Alltrades Abbey

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Alltrades Abbey (Temple of Dharma) is a recurring location in the Dragon Quest series. It is represented as an abbey, church, or temple where playable characters can change their vocation. It usually appears early to halfway through the games in which it appears. Since its primary purpose is vocation-related, it does not appear in Dragon Quest games that do not possess a class system.

In each game, there are set requirements for when a character can change to another vocation. The abbey is strongly tied to the overall class system and is not uncommonly used as a hub location in the games in which it appears.

Each different incarnation of the Abbey works a little differently. All of them are set up like small towns, with the later versions having places to check your current class level and shops.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

See main article Alltrades Abbey (Dragon Quest III).

The abbey appears just prior to obtaining the ship in Portoga. Characters must be level 20 to change classes. The Hero may not change classes. However with the class change comes a price, you're character will revert back to level one and you will have to buy them the proper equipment for a new class. This is also the first time that a class requires something other then reaching a certain level in order to change classes, the Words of Wisdom, is required to become a Sage.

The abbey is often used as a hub point once it is reached, due to the ability to save the game directly at the entrance, making it the quickest way to save the game in the original NES Version.

Remake[edit]

Originally, the option to change a character into a Goof Off wasn't present, but later versions of the game allowed for the class change.

Dragon Quest VI: Realms of Revelation[edit]

See main article Alltrades Abbey (Dragon Quest VI).

The abbey appears in both the Real World and the Phantom World. However, it has been sealed by the demon lord Murdaw in the Real World and cannot be used to change vocations until he has been defeated.

The system in this gamer differs III where as you don't lose your levels when you change classes, instead your class has it's own level. This new system allows for more time adventuring and less time leveling up so you don't die. This Abbey also gives you the opportunity to train in the class of Hero. The class system is much more advanced starting you with eight main classes and then allowing you to access advanced classes and eventually master classes. There are also two hidden monster classes that require books for your party members to learn the Liquid metal slime and Dragon vocation.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

See main article Alltrades Abbey (Dragon Quest VII).

The abbey is under the control of monsters which must be cleansed before it can be used to change classes.

Once you clean out the infestation you open up one of the deepest class systems yet. This Abbey keeps the idea that VI started but adds a whole set of monster classes, that you can learn by obtaining a Monster Heart through a random battle. The monster classes are also broken down into basic, advanced and master classes.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

See main article Alltrades Abbey (Dragon Quest IX).

The abbey appears somewhat earlier than in other games. However, Abbot Jack, the vocation-changing priest, has gone missing. He must be located and rescued before vocation changing options are available in the game.

Fortune Street[edit]

A version of Alltrades Abbey, based on the version in 'Dragon Quest IX', appears in the crossover installment Fortune Street. In Tour Mode, the player has to go against Patty, Dragonlord, and Bowser Jr.

Trivia[edit]

  • Dharma is an spiritual and religious concept in many Indian religions. In Hinduism, dharma refers to one's duties, conduct and "right way of living"; its connection with vocations draws off of this definition.
  • The name "Alltrades Abbey" was first used in 'Dragon Quest IX'.

References[edit]

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