolling Attack Potency +5%/Stats Up
Fourth Fifth
Zap Res +25/Stats Up Rolling Attack Potency +5%/Stats Up
Leader Perks
First
N/a
Basic Perks
First Second Third
ATK +3 Rolling Attack Potency +2% N/a
Perk Details
First
Physical MP Cost -5%: Lowers physical MP cost by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very Weak Very Weak Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Half Res Normal Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Half Res Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Super Weak Normal Half Res Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Super Weak Normal Immune



EtymologyEdit

  • Errant is an antiquated term that refers to a traveling person, or one who is wandering. The Knight errant (wandering knight) is a stock character in chivalric romance.
  • The Japanese name, Yoroi no Kishi (よろいのきし), which directly means armoured horseback samurai (i.e. Japanese cavalrymen), but kishi is also used to mean "knight", especially in the style of the European middle ages.

Related monstersEdit

Similar speciesEdit

Related enemiesEdit

GalleryEdit