Armamentalist

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File:Armamentalist.png
A male and female Armamentalist in Dragon Quest IX, artwork by Akira Toriyama.

The Armamentalist (or Magic Knight) is a class in the Dragon Quest series.

Dragon Quest VI

Armamentalists gain strong spells and skills at the expense of most stats. A character needs skills from both the Warrior and Mage sets to become a Armamentalist.

Stat Changes

Statistics Change
Battles to Master 240
Strength +5%
Agility -10%
Defence -15%
Max HP -10%
Max MP +10%
Trait N/A
Mastery Bonus +20 Max MP

Abilities

Level Title Learns Battles Needed Target Info MP
1 Blaze Fighter Flame Slash 1 One Enemy Attacks enemy with fire slash
2 Bikiller Oomph 15 One ally Increases attack power of an ally 6
3 Zap Killer Electric Slash 35 One Enemy Attacks enemy with lightning slash
4 Super Killer Reflect 65 Party Casts Bounce on whole party 4
5 Blizzarder Ice Slash 100 One Enemy Attacks enemy with icy slash
6 Expeller Limbo 140 One enemy Removes an enemy from battle 8
7 Magma Sword Magma 190 ??? Attacks multiple enemies
8 Fource Road Kafrizzle 240 One enemy Really burns an enemy 10

Dragon Quest IX

An armamentalist is a powerful proponents of the formidable Fource, they can can wield wands, bows and swords while also weakening enemies with a variety of status effects. However, they are not very good at directly damaging enemies and have subpar defenses. Their Coup-de-Grace is "Voice of Experience," which increases the EXP payout after battle by a random rate.

The Armamentalist's class-unique skill is Fource. The Fource skill tree provides many bonuses to health, defense, strength, and attack. You will also unlock different Fources, (i.e., Fire Fource) that the Armamentalist can imbue other party members with elemental attributes, raising their attack and defense as well as allowing them to deal damage based on the corresponding element of the used. Multiple Fan be used on a character at a time (or on all of the party if you finished the lvl 40 class quest and keep the rewarded scroll in the Armamentalist's inventory).

Unlock

Unlockable by completing the following quest quest 109 "Elementary Training" at Alltrades Abbey.

Fource

SP Ability Function MP
4 Fire Fource Adds fire element to target 4
10 Natural strength +10 Increase your attack
16 Frost Fource Add ice element to target 4
22 Natural resilience +20 Increase your defense
32 Gale Fource Adds wind and lightning elements to target 4
42 Natural charm +10 Increase your charm
55 Funereal Fource Adds earth and darkness elements to target 4
68 Natural magical might +30 Increase magical damage
82 Life Fource Adds light element to target 4
100 Natural Max. HP +30 Increase maximum HP

Spells

Name Level MP Description
Dazzle 2 5 Envelops a group of enemies in illusions.
Sap 5 4 Reduces the defence of a single enemy.
Snooze 8 3 Puts a group of enemies to sleep.
Decelerate 10 3 Reduces the agility of a single enemy.
Acceleratle 12 4 Raises the agility of all party members.
Fizzle 14 3 Prevents a group of enemies from using magic.
Kasap 16 8 Reduces the defence of a group of enemies.
Fuddle 20 5 Sends a group of enemies into confusion.
Deceleratle 24 5 Reduces the agility of a group of enemies.
Kasnooze 28 8 Sends all enemies into a deep sleep.
Kafuddle 31 10 Sends all enemies into a state of confusion.
Oomph 39 8 Increases the attack of a single party member.
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