List of spells in Dragon Quest III
Name | JP name | MP | Hero | Mage | Priest | Thief | Sage | Description |
---|---|---|---|---|---|---|---|---|
Frizz | メラ Mera | 2 | 2 | 1 | 1 | A simple fire spell; affects one enemy. | ||
Frizzle | メラミ Merami | 6 | 17 | 17 | A large fireball launched at one enemy. | |||
Kafrizzle | メラゾーマ Merazōma | 18 | 36 | 36 | Colossal fireball obliterates one foe. | |||
Sizz | ギラ Gira | 4 | 10 | 7 | 7 | A weak fire spell that affects a group of enemies. | ||
Sizzle | ベギラマ Begirama | 6 | 23 | 14 | 14 | Larger fire spell that burns a group of enemies. | ||
Kasizzle | べギラゴン Begiragon | 12 | 29 | 29 | Wave of hellfire torches a group of enemies. | |||
Bang | イオ Io | 5 | 13 | 11 | 11 | Weak explosion damage to all enemies. | ||
Boom | イオラ Iora | 9 | 23 | 23 | A larger explosion damages all enemies. | |||
Kaboom | イオナズン Ionazun | 15 | 38 | 38 | Gigantic explosion pulverizes all enemies. | |||
Crack | ヒャド Hyado | 3 | 5 | 5 | Deals ice damage to one foe. | |||
Crackle | ヒャダルコ Hyadaruko | 6 | 20 | 20 | Ice spears thrown at a group of enemies. | |||
Kacrack | ヒャダイン Hyadain | 12 | 26 | 26 | Ice damage to all enemies. | |||
Kacrackle | マヒャド Mahyado | 12 | 32 | 32 | Massive volley of ice spears to one enemy group. | |||
Woosh | バギ Bagi | 4 | 12 | 12 | Slices a group with a small whirlwind. | |||
Swoosh | バギマ Bagima | 6 | 26 | 26 | Slices a group with a large whirlwind. | |||
Kaswoosh | バギクロス Bagikurosu | 9 | 36 | 36 | Slices a group with a towering tornado. | |||
Zap | ライデイン Raidein | 8 | 26 | Affects one enemy; the first lightning type spell. | ||||
Kazap | ギガデイン Gigadein | 30 | 41 | Causes around 200 points of electrical damage to all enemies. | ||||
Whack | ザキ Zaki | 7 | 22 | 22 | Instantly kills one foe | |||
Thwack | ザラキ Zaraki | 7 | 28 | 28 | Instantly kills a group of monsters. | |||
Kamikazee | メガンテ Megante | 1 | 41 | 41 | Kills all enemies in exchange for the caster's life. | |||
Heal | ホイミ Hoimi | 3 | 4 | 1 | 1 | A simple healing spell. | ||
Midheal | ベホイミ Behoimi | 5 | 29 | 14 | 14 | A stronger form of Heal. | ||
Multiheal | べホマラー Behomarā | 18 | 34 | 34 | Heals the party. | |||
Fullheal | ベホマ Behoma | 7 | 33 | 30 | 30 | Restores an ally to full health. | ||
Omniheal | ベホマズン Behomazun | 62 | 38 | Restores the party to full health. | ||||
Zing | ザオラル Zaoraru | 10 | 35 | 24 | 24 | 50% chance to revive a deceased party member. | ||
Kazing | ザオリク Zaoriku | 20 | 38 | 38 | Fully revives a character. | |||
Squelch | キアリー Kiarī | 3 | 11 | 11 | Cures poison. | |||
Tingle | キアリク Kiariku | 6 | 15 | 15 | Cures paralysis. | |||
Cock-a-doodle-doo | ザメハ Zameha | 3 | 16 | 16 | Awakens the party. | |||
Sheen | シャナク Shanaku | 18 | 30 | 30 | Removes a curse. | |||
Poof | ニフラム Nifuramu | 2 | 6 | 2 | 2 | Blows away weak enemies. | ||
Blasto | バシルーラ Bashirūra | 7 | 20 | 20 | Banishes one enemy from battle. | |||
Acceleratle | ピオリム Piorimu | 3 | 5 | 5 | Increases the party's agility. | |||
Buff | スカラ Sukara | 3 | 4 | 4 | Increases one character's defence. | |||
Kabuff | スクルト Sukuruto | 4 | 9 | 9 | Increases the party's defence | |||
Oomph | バイキルト Baikiruto | 6 | 21 | 21 | Doubles a character's attack. | |||
Bounce | マホカンタ Mahokanta | 8 | 24 | 24 | Reflects spells back at the caster for several turns. | |||
Insulatle | フバーハ Fubāha | 6 | 32 | 32 | Cuts the damage of breath attacks in half for the whole party. | |||
Puff! | ドラゴラム Doragoramu | 24 | 34 | 34 | Turns the caster into a dragon. | |||
Morph | モシャス Moshasu | 12 | 37 | 37 | Copy the stats and abilities of another party member. | |||
Kaclang | アストロン Asutoron | 6 | 12 | Makes the hero immune to all enemy attacks for a short period of time. | ||||
Drain magic | マホトラ Mahotora | 0 | 15 | 15 | Steals MP from one foe. | |||
Snooze | ラリホー Rarihoo | 3 | 16 | 9 | 9 | May put a group of enemies to sleep. | ||
Fizzle | マホトーン Mahotoon | 3 | 18 | 13 | 13 | Try to block the enemies' spell. | ||
Fuddle | メダパニ Medapani | 5 | 27 | 27 | Confuses one foe. | |||
Dazzle | マヌーサ Manūsa | 4 | 7 | 7 | Wraps a group of foes in illusions. | |||
Deceleratle | ボミオス Bomiosu | 3 | 12 | 12 | Slows down a group of enemies. | |||
Sap | ルカニ Rukani | 3 | 18 | 18 | Lower a foe's defence | |||
Kasap | ルカナン Rukanan | 4 | 18 | 18 | Lowers a group's defence. | |||
Zoom | ルーラ Ruura | 8 | 7 | 12 | 12 | Instantaneous travel to a previously visited location. | ||
Evac | リレミト Riremito | 8 | 14 | 9 | 9 | Exit a cave with this spell. | ||
Holy Protection | トヘロス Toherosu | 4 | 19 | Causes weak enemies to leave you alone. | ||||
Peep | インパス Inpasu | 3 | 18 | 18 | See the contents of a treasure chest. | |||
Safe Passage | トラマナ Toramana | 2 | 19 | 19 | Take no damage from dangerous terrain. | |||
Tick-tock | ラナルータ Ranarūta | 12 | 25 | 25 | Warp time and space to change day to night. | |||
Fade | レムオル Remuoru | 15 | 33 | 33 | Turns the party invisible for a brief time. | |||
Click | アバカム Abakamu | 0 | 35 | 35 | Opens any lock. | |||
Storeyteller | フローミ Furōmi | 2 | 10 | Denotes the dungeon name and the floor the party is exploring. | ||||
Snoop | レミラーマ Remirāma | 2 | 20 | Causes hidden items to glimmer. | ||||
Hocus Pocus | パルプンテ Parupunte | 24 | 40 | 40 | Only Rubiss Herself knows what will happen... | |||
Eye for Distance | Unknown | 1* | Tells you how far it is to towns, castles and other important places. | |||||
Padfoot | Unknown | 1* | Allows the party to travel undetected by monsters for a short while. | |||||
Nose for Treasure | Unknown | 1* | Tells you how many treasures are nearby. |
Missing the Jester/Gadabout, Fighter/Martial Artist, Merchant/Dealer classes and skills.
The Jester/Gadabout learns "Whistle" around level 5 - 8 which has the effect "Attracts the attention of nearby monsters." Which forces an instant random encounter for your party.
The Martial Artist does not learn any skills unless you class change them.
The Merchant by default has the "Appraise/Show" skill which is used in Item/Weapon/Armor sub menus for additional information.
They learn "Dig" at Level 12. This skill's effect is it has a chance at acquiring random loot (partially determined by the mobs you encounter in the region) or gold(potentially insane amounts based on how much you are carrying, though its usually no more than 4G) by digging up to 5 tiles in a map. It is also slow compared to a Thief's skills, but worth investing when you get big payouts or a rare drop from a mob.
They learn "Service Call" at Level 17. The skill's effect is it lets you call for a service such as a church, inn, or the last shop Item/weapon/armor shop you used.
The Hero cannot class change.