Knight errant

(Redirected from Knight)

The Knight errant is a recurring monster in the Dragon Quest series, first appearing in the original Dragon Quest. It is an suit of animated armor.

CharacteristicsEdit

Given mobility by sheer malevolence, Knight errants are blue bruisers in the service of the Dragonlord. Despite their similarities to the Restless armour, the sheer amount of hatred packed into their mail classifies them as members of the Demon family rather than Material.

Despite official illustrations showing the monster wielding an axe and a shield, none of the errant's sprites reflect this. Instead, the knights arm up as they change color and gain new nomenclature.

AppearancesEdit

Dragon QuestEdit

Knight errant (よろいのきし Yoroi no kishi)
Original (NES)
Sprite
 
Gold
130
HP
55
MP
6
Attack
76
Defence
78
Agility
45
Evasion
164
Spell(s)
Fizzle
Location(s)
South of Damdara
Resistances
Fizzle
716
Snooze
616
Sizz & Sizzle
016
Remakes (SFC, GBC, Mobile)
Sprites
    
Gold
150
HP
55
MP
6
Attack
70
Defence
71
Agility
45
Evasion
164
Spell(s)
Fizzle
Location(s)
South of Damdara
Resistances
Fizzle
27
Snooze
17
Sizz & Sizzle
07


Dragon Quest XEdit

Dragon Quest XI: Echoes of an Elusive AgeEdit

Knight errant (よろいのきし Yoroi no kishi)
Sprite
 
Bestiary no.
#110
Family
Demon
Gold
54
HP
142
MP
4
Attack
98
Defence
123
Agility
51
Evasion
N/a
In-game desription
Occasionally mistaken for suits of Restless armour, these proud paladins hate being lumped in with that sort of low-quality rubbish.
Spell(s)
Fizzle
Skill(s)
Tackle
Location(s)
Dundrasil Region (first act, during clear weather)
Caverns Under Octagonia (second act)
Item(s) Dropped
Silver ore132
Ring of clarity1256
Resistances
Fire *
25%
Ice *
25%
Wind *
0%
Earth *
0%
Light *
0%
Dark *
0%
Zap *
-125%
Whack *
50%
Poof
100%
Dazzle *
50%
Fizzle *
0%
Fuddle *
25%
Paralysis *
25%
Poison *
0%
Snooze *
0%
Blunt
0%
Sap *
0%
Stumble *
0%
Stun *
25%
Charm *
100%
Beguile *
50%
Elemental *
0%



Malicious knight errant (よろいのきし・邪 Yoroi no kishi・ja)
Sprite
 
Bestiary no.
#474
Family
Demon
Experience
1,489
Gold
406
HP
833
MP
12
Attack
273
Defence
367
Agility
105
Evasion
N/a
In-game desription
Knight errants who have morphed into a truly malevolent form under the malign influence of infinite evil.
Spell(s)
Fizzle
Skill(s)
Tackle
Location(s)
Dundrasil Region (third act, day only)
Item(s) Dropped
Silver ore132
Ring of clarity1256
Resistances
Fire *
25%
Ice *
25%
Wind *
0%
Earth *
0%
Light *
0%
Dark *
0%
Zap *
-125%
Whack *
100%
Poof
100%
Dazzle *
50%
Fizzle *
25%
Fuddle *
25%
Paralysis *
25%
Poison *
0%
Snooze *
25%
Blunt
0%
Sap *
0%
Stumble *
0%
Stun *
50%
Charm *
100%
Beguile *
50%
Elemental *
0%


Dragon Quest Monsters: The Dark PrinceEdit

Knight errant (よろいのきし Yoroi no kishi)
Icon Family Max HP* Max MP*
    1,360 350
Max Attack* Max Defence * Max Agility * Max Wisdom *
520 600 470 530
Bestiary No. #392
Rank D
In-game description These rock-solid shock-troopers sport their supremely sturdy armour from cradle to grave, not even disrobing when they go to bed
Talents Good Knight (lv. 1)
Guaranteed traits Ultra Crafty Spellbinder (lv. 1)
Sleep Twitch (lv. 20)
Rando-Oomph (lv. 40)
Large-size exclusive traits Tactical Genius (lv. 1)
Naked Ambition (lv. 1)
Desperate Measures (lv. 60)
Habitat Circle of Fortitude - Middle Echelon (    )
Items Sage's elixir (Common)
Seed of resilience (Rare)
Synthesis chart   X  
Notable synthesis
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
25% 50% 50% 0%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
0% 0% -25% 50%
Dark Resistance * Antimagic Resistance * Bedazzlement Resistance * Confusion Resistance *
0% 25% 0% 50%
Debilitation Resistance* MP Absorption Resistance * Paralysis Resistance * Poison Resistance *
0% 50% -25% 0%
Sleep Resistance * Stun Resistance *
25% 25%
Instant Death Resistance *
0%


Dragon Quest Heroes II: Twin Kings and the Prophecy's EndEdit

Knight errant (よろいのきし Yoroi no Kishi)
Model Experience Gold Marked Version?
  140 25g Yes
List No. 021
Field Notes Cruel cavaliers clad in bright blue armor who overpower their enemies with monstrous might. Some say that the armor is actually empty, but few have ever got close enough to confirm this.
Location(s) The Battle of Dunisia, The Grand Dunes
Item(s) Dropped Savvy sapphire, Iron ore


Dragon Quest BuildersEdit

Knight errant (よろいのきし Yoroi no Kishi)
Chapter 1
HP Attack Defense Item(s) Dropped
65 25 26 Iron ingot (★☆☆), Healing cream (★☆☆)
Location(s)
The Damdara Desert: near the pyramid.
Chapter 3
HP Attack Defense Item(s) Dropped
107 22 16 Face guard fragment (★☆☆), Healing cream (★☆☆)
Location(s)
?
Final Chapter
HP Attack Defense Item(s) Dropped
219 42 40 None
Location(s)
?
Sprite  


Dragon Quest Builders 2Edit

Dragon Quest of the StarsEdit

Dragon Quest WalkEdit

Dragon Quest TactEdit

Knight errant appears as a C-rank monster of the Demon family. It can be recruited from Chapters 13-3, 13-4, 13-8, 14-7, 14-8, and 15-1 of the main storyline, as well as the Super Training quest during Operation: Love Struck! at both intermediate and hell difficulties and every 5th floor of the Great Cherry Tree from the limited "Spring Training! Train with Lt. Goresby-Purrvis!" event starting from the 3rd floor until the 23rd.

The knight errant can participate in the Battle Roads of the Imp, Leery lout, Patissier knight, Purrcival, and Krystalinda, as well as the Dragon Quest I event Battle Road.

Knight errant (よろいのきし Yoroi no kishi)
Stats


 
Family Rank Role
 
Demon
   
Attack
Max Level HP MP Move
105 678 216 2
Attack Defense Agility Wisdom Weight
312 291 182 166 20
Basic Skills
First Second Third
Shove Rolling Attack* N/a
Awakening Skills
First Second Third
Physical MP Cost -5%/Stats Up Woosh Res +25/Stats Up Rolling Attack Potency +5%/Stats Up
Fourth Fifth
Zap Res +25/Stats Up Rolling Attack Potency +5%/Stats Up
Leader Perks
First
N/a
Basic Perks
First Second Third
ATK +3 Rolling Attack Potency +2% N/a
Perk Details
First
Physical MP Cost -5%: Lowers physical MP cost by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very Weak Very Weak Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Half Res Normal Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Half Res Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Super Weak Normal Half Res Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Super Weak Normal Immune


EtymologyEdit

  • Errant is an antiquated term that refers to a traveling person, or one who is wandering. The Knight errant (wandering knight) is a stock character in chivalric romance.
  • The Japanese name, Yoroi no Kishi (よろいのきし), which directly means armoured horseback samurai (i.e. Japanese cavalrymen), but kishi is also used to mean "knight", especially in the style of the European middle ages.

Related monstersEdit

Similar speciesEdit

Related enemiesEdit

GalleryEdit