Cumulus vex: Difference between revisions
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The '''Cumulus Vex''' is a recurring {{MFamilies}} in the {{DQSeries}}, first appearing as a boss in {{Dragon Quest VII}}. It is a king of the skies whose body is made up of clouds. | The '''Cumulus Vex''' is a recurring {{MFamilies}} in the {{DQSeries}}, first appearing as a boss in {{Dragon Quest VII}}. | ||
It is a king of the skies whose body is made up of clouds. | |||
==Characteristics== | ==Characteristics== | ||
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|experience=1400 | |experience=1400 | ||
|gold=144 | |gold=144 | ||
|droppedItem=[[Thunderball]] (common, 1/16)<br>[[Seed of sorcery]] (rare, 1/256) | |droppedItem=[[Thunderball]] (common, 1/16)<br>[[Seed of wisdom|Seed of sorcery]] (rare, 1/256) | ||
|skills=Lightning<br>[[Weakening Wave]] | |skills=Lightning<br>[[Weakening Wave]] | ||
|spells= | |spells= |
Revision as of 09:51, 7 January 2024
Dragon Quest monster | |
---|---|
Cumulus vex | |
Art by Akira Toriyama | |
Japanese | ヘルクラウダー |
Romaji | Hell Clouder |
First appearance | monster |
Old localization | HellCloud (VII PS1) |
The Cumulus Vex is a recurring monster in the Dragon Quest series, first appearing as a boss in Dragon Quest VII.
It is a king of the skies whose body is made up of clouds.
Characteristics
Cumulus vex has the appearance of an old wizard whose body and clothes are completely composed of golden clouds. It has solid green eyes, pointed ears, and a long majestic beard that reaches down to its feet. On top of its head, it has two long strands of "hair" that stick up like horns while the rest seems to blend in with the billowing robes it is wearing. Its hands have three digits each and the bottom of its body is surrounded by grey stormclouds. It is a fearsome enemy to face in battle, calling upon razor-sharp blasts of wind that rip apart its enemies and overwhelming the unprepared with sheer numbers due to its ability to call upon sky fries to aid it in battle. In the Nintendo 3DS version, it speaks in wind-based puns. Although the cumulus vex was a boss in its first appearance, it went on to become a regular enemy when it reappeared in IX.
Appearances
Dragon Quest VII: Fragments of the Forgotten Past
Sprite | HP | MP | Attack | Defense |
3080 | Unlimited | 185 | 91 | |
Agility | Experience | Gold | Tame Rate | |
96 | 2160 | 604 | N/a |
Bestiary No. | #291 |
Spell(s) | |
Skill(s) | Can act twice per turn. Wind Sickles Thin Air Call for help. (Sky fry) |
Location(s) | Sanctum of the Cirrus |
Item(s) Dropped | N/a |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
2⁄64 | 0% | 0% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 0% | 50% | 100% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 100% | 100% | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
100% | 100% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
100% | 100% | 100% |
3DS version changes |
None |
Stategy
The Cumulus vex is a tough boss, being able to attack twice in one turn. It uses wind-based attacks like Thin Air, that hits all of the party for about ~60 HP, and Wind Sickles, that hits one party member for ~80 HP (~100 in the 3DS version). Its ability to summon multiple sky fries makes the battle more difficult. Thankfully, sky fries can be put to sleep, have their spells sealed away, or confused to take them out of the action.
Attacks that hit more than one enemy are very helpful. The Flametang boomerang that can be purchased in Aeolus Vale is also helpful because it hits all enemies with decreasing damage. Boom is effective as well. Unfortunately, Ruff's Call of the Wild and the Shepherd's Lambpede are completely useless in the battle. Physical attackers should focus their attacks on the Cumulus vex or use Sword Dance. Spellcasters should keep the party healed, cast Kabuff and Oomph when necessary, and use group attack spells to defeat the sky fries. Magic Barrier can also be cast to help protect the party, but in the 3DS version, it no longer reduces the damage taken from its wind attacks.
Make sure that you keep your party's health is above ~100 HP and that you are sufficiently buffed to achieve victory.
Dragon Quest IX: Sentinels of the Starry Skies
#190 - Cumulus Vex | |||||||||||||||||||||||||||||||||||||||||||
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Dropped Item | Thunderball (common, 1/16) Seed of sorcery (rare, 1/256) | ||||||||||||||||||||||||||||||||||||||||||
Locations | Realm of the Mighty Tower of Nod Grotto | ||||||||||||||||||||||||||||||||||||||||||
Skills | Lightning Weakening Wave | ||||||||||||||||||||||||||||||||||||||||||
Family | Elemental | ||||||||||||||||||||||||||||||||||||||||||
Bestiary # | 190 | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
Console | DS | ||||||||||||||||||||||||||||||||||||||||||
Romanized Jap. | Heru kuraudā | ||||||||||||||||||||||||||||||||||||||||||
Description | These kings among clouds rule the skies of hell, and can channel the power of lightning into a Weakening Wave. These monsters may be the result of a mutation in the misty genes of the freezing fog. |
Dragon Quest Tact
Cumulus vex appears as an A-rank monster of the Inorganic family as part of the limited Dragon Quest VII event. It will join the player in Chapter 4, Episode 4 of the event quests, entitled The Cumulus Vex and it stars in its own Battle Road. Cumulus vex can be fully awakened by completing the Cathedral of Blight stages based on the Howling Cave at any difficulty.
Family | Rank | Role | ||
Inorganic |
Support |
|||
Max Level | HP | MP | Move | |
120 | 1,037 | 411 | 2-3 | |
Attack | Defense | Agility | Wisdom | Weight |
291 | 281 | 365 | 195 | 35 |
First | Second | Third | ||
Invigorate | Thin Air Blast* | Healing Wave* | ||
First | Second | Third |
Move +1/Stats Up | Frizz Res +25/Stats Up | Healing Wave Effect +5%/Stats Up |
Fourth | Fifth | |
Zam Res +25/Stats Up | Healing Wave Effect +5%/Stats Up | |
First | |
Inorganic Martial Potency +10%: Raises inorganic martial potency of allies, including itself, by 10% in a 5x5 square around it. | |
First | Second | Third |
Max HP +20 | AGL +15 | Healing Wave Effect +2% |
First | |
Move +1: Raises Move by 1. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Half Res | Normal | Very Weak | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Very Weak | Normal | Half Res | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Half Res | Normal | Super Weak | Half Res | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Immune | Normal | Super Weak |
Etymology
Cumulus vex is named after cumulus clouds, a type of cloud with a puffy white base that often leads to other types of clouds due to several factors and the English verb vex, which means to annoy or irritate.