Harmour

From Dragon Quest Wiki
Revision as of 18:08, 25 August 2021 by 67.81.251.120 (talk) (→‎Related Enemies: Added the Harmour's rarefied counterpart)

The Harmour is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest VI.

Characteristics

The Harmour is a demonic suit of armour, and is a member of the Demon family. It is a decent attacker and stronger versions of the Harmour can cast debilitating spells. Some variants are actually humans wearing heavy armour. These menacing multi-coloured armoured monsters march into battle with massive bladed halberds and evil skull embossed shields, designed to strike fear into their foes. Their suits of plate mail are split perfectly down the middle, colored red on the left and black on the right, and they have a pair of golden horns on their helmets. They are far more agile than they first appear, ready to leap into the air and lash out at all enemies in a single swiping dive. In the Nintendo 3DS version of VII, when a harmour is defeated, its armour can split in half, revealing it to be empty inside.

Appearances

Dragon Quest VI

Harmour (デビルアーマー Debiru āmā) DQVI Logo.png
Original (SFC)
Sprite HP * MP Attack Defense
Harmour DQVI SNES.gif 64 0 103 120
Agility Experience * Gold Tame Rate
43 129 54 N/a
Bestiary No. 060
Spell(s) None
Skill(s) Call for Healslime
Location(s) Murdaw's Keep
Item(s) Dropped Iron armour1128
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
0% 0% 0% )5
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 60% 60% 100%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
60% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 15% 0%
Remakes (DS, Mobile)
Sprites Notable Changes
Harmour DS.png None



Dragon Quest VII

Harmour (デビルアーマー Debiru āmā) DQVII Logo.png
Sprite HP MP Attack Defense
Evilarmor.gif 110 0 100 97
Agility Experience Gold Tame Rate
67 68 (PS1)
102 (3DS)
52 (PS1)
78 (3DS)
164
Bestiary No. 103
Spell(s)
Skill(s) Harvest Moon
Muster Strength
Location(s) Sanctum of the Cirrus
Buccanham
The Beacon
Item(s) Dropped Iron armour 1128
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
164 15% 15% 15%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
15% 0% 15% 15%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
50% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 15% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance * Ban Dance Resistance
50% 50% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 0% 50%
3DS version changes
None



Dragon Quest IX

#147 - Harmour
DQIX Harmour.png
HP MP Experience Gold
145 0 1300 120
Attack Defense Speed
135 180 108
Dropped Item Silver mail (common, 1/64)
Iron mask (rare, 1/128)
Locations Western Wormwood
The Bowhole
Grotto
Skills Double Up
Multithrust
Family Material
Bestiary # 147
Game Dragon Quest IX
Console DS
Romanized Jap. Debiru āmā
Description Suits of armour animated by evil forces. Not just masters of Multithrust, but deft users of Double Up as well.

Upset with the stone guardians for saying that if you speak to them from the left-hand side, they'll reply in a girlie voice.

Dragon Quest Monsters

EvilArmor DWM Logo.png
Sprite Level cap * HP growth MP growth
Evilarmor.png 40 2/5 1/5
Strength growth Resilience growth Wisdom growth Agility growth
3/5 5/5 4/5 1/5
Family Devil
In-game description
Abilities FireSlash, BoltSlash, DrakSlash
Habitat Gate of Temptation
Breeding chart Devil family x Armorpede
ArcDemon, GateGuard, Ogre x Material family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None Strong None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
None None Strong Weak
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
None Weak None None
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Strong Weak Strong
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Weak Weak None None
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
None None None None
Decelerate Resistance * Curse Resistance
None Weak



Dragon Quest Monsters 2

EvilArmor DWM2 Taras Adventure Logo.png
Sprite Level cap * HP growth MP growth
Evil armor.png 40 6/10 2/10
Strength growth Resilience growth Wisdom growth Agility growth
6/10 8/10 4/10 3/10
Family Devil
In-game description
Abilities AquaSlash, BoltSlash, FireSlash
Habitat Monster King's Castle
Breeding chart ArcDemon, GateGuard, Ogre x Material family
Devil family x ArmorPede
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None Strong None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
None None Strong Weak
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Weak None Weak None
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
None Immune Strong Weak
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Strong Weak Weak None
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
None None None None
Sap Resistance * Decelerate Resistance * Curse Resistance
None None Weak



Dragon Quest Monsters: Caravan Heart

The Evil Armor is a three-star member of the Demon family with a weight of 4. It naturally learns Blaze Cut, Lightning Cut and TwinHits. Its in-game description reads "It couldn't decide on the color of its armor, so it chose two colors."

Related Enemies

Gallery