Mechan-o'-wyrm: Difference between revisions
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|romanji=Mekabān | |romanji=Mekabān | ||
|old=None | |old=None | ||
|firstappear={{ | |firstappear={{DQ5}} | ||
}} | }} | ||
'''Mechan-o'-wyrms''' are identical to [[Metal dragon]]s with the exception of coloring, with Mechan-o'-wyrms having gold bodies and red eyes. Generally speaking, Mechan-o'-wyrms are superior to [[Metal dragon]]s in nearly all aspects and are among the most dangerous enemies encountered in the final stages of an adventure. | '''Mechan-o'-wyrms''' are identical to [[Metal dragon]]s with the exception of coloring, with Mechan-o'-wyrms having gold bodies and red eyes. | ||
Generally speaking, Mechan-o'-wyrms are superior to [[Metal dragon]]s in nearly all aspects and are among the most dangerous enemies encountered in the final stages of an adventure. | |||
==Appearances== | ==Appearances== | ||
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|gold=160 | |gold=160 | ||
|tameRate=N/A | |tameRate=N/A | ||
|spells=Begins battle with [[Bounce]] cast | |spells=Begins battle with [[Bounce]] cast. | ||
|skills=None | |skills=None | ||
|item=[[Orichalcum fangs]]{{fraction|1|64}} | |item=[[Orichalcum fangs]]{{fraction|1|64}} | ||
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|gold=730 | |gold=730 | ||
|spells=None | |spells=None | ||
|skills=Becomes [[Pep]]ped up<br>[[Blessed Breath|Blinding Flames]]<br>Calls for back up [[Metal dragon|Vicious metal dragon]]<br>[[Tremor|Causes an earthquake]]<br>Lets loose a barrage of [[missile]]s | |skills=Becomes [[Pep]]ped up.<br>[[Blessed Breath|Blinding Flames]]<br>Calls for back up [[Metal dragon|Vicious metal dragon]].<br>[[Tremor|Causes an earthquake]].<br>Lets loose a barrage of [[missile]]s. | ||
|items=[[Gold nuglet]]{{fraction|1|16}}<br>[[Orichalcum claws]]{{fraction|1|256}} | |items=[[Gold nuglet]]{{fraction|1|16}}<br>[[Orichalcum claws]]{{fraction|1|256}} | ||
|locations=[[Hoarder's Keep]]<br>[[Citadel of Spite]] | |locations=[[Hoarder's Keep]]<br>[[Citadel of Spite]] | ||
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==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
A Mechan-o'-wyrm can be obtained from an {{NPC}} in the Domus Isle sewers prior to the game's final battle, though the player must choose between the | A Mechan-o'-wyrm can be obtained from an {{NPC}} in the Domus Isle sewers prior to the game's final battle, though the player must choose between the Mechan-o'-wyrm or a [[Heligator]]. | ||
{{DQMJmonster | {{DQMJmonster | ||
|name = Mechan-o'-wyrm | |name = Mechan-o'-wyrm | ||
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==={{DQTact}}=== | ==={{DQTact}}=== | ||
Mechan-o'-wyrm appears as an S-rank member of the [[Inorganic family]] as part of the limited ''The Ultimate Automaton Has Been Born! Battle the Mindini Hunter!'' event on its own banner alongside [[Visor kaiser]]. It can be battled as a boss in Chapter 2, Episode 5 of the event quests. It can also participate in [[Kisser]]'s Battle Road as a party member. | Mechan-o'-wyrm appears as an S-rank member of the [[Material family|Inorganic family]] as part of the limited ''The Ultimate Automaton Has Been Born! Battle the Mindini Hunter!'' event on its own banner alongside [[Visor kaiser]]. It can be battled as a boss in Chapter 2, Episode 5 of the event quests. It can also participate in [[Kisser]]'s Battle Road as a party member. | ||
{{DQTactEnemy | {{DQTactEnemy | ||
|name=Mechan-o'-wyrm | |name=Mechan-o'-wyrm | ||
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|family=[[Image:Tact Icon Material.png|48px]]<br>{{Inorganic}} | |family=[[Image:Tact Icon Material.png|48px]]<br>{{Inorganic}} | ||
|rank=[[Image:DQTact Rank Icon S.png|48px]] | |rank=[[Image:DQTact Rank Icon S.png|48px]] | ||
|role=[[File:DQTact DefenceType.png|48px]]<br>Defence | |role=[[File:DQTact DefenceType.png|48px]]<br>{{Defence}} | ||
|lvl=130 | |lvl=130 | ||
|hp=1408 | |hp=1408 | ||
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|bskill2=[[Galeforce Orb]]{{tt|*|Level 31}} | |bskill2=[[Galeforce Orb]]{{tt|*|Level 31}} | ||
|bskill3=[[Magnetic Missile]]{{tt|*|Level 54}} | |bskill3=[[Magnetic Missile]]{{tt|*|Level 54}} | ||
|askill1='''Instant Cover''' / Stats Up | |askill1='''[[Instant Cover]]'''/Stats Up | ||
|askill2=[[Sizz]] Res +25 / Stats Up | |askill2=[[Sizz]] Res +25 / Stats Up | ||
|askill3='''Paralyser:''' When attacked by physical or martial enemy attack: Occasionally paralyses. / Magnetic Missile Potency +5% / Stats Up | |askill3='''Paralyser:''' When attacked by physical or martial enemy attack: Occasionally [[Paralysis|paralyses]]./[[Magnetic Missile]] Potency +5%/Stats Up | ||
|askill4=[[Bang]] Res +25 / Stats Up | |askill4=[[Bang]] Res +25/Stats Up | ||
|askill5=Max HP +100 / Magnetic Missile Potency +5% / Stats Up | |askill5=Max {{HP}} +100/[[Magnetic Missile]] Potency +5%/Stats Up | ||
|lperk1=Raises DEF of all inorganic allies, including itself, by 30% in a 5x5 square around it. | |lperk1=Raises {{DEF}} of all inorganic allies, including itself, by 30% in a 5x5 square around it. | ||
|bperk1=Max {{HP}} +30<br>DEF+20 | |bperk1=Max {{HP}} +30<br>{{DEF}}+20 | ||
|bperk2='''Instant Bounce''': Battle start: Grants a barrier that reflects spells for 3 turns. | |bperk2='''[[Instant Bounce]]''': Battle start: Grants a barrier that reflects spells for 3 turns. | ||
|bperk3=Magnetic Missile Potency +2% | |bperk3=[[Magnetic Missile]] Potency +2% | ||
|aperk1='''Instant Cover''': Battle start: Enables Cover for 3 turns. | |aperk1='''[[Instant Cover]]''': Battle start: Enables Cover for 3 turns. | ||
|frizz-resist=Very Weak | |frizz-resist=Very Weak | ||
|sizz-resist=Half Res | |sizz-resist=Half Res |
Latest revision as of 05:24, 13 January 2024
Dragon Quest monster | |
---|---|
Mechan-o'-wyrm | |
Art by Akira Toriyama | |
Japanese | メカバーン |
Romaji | Mekabān |
First appearance | Dragon Quest V: Hand of the Heavenly Bride |
Old localization | None |
Mechan-o'-wyrms are identical to Metal dragons with the exception of coloring, with Mechan-o'-wyrms having gold bodies and red eyes.
Generally speaking, Mechan-o'-wyrms are superior to Metal dragons in nearly all aspects and are among the most dangerous enemies encountered in the final stages of an adventure.
Appearances[edit]
Dragon Quest V: Hand of the Heavenly Bride[edit]
Bestiary No. | #177 |
Spell(s) | Begins battle with Bounce cast. |
Skill(s) | None |
Location(s) | Estark's Labyrinth |
Item dropped | Orichalcum fangs1⁄64 |
Evasion | Frizz resistance * | Sizz resistance * | Fire Breath resistance * |
0/64 | 20% | 100% | 100% |
Bang resistance * | Crack resistance * | Ice Breath resistance * | Woosh resistance * |
100% | 100% | 100% | 100% |
Zap resistance * | Drain Magic resistance * | Whack resistance * | Kamikazee resistance * |
20% | 100% | 100% | 20% |
Poof resistance | Dazzle resistance * | Fizzle resistance | Fuddle resistance |
100% | 100% | 100% | 67% |
Poison resistance * | Snooze resistance * | Stun resistance * | Sap resistance * |
100% | 100% | 67% | 20% |
Dragon Quest X[edit]
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Dragon Quest XI: Echoes of an Elusive Age[edit]
Bestiary no. | #612 |
Family | Machine |
In-game description | Sparkling marvels of evil engineering that glisten gratuitously, and in action, resemble nothing more than fearsome golden fortresses. |
Spell(s) | None |
Skill(s) | Becomes Pepped up. Blinding Flames Calls for back up Vicious metal dragon. Causes an earthquake. Lets loose a barrage of missiles. |
Location(s) | Hoarder's Keep Citadel of Spite |
Item(s) dropped | Gold nuglet1⁄16 Orichalcum claws1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/A | 50% | 50% | 50% | |
Earth Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
50% | 50% | 50% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Dazzle Resistance * | |
100% | 100% | 100% | 25% | |
Fizzle Resistance * | Fuddle Resistance * | Paralysis Resistance * | Poison Resistance * | |
100% | 100% | 50% | 100% | |
Snooze Resistance * | Blunt Resistance | Deceleratle Resistance | Sap Resistance * | |
25% | 0% | 0% | 0% | |
Spooky Aura Anathematise Resistance |
Stumble Resistance * | Stun Resistance * | Charm Resistance * | |
0% | 0% | 99% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
100% | 0% | 0% |
Dragon Quest Monsters: Joker[edit]
A Mechan-o'-wyrm can be obtained from an NPC in the Domus Isle sewers prior to the game's final battle, though the player must choose between the Mechan-o'-wyrm or a Heligator.
Mechan-o'-wyrm | |
---|---|
Family | Dragon |
Rank | A |
Description | Love of gold has turned these miserly machines into their favorite colour. |
Weapons | Axes, Hammers, Claws, Staves |
Traits | Critical Massacre |
Resistances | Whackproof, Paralysisproof |
Skill | Barricade |
Location | - |
Breeding chart | Metal dragon x Great dragon |
Dragon Quest Monsters: Joker 2[edit]
Mechan-o'-wyrm | |
---|---|
Family | Dragon |
Rank | A |
Size | S |
Weapons | Axes, Hammers, Claws, Staves |
Traits | Critical Massacre, Paralyzing |
Resistances | Immune to Sizz, Whack, and Paralysis |
Skill | Barricade |
Location | - |
Breeding chart | Metal dragon x Great dragon |
Dragon Quest Monsters: Terry's Wonderland 3D[edit]
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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]
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Dragon Quest Monsters: Joker 3[edit]
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Dragon Quest Monsters: The Dark Prince[edit]
Bestiary No. | #126 |
Rank | A |
In-game description | Mechanical dragons made from well-polished precious metal. They are believed to have been constructed during a lost golden age |
Talents | Altruist (lv. 1) |
Guaranteed traits | Critical Triumph (lv. 1) Insta-Buff (lv. 20) Insta-Bounce (lv. 40) |
Large-size exclusive traits | Tactical Genius (lv. 1) Insensitive Skin (lv. 1) Critical Moment (lv. 60) |
Habitat | This monster has no natural habitat |
Items | N/A |
Synthesis chart | ![]() ![]() |
Notable synthesis | |
Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
50% | -25% | 25% | 0% |
Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
50% | 0% | 0% | 25% |
Dark Resistance * | Antimagic Resistance * | Bedazzlement Resistance * | Confusion Resistance * |
25% | 0% | 50% | 0% |
Debilitation Resistance* | MP Absorption Resistance * | Paralysis Resistance * | Poison Resistance * |
0% | 0% | 50% | -25% |
Sleep Resistance * | Stun Resistance * | ||
25% | 50% | ||
Instant Death Resistance * | |||
0% |
Dragon Quest Walk[edit]
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Dragon Quest Tact[edit]
Mechan-o'-wyrm appears as an S-rank member of the Inorganic family as part of the limited The Ultimate Automaton Has Been Born! Battle the Mindini Hunter! event on its own banner alongside Visor kaiser. It can be battled as a boss in Chapter 2, Episode 5 of the event quests. It can also participate in Kisser's Battle Road as a party member.
First | Second | Third | ||
Selflessness | Galeforce Orb* | Magnetic Missile* | ||
First | Second | Third |
Instant Cover/Stats Up | Sizz Res +25 / Stats Up | Paralyser: When attacked by physical or martial enemy attack: Occasionally paralyses./Magnetic Missile Potency +5%/Stats Up |
Fourth | Fifth | |
Bang Res +25/Stats Up | Max HP +100/Magnetic Missile Potency +5%/Stats Up | |
First | |
Raises DEF of all inorganic allies, including itself, by 30% in a 5x5 square around it. | |
First | Second | Third |
Max HP +30 DEF+20 |
Instant Bounce: Battle start: Grants a barrier that reflects spells for 3 turns. | Magnetic Missile Potency +2% |
First | |
Instant Cover: Battle start: Enables Cover for 3 turns. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Very Weak | Half Res | Normal | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Half Res | Normal | Very Weak | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Normal | Normal | Normal | Half Res | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Super Weak | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Super Weak | Immune | Normal | Half Res |
Etymology[edit]
- The Mechan-o'-wyrm's name possibly serves two meanings: a cliché naming convention towards devices stating what the monster is while trying to sound technical, and a pun on the phrase "can of worms". A wyrm is a type of dragon, with the name telling of its mechanical nature, while a can of worms refers to something that can cause problems, something that a Mechan-o'-wyrm is more than capable of doing.