| Name |
Level Learned |
MP Cost |
Spell Type |
Effect
|
| Heal |
3 |
3 |
Defensive |
Heals about 25 HP
|
| Hurt |
4 |
2 |
Offensive |
Deals about 15-20 damage to an enemy
|
| Sleep |
7 |
2 |
Defensive |
Puts an enemy to sleep
|
| Radiant |
9 |
3 |
Non-combat |
Causes the Hero to shine, making a torch unnecessary
|
| Stopspell |
10 |
2 |
Defensive |
Stops an enemy from casting spells
|
| Outside |
12 |
6 |
Non-combat |
Teleports the Hero to the outside of the dungeon
|
| Return |
13 |
8 |
Non-combat |
Teleports the Hero to Tantegel Castle. Must be outside.
|
| Repel |
15 |
2 |
Non-combat |
Prevents monsters from appearing as often
|
| Healmore |
17 |
10 |
Defensive |
Heals about 90 HP
|
| Hurtmore |
19 |
5 |
Offensive |
Deals about 60 damage to an enemy
|